Hash :
ba8a0bf8
Author :
Date :
2015-05-13T09:48:59
Add plumbing for D3D11 device caps BUG=angleproject:1002 Change-Id: Id24783c75377ea92a73a43f2605693e07f63dc15 Reviewed-on: https://chromium-review.googlesource.com/270545 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
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//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils11.h: Queries for GL image formats and their translations to D3D11
// formats.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
#include "libANGLE/renderer/d3d/formatutilsD3D.h"
#include "libANGLE/angletypes.h"
#include "common/platform.h"
#include <map>
namespace rx
{
struct Renderer11DeviceCaps;
namespace d3d11
{
typedef std::map<std::pair<GLenum, GLenum>, ColorCopyFunction> FastCopyFunctionMap;
typedef bool (*NativeMipmapGenerationSupportFunction)(D3D_FEATURE_LEVEL);
struct DXGIFormat
{
DXGIFormat();
GLuint pixelBytes;
GLuint blockWidth;
GLuint blockHeight;
GLuint redBits;
GLuint greenBits;
GLuint blueBits;
GLuint alphaBits;
GLuint sharedBits;
GLuint depthBits;
GLuint depthOffset;
GLuint stencilBits;
GLuint stencilOffset;
GLenum internalFormat;
GLenum componentType;
MipGenerationFunction mipGenerationFunction;
ColorReadFunction colorReadFunction;
FastCopyFunctionMap fastCopyFunctions;
NativeMipmapGenerationSupportFunction nativeMipmapSupport;
ColorCopyFunction getFastCopyFunction(GLenum format, GLenum type) const;
};
const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format);
struct TextureFormat
{
TextureFormat();
DXGI_FORMAT texFormat;
DXGI_FORMAT srvFormat;
DXGI_FORMAT rtvFormat;
DXGI_FORMAT dsvFormat;
DXGI_FORMAT renderFormat;
DXGI_FORMAT swizzleTexFormat;
DXGI_FORMAT swizzleSRVFormat;
DXGI_FORMAT swizzleRTVFormat;
InitializeTextureDataFunction dataInitializerFunction;
typedef std::map<GLenum, LoadImageFunction> LoadFunctionMap;
LoadFunctionMap loadFunctions;
};
const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps);
struct VertexFormat
{
VertexFormat();
VertexConversionType conversionType;
DXGI_FORMAT nativeFormat;
VertexCopyFunction copyFunction;
};
const VertexFormat &GetVertexFormatInfo(const gl::VertexFormat &vertexFormat, D3D_FEATURE_LEVEL featureLevel);
}
}
#endif // LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_