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kc3-lang/angle/src/compiler/translator/TranslatorESSL.cpp

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  • Author : Olli Etuaho
    Date : 2017-01-10 12:27:56
    Hash : 2f90a9b5
    Message : Fix shader support of OVR_multiview Fix up incorrect capitalization of gl_ViewID_OVR in a few places. Also add extension macro test to compiler unit tests. BUG=angleproject:1669 TEST=angle_unittests Change-Id: Ia7fdd747ad08355cdc149db9e2e7911c2e673af5 Reviewed-on: https://chromium-review.googlesource.com/425851 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>

  • src/compiler/translator/TranslatorESSL.cpp
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/TranslatorESSL.h"
    
    #include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
    #include "compiler/translator/EmulatePrecision.h"
    #include "compiler/translator/RecordConstantPrecision.h"
    #include "compiler/translator/OutputESSL.h"
    #include "angle_gl.h"
    
    namespace sh
    {
    
    TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
        : TCompiler(type, spec, SH_ESSL_OUTPUT)
    {
    }
    
    void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
                                                     ShCompileOptions compileOptions)
    {
        if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION)
        {
            InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu);
        }
    }
    
    void TranslatorESSL::translate(TIntermNode *root, ShCompileOptions compileOptions)
    {
        TInfoSinkBase &sink = getInfoSink().obj;
    
        int shaderVer = getShaderVersion();
        if (shaderVer > 100)
        {
            sink << "#version " << shaderVer << " es\n";
        }
    
        // Write built-in extension behaviors.
        writeExtensionBehavior(compileOptions);
    
        // Write pragmas after extensions because some drivers consider pragmas
        // like non-preprocessor tokens.
        writePragma(compileOptions);
    
        bool precisionEmulation =
            getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
    
        if (precisionEmulation)
        {
            EmulatePrecision emulatePrecision(getSymbolTable(), shaderVer);
            root->traverse(&emulatePrecision);
            emulatePrecision.updateTree();
            emulatePrecision.writeEmulationHelpers(sink, shaderVer, SH_ESSL_OUTPUT);
        }
    
        RecordConstantPrecision(root, getTemporaryIndex());
    
        // Write emulated built-in functions if needed.
        if (!getBuiltInFunctionEmulator().IsOutputEmpty())
        {
            sink << "// BEGIN: Generated code for built-in function emulation\n\n";
            if (getShaderType() == GL_FRAGMENT_SHADER)
            {
                sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n"
                     << "#define webgl_emu_precision highp\n"
                     << "#else\n"
                     << "#define webgl_emu_precision mediump\n"
                     << "#endif\n\n";
            }
            else
            {
                sink << "#define webgl_emu_precision highp\n";
            }
    
            getBuiltInFunctionEmulator().OutputEmulatedFunctions(sink);
            sink << "// END: Generated code for built-in function emulation\n\n";
        }
    
        // Write array bounds clamping emulation if needed.
        getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
    
        if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared())
        {
            const sh::WorkGroupSize &localSize = getComputeShaderLocalSize();
            sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1]
                 << ", local_size_z=" << localSize[2] << ") in;\n";
        }
    
        // Write translated shader.
        TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
                               getSymbolTable(), getShaderType(), shaderVer, precisionEmulation,
                               compileOptions);
    
        if (compileOptions & SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM)
        {
            TName uniformName(TString("ViewID_OVR"));
            uniformName.setInternal(true);
            sink << "highp uniform int " << outputESSL.hashName(uniformName) << ";\n";
        }
    
        root->traverse(&outputESSL);
    }
    
    bool TranslatorESSL::shouldFlattenPragmaStdglInvariantAll()
    {
        // Not necessary when translating to ESSL.
        return false;
    }
    
    void TranslatorESSL::writeExtensionBehavior(ShCompileOptions compileOptions)
    {
        TInfoSinkBase &sink                   = getInfoSink().obj;
        const TExtensionBehavior &extBehavior = getExtensionBehavior();
        for (TExtensionBehavior::const_iterator iter = extBehavior.begin(); iter != extBehavior.end();
             ++iter)
        {
            if (iter->second != EBhUndefined)
            {
                if (getResources().NV_shader_framebuffer_fetch &&
                    iter->first == "GL_EXT_shader_framebuffer_fetch")
                {
                    sink << "#extension GL_NV_shader_framebuffer_fetch : "
                         << getBehaviorString(iter->second) << "\n";
                }
                else if (getResources().NV_draw_buffers && iter->first == "GL_EXT_draw_buffers")
                {
                    sink << "#extension GL_NV_draw_buffers : " << getBehaviorString(iter->second)
                         << "\n";
                }
                else if (compileOptions & SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM &&
                         (iter->first == "GL_OVR_multiview" || iter->first == "GL_OVR_multiview2"))
                {
                    // No output
                    continue;
                }
                else
                {
                    sink << "#extension " << iter->first << " : " << getBehaviorString(iter->second)
                         << "\n";
                }
            }
        }
    }
    
    }  // namespace sh