Hash :
8cf813c7
Author :
Date :
2015-05-04T12:55:18
Query attachment render targets from Impl class. *re-land with fix for D3D9* This allows us to eradicate the GetAttachmentRenderTarget methods. This improves potential performance, at the cost of exposing a Renderer-specific function at the API object level. BUG=angleproject:963 Change-Id: Iee9f985ddaed668df0c622228004b348eb4d2ea8 Reviewed-on: https://chromium-review.googlesource.com/269006 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderer9_utils.h: Conversion functions and other utility routines
// specific to the D3D9 renderer
#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
#define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
#include "libANGLE/angletypes.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Error.h"
namespace gl
{
class FramebufferAttachment;
}
namespace rx
{
class RenderTarget9;
struct Workarounds;
namespace gl_d3d9
{
D3DCMPFUNC ConvertComparison(GLenum comparison);
D3DCOLOR ConvertColor(gl::ColorF color);
D3DBLEND ConvertBlendFunc(GLenum blend);
D3DBLENDOP ConvertBlendOp(GLenum blendOp);
D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace);
D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace);
DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples);
}
namespace d3d9_gl
{
GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps,
gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions);
}
namespace d3d9
{
GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height);
void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
inline bool isDeviceLostError(HRESULT errorCode)
{
switch (errorCode)
{
case D3DERR_DRIVERINTERNALERROR:
case D3DERR_DEVICELOST:
case D3DERR_DEVICEHUNG:
case D3DERR_DEVICEREMOVED:
return true;
default:
return false;
}
}
Workarounds GenerateWorkarounds();
}
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_