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kc3-lang/angle/src/libANGLE/renderer/null/TextureNULL.cpp

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  • Author : Geoff Lang
    Date : 2016-09-23 16:51:04
    Hash : 76cdbd51
    Message : Add basic initialization code for ContextNULL so it can run some tests. BUG=angleproject:1468 Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7 Reviewed-on: https://chromium-review.googlesource.com/388846 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/renderer/null/TextureNULL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // TextureNULL.cpp:
    //    Implements the class methods for TextureNULL.
    //
    
    #include "libANGLE/renderer/null/TextureNULL.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    TextureNULL::TextureNULL(const gl::TextureState &state) : TextureImpl(state)
    {
    }
    
    TextureNULL::~TextureNULL()
    {
    }
    
    gl::Error TextureNULL::setImage(GLenum target,
                                    size_t level,
                                    GLenum internalFormat,
                                    const gl::Extents &size,
                                    GLenum format,
                                    GLenum type,
                                    const gl::PixelUnpackState &unpack,
                                    const uint8_t *pixels)
    {
        // TODO(geofflang): Read all incoming pixel data (maybe hash it?) to make sure we don't read out
        // of bounds due to validation bugs.
        return gl::NoError();
    }
    
    gl::Error TextureNULL::setSubImage(GLenum target,
                                       size_t level,
                                       const gl::Box &area,
                                       GLenum format,
                                       GLenum type,
                                       const gl::PixelUnpackState &unpack,
                                       const uint8_t *pixels)
    {
        return gl::NoError();
    }
    
    gl::Error TextureNULL::setCompressedImage(GLenum target,
                                              size_t level,
                                              GLenum internalFormat,
                                              const gl::Extents &size,
                                              const gl::PixelUnpackState &unpack,
                                              size_t imageSize,
                                              const uint8_t *pixels)
    {
        return gl::NoError();
    }
    
    gl::Error TextureNULL::setCompressedSubImage(GLenum target,
                                                 size_t level,
                                                 const gl::Box &area,
                                                 GLenum format,
                                                 const gl::PixelUnpackState &unpack,
                                                 size_t imageSize,
                                                 const uint8_t *pixels)
    {
        return gl::NoError();
    }
    
    gl::Error TextureNULL::copyImage(GLenum target,
                                     size_t level,
                                     const gl::Rectangle &sourceArea,
                                     GLenum internalFormat,
                                     const gl::Framebuffer *source)
    {
        return gl::NoError();
    }
    
    gl::Error TextureNULL::copySubImage(GLenum target,
                                        size_t level,
                                        const gl::Offset &destOffset,
                                        const gl::Rectangle &sourceArea,
                                        const gl::Framebuffer *source)
    {
        return gl::NoError();
    }
    
    gl::Error TextureNULL::setStorage(GLenum target,
                                      size_t levels,
                                      GLenum internalFormat,
                                      const gl::Extents &size)
    {
        return gl::NoError();
    }
    
    gl::Error TextureNULL::setEGLImageTarget(GLenum target, egl::Image *image)
    {
        return gl::NoError();
    }
    
    gl::Error TextureNULL::setImageExternal(GLenum target,
                                            egl::Stream *stream,
                                            const egl::Stream::GLTextureDescription &desc)
    {
        return gl::NoError();
    }
    
    gl::Error TextureNULL::generateMipmap()
    {
        return gl::NoError();
    }
    
    void TextureNULL::setBaseLevel(GLuint baseLevel)
    {
    }
    
    void TextureNULL::bindTexImage(egl::Surface *surface)
    {
    }
    
    void TextureNULL::releaseTexImage()
    {
    }
    
    void TextureNULL::syncState(const gl::Texture::DirtyBits &dirtyBits)
    {
    }
    
    }  // namespace rx