Hash :
774c66f3
Author :
Date :
2015-05-27T12:37:42
dEQP support: use OSWindow instead of tcuWin32Window This is to help dEQP support become cross platform. BUG=angleproject:892 Change-Id: I4480b64a33b1725fb42769bf7dddef1b4ee27c83 Reviewed-on: https://chromium-review.googlesource.com/273594 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
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/*-------------------------------------------------------------------------
* drawElements Quality Program Tester Core
* ----------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef TCU_ANGLE_WIN32_NATIVE_DISPLAY_FACTORY_H_
#define TCU_ANGLE_WIN32_NATIVE_DISPLAY_FACTORY_H_
#include "tcuDefs.hpp"
#include "egluNativeDisplay.hpp"
#include "eglwDefs.hpp"
namespace tcu
{
class EventState
{
public:
EventState::EventState()
: mQuit(false)
{
}
bool quitSignaled() const { return mQuit; };
void signalQuitEvent() { mQuit = true; };
private:
bool mQuit;
};
class ANGLEWin32NativeDisplayFactory : public eglu::NativeDisplayFactory
{
public:
ANGLEWin32NativeDisplayFactory(const std::string &name,
const std::string &description,
const std::vector<eglw::EGLAttrib> &platformAttributes,
EventState *eventState);
~ANGLEWin32NativeDisplayFactory() override;
eglu::NativeDisplay *createDisplay(const eglw::EGLAttrib* attribList) const override;
private:
std::vector<eglw::EGLAttrib> mPlatformAttributes;
};
} // tcu
#endif // TCU_ANGLE_WIN32_NATIVE_DISPLAY_FACTORY_H_