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kc3-lang/angle/src/libANGLE/Framebuffer.h

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  • Author : Jamie Madill
    Date : 2017-01-11 17:36:34
    Hash : a4595b80
    Message : WebGL: Validate simple rendering feedback loops. This adds the most basic form of rendering feedback loop detection: when we're rendering to a texture that's also bound as an input. It doesn't filter by selected mipmap level or 3D texture slice, or do depth attachment validation. It also is missing checks for feedback loops against the default Framebuffer. BUG=angleproject:1685 Change-Id: Idb0ee2bfe1c35611544d132204c0da832c0f1c48 Reviewed-on: https://chromium-review.googlesource.com/425489 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/Framebuffer.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
    
    #ifndef LIBANGLE_FRAMEBUFFER_H_
    #define LIBANGLE_FRAMEBUFFER_H_
    
    #include <vector>
    
    #include "common/Optional.h"
    #include "common/angleutils.h"
    #include "libANGLE/Constants.h"
    #include "libANGLE/Debug.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/RefCountObject.h"
    #include "libANGLE/signal_utils.h"
    
    namespace rx
    {
    class ContextImpl;
    class GLImplFactory;
    class FramebufferImpl;
    class RenderbufferImpl;
    class SurfaceImpl;
    }
    
    namespace egl
    {
    class Surface;
    }
    
    namespace gl
    {
    class Context;
    class Framebuffer;
    class Renderbuffer;
    class State;
    class Texture;
    class TextureCapsMap;
    struct Caps;
    class ContextState;
    struct Extensions;
    struct ImageIndex;
    struct Rectangle;
    
    class FramebufferState final : angle::NonCopyable
    {
      public:
        FramebufferState();
        explicit FramebufferState(const Caps &caps);
        ~FramebufferState();
    
        const std::string &getLabel();
    
        const FramebufferAttachment *getAttachment(GLenum attachment) const;
        const FramebufferAttachment *getReadAttachment() const;
        const FramebufferAttachment *getFirstColorAttachment() const;
        const FramebufferAttachment *getDepthOrStencilAttachment() const;
        const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
        const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
        const FramebufferAttachment *getDepthAttachment() const;
        const FramebufferAttachment *getStencilAttachment() const;
        const FramebufferAttachment *getDepthStencilAttachment() const;
    
        const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
        GLenum getReadBufferState() const { return mReadBufferState; }
        const std::vector<FramebufferAttachment> &getColorAttachments() const
        {
            return mColorAttachments;
        }
    
        bool attachmentsHaveSameDimensions() const;
        bool colorAttachmentsAreUniqueImages() const;
    
        const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const;
        size_t getDrawBufferCount() const;
    
      private:
        friend class Framebuffer;
    
        std::string mLabel;
    
        std::vector<FramebufferAttachment> mColorAttachments;
        FramebufferAttachment mDepthAttachment;
        FramebufferAttachment mStencilAttachment;
    
        std::vector<GLenum> mDrawBufferStates;
        GLenum mReadBufferState;
        std::bitset<IMPLEMENTATION_MAX_DRAW_BUFFERS> mEnabledDrawBuffers;
    };
    
    class Framebuffer final : public LabeledObject, public angle::SignalReceiver
    {
      public:
        Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id);
        Framebuffer(rx::SurfaceImpl *surface);
        virtual ~Framebuffer();
    
        void setLabel(const std::string &label) override;
        const std::string &getLabel() const override;
    
        rx::FramebufferImpl *getImplementation() const { return mImpl; }
    
        GLuint id() const { return mId; }
    
        void setAttachment(GLenum type,
                           GLenum binding,
                           const ImageIndex &textureIndex,
                           FramebufferAttachmentObject *resource);
        void resetAttachment(GLenum binding);
    
        void detachTexture(GLuint texture);
        void detachRenderbuffer(GLuint renderbuffer);
    
        const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
        const FramebufferAttachment *getDepthbuffer() const;
        const FramebufferAttachment *getStencilbuffer() const;
        const FramebufferAttachment *getDepthStencilBuffer() const;
        const FramebufferAttachment *getDepthOrStencilbuffer() const;
        const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
        const FramebufferAttachment *getReadColorbuffer() const;
        GLenum getReadColorbufferType() const;
        const FramebufferAttachment *getFirstColorbuffer() const;
    
        const FramebufferAttachment *getAttachment(GLenum attachment) const;
    
        size_t getDrawbufferStateCount() const;
        GLenum getDrawBufferState(size_t drawBuffer) const;
        const std::vector<GLenum> &getDrawBufferStates() const;
        void setDrawBuffers(size_t count, const GLenum *buffers);
        const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
        bool hasEnabledDrawBuffer() const;
    
        GLenum getReadBufferState() const;
        void setReadBuffer(GLenum buffer);
    
        size_t getNumColorBuffers() const;
        bool hasDepth() const;
        bool hasStencil() const;
    
        bool usingExtendedDrawBuffers() const;
    
        // This method calls checkStatus.
        int getSamples(const ContextState &state);
        GLenum checkStatus(const ContextState &state);
    
        // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE.
        bool complete(const ContextState &state);
    
        bool hasValidDepthStencil() const;
    
        Error discard(size_t count, const GLenum *attachments);
        Error invalidate(size_t count, const GLenum *attachments);
        Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
    
        Error clear(rx::ContextImpl *context, GLbitfield mask);
        Error clearBufferfv(rx::ContextImpl *context,
                            GLenum buffer,
                            GLint drawbuffer,
                            const GLfloat *values);
        Error clearBufferuiv(rx::ContextImpl *context,
                             GLenum buffer,
                             GLint drawbuffer,
                             const GLuint *values);
        Error clearBufferiv(rx::ContextImpl *context,
                            GLenum buffer,
                            GLint drawbuffer,
                            const GLint *values);
        Error clearBufferfi(rx::ContextImpl *context,
                            GLenum buffer,
                            GLint drawbuffer,
                            GLfloat depth,
                            GLint stencil);
    
        GLenum getImplementationColorReadFormat() const;
        GLenum getImplementationColorReadType() const;
        Error readPixels(rx::ContextImpl *context,
                         const gl::Rectangle &area,
                         GLenum format,
                         GLenum type,
                         GLvoid *pixels) const;
    
        Error blit(rx::ContextImpl *context,
                   const Rectangle &sourceArea,
                   const Rectangle &destArea,
                   GLbitfield mask,
                   GLenum filter);
    
        enum DirtyBitType
        {
            DIRTY_BIT_COLOR_ATTACHMENT_0,
            DIRTY_BIT_COLOR_ATTACHMENT_MAX =
                DIRTY_BIT_COLOR_ATTACHMENT_0 + gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS,
            DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX,
            DIRTY_BIT_STENCIL_ATTACHMENT,
            DIRTY_BIT_DRAW_BUFFERS,
            DIRTY_BIT_READ_BUFFER,
            DIRTY_BIT_UNKNOWN,
            DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN,
        };
    
        typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
        bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
    
        void syncState();
    
        // angle::SignalReceiver implementation
        void signal(angle::SignalToken token) override;
    
        bool formsRenderingFeedbackLoopWith(const State &state) const;
    
      private:
        void detachResourceById(GLenum resourceType, GLuint resourceId);
        void detachMatchingAttachment(FramebufferAttachment *attachment,
                                      GLenum matchType,
                                      GLuint matchId,
                                      size_t dirtyBit);
        GLenum checkStatusImpl(const ContextState &state);
    
        FramebufferState mState;
        rx::FramebufferImpl *mImpl;
        GLuint mId;
    
        Optional<GLenum> mCachedStatus;
        std::vector<angle::ChannelBinding> mDirtyColorAttachmentBindings;
        angle::ChannelBinding mDirtyDepthAttachmentBinding;
        angle::ChannelBinding mDirtyStencilAttachmentBinding;
    
        DirtyBits mDirtyBits;
    };
    
    }  // namespace gl
    
    #endif   // LIBANGLE_FRAMEBUFFER_H_