Hash :
a5dd3888
Author :
Date :
2019-12-04T14:31:57
Vulkan: fix handling of inactive atomic counters The translator emulates atomic counters with a storage buffer array during translation to Vulkan GLSL. Glslang wrapper then should assign set/binding to this buffer. However, if the atomic counters are actually unused in the shader, this assignment is never done. This change adds a small tree transformation for Vulkan that removes any uniform or interface block declaration that's not active. In particular, this makes atomic counter emulation a no-op if no atomic counters are used. It also has the benefit of not requiring glslang wrapper to remove such inactive resources. Bug: angleproject:4190 Change-Id: I286c199854ec2379558ad1ec48b4d2c4bf5544d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1951523 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RemoveInactiveInterfaceVariables.h:
// Drop shader interface variable declarations for those that are inactive.
//
#include "compiler/translator/tree_ops/RemoveInactiveInterfaceVariables.h"
#include "compiler/translator/SymbolTable.h"
#include "compiler/translator/tree_util/IntermTraverse.h"
#include "compiler/translator/util.h"
namespace sh
{
namespace
{
// Traverser that removes all declarations that correspond to inactive variables.
class RemoveInactiveInterfaceVariablesTraverser : public TIntermTraverser
{
public:
RemoveInactiveInterfaceVariablesTraverser(
const std::vector<sh::ShaderVariable> &uniforms,
const std::vector<sh::InterfaceBlock> &interfaceBlocks);
bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
private:
const std::vector<sh::ShaderVariable> &mUniforms;
const std::vector<sh::InterfaceBlock> &mInterfaceBlocks;
};
RemoveInactiveInterfaceVariablesTraverser::RemoveInactiveInterfaceVariablesTraverser(
const std::vector<sh::ShaderVariable> &uniforms,
const std::vector<sh::InterfaceBlock> &interfaceBlocks)
: TIntermTraverser(true, false, false), mUniforms(uniforms), mInterfaceBlocks(interfaceBlocks)
{}
template <typename Variable>
bool isVariableActive(const std::vector<Variable> &mVars, const ImmutableString &name)
{
for (const Variable &var : mVars)
{
if (name == var.name)
{
return var.active;
}
}
UNREACHABLE();
return true;
}
bool RemoveInactiveInterfaceVariablesTraverser::visitDeclaration(Visit visit,
TIntermDeclaration *node)
{
// SeparateDeclarations should have already been run.
ASSERT(node->getSequence()->size() == 1u);
TIntermTyped *declarator = node->getSequence()->front()->getAsTyped();
ASSERT(declarator);
TIntermSymbol *asSymbol = declarator->getAsSymbolNode();
if (!asSymbol)
{
return false;
}
const TType &type = declarator->getType();
// Only remove opaque uniform and interface block declarations.
//
// Note: Don't remove varyings. Imagine a situation where the VS doesn't write to a varying
// but the FS reads from it. This is allowed, though the value of the varying is undefined.
// If the varying is removed here, the situation is changed to VS not declaring the varying,
// but the FS reading from it, which is not allowed.
bool removeDeclaration = false;
if (type.isInterfaceBlock())
{
removeDeclaration = !isVariableActive(mInterfaceBlocks, type.getInterfaceBlock()->name());
}
else if (type.getQualifier() == EvqUniform && IsOpaqueType(type.getBasicType()))
{
removeDeclaration = !isVariableActive(mUniforms, asSymbol->getName());
}
if (removeDeclaration)
{
TIntermSequence emptySequence;
mMultiReplacements.emplace_back(getParentNode()->getAsBlock(), node, emptySequence);
}
return false;
}
} // namespace
bool RemoveInactiveInterfaceVariables(TCompiler *compiler,
TIntermBlock *root,
const std::vector<sh::ShaderVariable> &uniforms,
const std::vector<sh::InterfaceBlock> &interfaceBlocks)
{
RemoveInactiveInterfaceVariablesTraverser traverser(uniforms, interfaceBlocks);
root->traverse(&traverser);
return traverser.updateTree(compiler, root);
}
} // namespace sh