Hash :
1e9ae079
Author :
Date :
2014-11-06T15:27:21
Add a base for GL essential data. The data holds the GL state, caps, extensions, texture caps, and current client version. BUG=angle:789 Change-Id: Icd15d806e14490f39041dea663ab2461a6a76090 Reviewed-on: https://chromium-review.googlesource.com/226060 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Data.cpp: Container class for all GL relevant state, caps and objects
#include "libGLESv2/Data.h"
#include "libGLESv2/ResourceManager.h"
namespace gl
{
Data::Data(GLint clientVersionIn, const State &stateIn, const Caps &capsIn,
const TextureCapsMap &textureCapsIn, const Extensions &extensionsIn,
const ResourceManager *resourceManagerIn)
: clientVersion(clientVersionIn),
state(&stateIn),
caps(&capsIn),
textureCaps(&textureCapsIn),
extensions(&extensionsIn),
resourceManager(resourceManagerIn)
{}
Data::~Data()
{
}
Data::Data(const Data &other)
: clientVersion(other.clientVersion),
state(other.state),
caps(other.caps),
textureCaps(other.textureCaps),
extensions(other.extensions),
resourceManager(other.resourceManager)
{
}
Data &Data::operator=(const Data &other)
{
clientVersion = other.clientVersion;
state = other.state;
caps = other.caps;
textureCaps = other.textureCaps;
extensions = other.extensions;
resourceManager = other.resourceManager;
return *this;
}
}