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kc3-lang/angle/src/compiler/translator/RewriteTexelFetchOffset.cpp

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  • Author : Jamie Madill
    Date : 2016-12-12 14:42:19
    Hash : d7b1ab58
    Message : Fix up translator style. Using git cl format. BUG=angleproject:650 Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761 Reviewed-on: https://chromium-review.googlesource.com/419059 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/RewriteTexelFetchOffset.cpp
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Implementation of texelFetchOffset translation issue workaround.
    // See header for more info.
    
    #include "compiler/translator/RewriteTexelFetchOffset.h"
    
    #include "common/angleutils.h"
    #include "compiler/translator/IntermNode.h"
    #include "compiler/translator/SymbolTable.h"
    
    namespace sh
    {
    
    namespace
    {
    
    class Traverser : public TIntermTraverser
    {
      public:
        static void Apply(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion);
    
      private:
        Traverser(const TSymbolTable &symbolTable, int shaderVersion);
        bool visitAggregate(Visit visit, TIntermAggregate *node) override;
        void nextIteration();
    
        const TSymbolTable *symbolTable;
        const int shaderVersion;
        bool mFound = false;
    };
    
    Traverser::Traverser(const TSymbolTable &symbolTable, int shaderVersion)
        : TIntermTraverser(true, false, false), symbolTable(&symbolTable), shaderVersion(shaderVersion)
    {
    }
    
    // static
    void Traverser::Apply(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion)
    {
        Traverser traverser(symbolTable, shaderVersion);
        do
        {
            traverser.nextIteration();
            root->traverse(&traverser);
            if (traverser.mFound)
            {
                traverser.updateTree();
            }
        } while (traverser.mFound);
    }
    
    void Traverser::nextIteration()
    {
        mFound = false;
    }
    
    bool Traverser::visitAggregate(Visit visit, TIntermAggregate *node)
    {
        if (mFound)
        {
            return false;
        }
    
        // Decide if the node represents the call of texelFetchOffset.
        if (node->getOp() != EOpFunctionCall || node->isUserDefined())
        {
            return true;
        }
    
        if (node->getFunctionSymbolInfo()->getName().compare(0, 16, "texelFetchOffset") != 0)
        {
            return true;
        }
    
        // Potential problem case detected, apply workaround.
        const TIntermSequence *sequence = node->getSequence();
        ASSERT(sequence->size() == 4u);
    
        // Decide if there is a 2DArray sampler.
        bool is2DArray = node->getFunctionSymbolInfo()->getName().find("s2a1") != TString::npos;
    
        // Create new argument list from node->getName().
        // e.g. Get "(is2a1;vi3;i1;" from "texelFetchOffset(is2a1;vi3;i1;vi2;"
        TString newArgs = node->getFunctionSymbolInfo()->getName().substr(
            16, node->getFunctionSymbolInfo()->getName().length() - 20);
        TString newName           = "texelFetch" + newArgs;
        TSymbol *texelFetchSymbol = symbolTable->findBuiltIn(newName, shaderVersion);
        ASSERT(texelFetchSymbol);
        int uniqueId = texelFetchSymbol->getUniqueId();
    
        // Create new node that represents the call of function texelFetch.
        // Its argument list will be: texelFetch(sampler, Position+offset, lod).
        TIntermAggregate *texelFetchNode = new TIntermAggregate(EOpFunctionCall);
        texelFetchNode->getFunctionSymbolInfo()->setName(newName);
        texelFetchNode->getFunctionSymbolInfo()->setId(uniqueId);
        texelFetchNode->setType(node->getType());
        texelFetchNode->setLine(node->getLine());
    
        // sampler
        texelFetchNode->getSequence()->push_back(sequence->at(0));
    
        // Position
        TIntermTyped *texCoordNode = sequence->at(1)->getAsTyped();
        ASSERT(texCoordNode);
    
        // offset
        TIntermTyped *offsetNode = nullptr;
        ASSERT(sequence->at(3)->getAsTyped());
        if (is2DArray)
        {
            // For 2DArray samplers, Position is ivec3 and offset is ivec2;
            // So offset must be converted into an ivec3 before being added to Position.
            TIntermAggregate *constructIVec3Node = new TIntermAggregate(EOpConstructIVec3);
            constructIVec3Node->setLine(texCoordNode->getLine());
            constructIVec3Node->setType(texCoordNode->getType());
    
            constructIVec3Node->getSequence()->push_back(sequence->at(3)->getAsTyped());
    
            TConstantUnion *zero = new TConstantUnion();
            zero->setIConst(0);
            TType *intType = new TType(EbtInt);
    
            TIntermConstantUnion *zeroNode = new TIntermConstantUnion(zero, *intType);
            constructIVec3Node->getSequence()->push_back(zeroNode);
    
            offsetNode = constructIVec3Node;
        }
        else
        {
            offsetNode = sequence->at(3)->getAsTyped();
        }
    
        // Position+offset
        TIntermBinary *add = new TIntermBinary(EOpAdd, texCoordNode, offsetNode);
        add->setLine(texCoordNode->getLine());
        texelFetchNode->getSequence()->push_back(add);
    
        // lod
        texelFetchNode->getSequence()->push_back(sequence->at(2));
    
        ASSERT(texelFetchNode->getSequence()->size() == 3u);
    
        // Replace the old node by this new node.
        queueReplacement(node, texelFetchNode, OriginalNode::IS_DROPPED);
        mFound = true;
        return false;
    }
    
    }  // anonymous namespace
    
    void RewriteTexelFetchOffset(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion)
    {
        // texelFetchOffset is only valid in GLSL 3.0 and later.
        if (shaderVersion < 300)
            return;
    
        Traverser::Apply(root, symbolTable, shaderVersion);
    }
    
    }  // namespace sh