Hash :
2676fac9
Author :
Date :
2015-01-06T15:03:47
Fixed invalid IsWindow( ) call for WinRT Windows Store applications. Change-Id: Ic5f2aca0100a842be193cec9e89872187742f2c6 Reviewed-on: https://chromium-review.googlesource.com/238821 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// NativeWindow.h: Defines NativeWindow, a class for managing and
// performing operations on an EGLNativeWindowType.
// It is used for HWND (Desktop Windows) and IInspectable objects
//(Windows Store Applications).
#ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW_H_
#define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW_H_
#include "common/debug.h"
#include "common/platform.h"
#include <EGL/eglplatform.h>
// DXGISwapChain and DXGIFactory are typedef'd to specific required
// types. The HWND NativeWindow implementation requires IDXGISwapChain
// and IDXGIFactory and the Windows Store NativeWindow
// implementation requires IDXGISwapChain1 and IDXGIFactory2.
#if defined(ANGLE_ENABLE_WINDOWS_STORE)
typedef IDXGISwapChain1 DXGISwapChain;
typedef IDXGIFactory2 DXGIFactory;
#include <wrl.h>
#include <wrl/wrappers/corewrappers.h>
#include <windows.applicationmodel.core.h>
#include <memory>
namespace rx
{
class InspectableNativeWindow;
}
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
#else
typedef IDXGISwapChain DXGISwapChain;
typedef IDXGIFactory DXGIFactory;
#endif
namespace rx
{
class NativeWindow
{
public:
explicit NativeWindow(EGLNativeWindowType window);
bool initialize();
bool getClientRect(LPRECT rect);
bool isIconic();
static bool isValidNativeWindow(EGLNativeWindowType window);
HRESULT createSwapChain(ID3D11Device* device, DXGIFactory* factory,
DXGI_FORMAT format, UINT width, UINT height,
DXGISwapChain** swapChain);
inline EGLNativeWindowType getNativeWindow() const { return mWindow; }
private:
EGLNativeWindowType mWindow;
#if defined(ANGLE_ENABLE_WINDOWS_STORE)
std::shared_ptr<InspectableNativeWindow> mImpl;
#endif
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW_H_