Hash :
520c4ae2
Author :
Date :
2015-05-05T13:12:36
Add a Buffer::getIndexRange function. Instead of exposing the index range cache, add a more generic method that allows the buffers to handle their own caching of index ranges. BufferImpl::getData can be hard to implement for BufferGL because there isn't a way to tell the buffer to unmap and glGetBufferSubData can be very expensive, requiring an extra copy of the data. BUG=angleproject:881 Change-Id: Idec645219056132e0d72a410fbe7b971fa02c9e9 Reviewed-on: https://chromium-review.googlesource.com/261892 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer9.h: Defines the rx::Buffer9 class which implements rx::BufferImpl via rx::BufferD3D.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_
#include "common/MemoryBuffer.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
namespace rx
{
class Renderer9;
class Buffer9 : public BufferD3D
{
public:
Buffer9(Renderer9 *renderer);
virtual ~Buffer9();
// BufferD3D implementation
virtual size_t getSize() const { return mSize; }
virtual bool supportsDirectBinding() const { return false; }
gl::Error getData(const uint8_t **outData) override;
// BufferImpl implementation
virtual gl::Error setData(const void* data, size_t size, GLenum usage);
virtual gl::Error setSubData(const void* data, size_t size, size_t offset);
virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
virtual gl::Error map(GLenum access, GLvoid **mapPtr);
virtual gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr);
virtual gl::Error unmap(GLboolean *result);
virtual void markTransformFeedbackUsage();
private:
Renderer9 *mRenderer;
MemoryBuffer mMemory;
size_t mSize;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_