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kc3-lang/angle/util/EGLWindow.cpp

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  • Author : Corentin Wallez
    Date : 2015-07-22 14:10:19
    Hash : f3357ee2
    Message : EGLWindow: remove the unused width and height EGLWindow does nothing with it per se, but some code was relying on it to store it. Add width and height to ANGLETest and SampleApplication instead. Also fix a typo in PerfTestParams, widowWidth -> windowWidth. BUG=angleproject:1105 Change-Id: I26da607a2e6342864b508a50ee3cf8944608f868 Reviewed-on: https://chromium-review.googlesource.com/287379 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>

  • util/EGLWindow.cpp
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include <string.h>
    #include <cassert>
    #include <vector>
    
    #include "EGLWindow.h"
    #include "OSWindow.h"
    #include "common/debug.h"
    
    EGLPlatformParameters::EGLPlatformParameters()
        : renderer(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE),
          majorVersion(EGL_DONT_CARE),
          minorVersion(EGL_DONT_CARE),
          deviceType(EGL_DONT_CARE)
    {
    }
    
    EGLPlatformParameters::EGLPlatformParameters(EGLint renderer)
        : renderer(renderer),
          majorVersion(EGL_DONT_CARE),
          minorVersion(EGL_DONT_CARE),
          deviceType(EGL_DONT_CARE)
    {
        if (renderer == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE ||
            renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
        {
            deviceType = EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE;
        }
    }
    
    EGLPlatformParameters::EGLPlatformParameters(EGLint renderer, EGLint majorVersion, EGLint minorVersion, EGLint useWarp)
        : renderer(renderer),
          majorVersion(majorVersion),
          minorVersion(minorVersion),
          deviceType(useWarp)
    {
    }
    
    bool operator<(const EGLPlatformParameters &a, const EGLPlatformParameters &b)
    {
        if (a.renderer != b.renderer)
        {
            return a.renderer < b.renderer;
        }
    
        if (a.majorVersion != b.majorVersion)
        {
            return a.majorVersion < b.majorVersion;
        }
    
        if (a.minorVersion != b.minorVersion)
        {
            return a.minorVersion < b.minorVersion;
        }
    
        return a.deviceType < b.deviceType;
    }
    
    bool operator==(const EGLPlatformParameters &a, const EGLPlatformParameters &b)
    {
        return (a.renderer == b.renderer) &&
               (a.majorVersion == b.majorVersion) &&
               (a.minorVersion == b.minorVersion) &&
               (a.deviceType == b.deviceType);
    }
    
    EGLWindow::EGLWindow(EGLint glesMajorVersion, const EGLPlatformParameters &platform)
        : mDisplay(EGL_NO_DISPLAY),
          mSurface(EGL_NO_SURFACE),
          mContext(EGL_NO_CONTEXT),
          mClientVersion(glesMajorVersion),
          mPlatform(platform),
          mRedBits(-1),
          mGreenBits(-1),
          mBlueBits(-1),
          mAlphaBits(-1),
          mDepthBits(-1),
          mStencilBits(-1),
          mMultisample(false),
          mSwapInterval(-1)
    {
    }
    
    EGLWindow::~EGLWindow()
    {
        destroyGL();
    }
    
    void EGLWindow::swap()
    {
        eglSwapBuffers(mDisplay, mSurface);
    }
    
    EGLConfig EGLWindow::getConfig() const
    {
        return mConfig;
    }
    
    EGLDisplay EGLWindow::getDisplay() const
    {
        return mDisplay;
    }
    
    EGLSurface EGLWindow::getSurface() const
    {
        return mSurface;
    }
    
    EGLContext EGLWindow::getContext() const
    {
        return mContext;
    }
    
    bool EGLWindow::initializeGL(OSWindow *osWindow)
    {
        PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
        if (!eglGetPlatformDisplayEXT)
        {
            return false;
        }
    
        std::vector<EGLint> displayAttributes;
        displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
        displayAttributes.push_back(mPlatform.renderer);
        displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
        displayAttributes.push_back(mPlatform.majorVersion);
        displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
        displayAttributes.push_back(mPlatform.minorVersion);
    
        if (mPlatform.deviceType != EGL_DONT_CARE)
        {
            displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
            displayAttributes.push_back(mPlatform.deviceType);
        }
        displayAttributes.push_back(EGL_NONE);
    
        mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, osWindow->getNativeDisplay(), &displayAttributes[0]);
        if (mDisplay == EGL_NO_DISPLAY)
        {
            destroyGL();
            return false;
        }
    
        EGLint majorVersion, minorVersion;
        if (eglInitialize(mDisplay, &majorVersion, &minorVersion) == EGL_FALSE)
        {
            destroyGL();
            return false;
        }
    
        eglBindAPI(EGL_OPENGL_ES_API);
        if (eglGetError() != EGL_SUCCESS)
        {
            destroyGL();
            return false;
        }
    
        const EGLint configAttributes[] =
        {
            EGL_RED_SIZE,       (mRedBits >= 0)     ? mRedBits     : EGL_DONT_CARE,
            EGL_GREEN_SIZE,     (mGreenBits >= 0)   ? mGreenBits   : EGL_DONT_CARE,
            EGL_BLUE_SIZE,      (mBlueBits >= 0)    ? mBlueBits    : EGL_DONT_CARE,
            EGL_ALPHA_SIZE,     (mAlphaBits >= 0)   ? mAlphaBits   : EGL_DONT_CARE,
            EGL_DEPTH_SIZE,     (mDepthBits >= 0)   ? mDepthBits   : EGL_DONT_CARE,
            EGL_STENCIL_SIZE,   (mStencilBits >= 0) ? mStencilBits : EGL_DONT_CARE,
            EGL_SAMPLE_BUFFERS, mMultisample ? 1 : 0,
            EGL_NONE
        };
    
        EGLint configCount;
        if (!eglChooseConfig(mDisplay, configAttributes, &mConfig, 1, &configCount) || (configCount != 1))
        {
            destroyGL();
            return false;
        }
    
        eglGetConfigAttrib(mDisplay, mConfig, EGL_RED_SIZE, &mRedBits);
        eglGetConfigAttrib(mDisplay, mConfig, EGL_GREEN_SIZE, &mGreenBits);
        eglGetConfigAttrib(mDisplay, mConfig, EGL_BLUE_SIZE, &mBlueBits);
        eglGetConfigAttrib(mDisplay, mConfig, EGL_ALPHA_SIZE, &mAlphaBits);
        eglGetConfigAttrib(mDisplay, mConfig, EGL_DEPTH_SIZE, &mDepthBits);
        eglGetConfigAttrib(mDisplay, mConfig, EGL_STENCIL_SIZE, &mStencilBits);
    
        std::vector<EGLint> surfaceAttributes;
        if (strstr(eglQueryString(mDisplay, EGL_EXTENSIONS), "EGL_NV_post_sub_buffer") != nullptr)
        {
            surfaceAttributes.push_back(EGL_POST_SUB_BUFFER_SUPPORTED_NV);
            surfaceAttributes.push_back(EGL_TRUE);
        }
    
        surfaceAttributes.push_back(EGL_NONE);
    
        mSurface = eglCreateWindowSurface(mDisplay, mConfig, osWindow->getNativeWindow(), &surfaceAttributes[0]);
        if (eglGetError() != EGL_SUCCESS)
        {
            destroyGL();
            return false;
        }
        ASSERT(mSurface != EGL_NO_SURFACE);
    
        EGLint contextAttibutes[] =
        {
            EGL_CONTEXT_CLIENT_VERSION, mClientVersion,
            EGL_NONE
        };
    
        mContext = eglCreateContext(mDisplay, mConfig, NULL, contextAttibutes);
        if (eglGetError() != EGL_SUCCESS)
        {
            destroyGL();
            return false;
        }
    
        eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
        if (eglGetError() != EGL_SUCCESS)
        {
            destroyGL();
            return false;
        }
    
        if (mSwapInterval != -1)
        {
            eglSwapInterval(mDisplay, mSwapInterval);
        }
    
        return true;
    }
    
    void EGLWindow::destroyGL()
    {
        if (mSurface != EGL_NO_SURFACE)
        {
            assert(mDisplay != EGL_NO_DISPLAY);
            eglDestroySurface(mDisplay, mSurface);
            mSurface = EGL_NO_SURFACE;
        }
    
        if (mContext != EGL_NO_CONTEXT)
        {
            assert(mDisplay != EGL_NO_DISPLAY);
            eglDestroyContext(mDisplay, mContext);
            mContext = EGL_NO_CONTEXT;
        }
    
        if (mDisplay != EGL_NO_DISPLAY)
        {
            eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
            eglTerminate(mDisplay);
            mDisplay = EGL_NO_DISPLAY;
        }
    }
    
    bool EGLWindow::isGLInitialized() const
    {
        return mSurface != EGL_NO_SURFACE &&
               mContext != EGL_NO_CONTEXT &&
               mDisplay != EGL_NO_DISPLAY;
    }
    
    // Find an EGLConfig that is an exact match for the specified attributes. EGL_FALSE is returned if
    // the EGLConfig is found.  This indicates that the EGLConfig is not supported.
    EGLBoolean EGLWindow::FindEGLConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *config)
    {
        EGLint numConfigs = 0;
        eglGetConfigs(dpy, nullptr, 0, &numConfigs);
        std::vector<EGLConfig> allConfigs(numConfigs);
        eglGetConfigs(dpy, allConfigs.data(), allConfigs.size(), &numConfigs);
    
        for (size_t i = 0; i < allConfigs.size(); i++)
        {
            bool matchFound = true;
            for (const EGLint *curAttrib = attrib_list; curAttrib[0] != EGL_NONE; curAttrib += 2)
            {
                EGLint actualValue = EGL_DONT_CARE;
                eglGetConfigAttrib(dpy, allConfigs[i], curAttrib[0], &actualValue);
                if (curAttrib[1] != actualValue)
                {
                    matchFound = false;
                    break;
                }
            }
    
            if (matchFound)
            {
                *config = allConfigs[i];
                return EGL_TRUE;
            }
        }
    
        return EGL_FALSE;
    }