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kc3-lang/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp

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  • Author : Jamie Madill
    Date : 2016-12-22 15:58:21
    Hash : 192745a7
    Message : Add varying packing validation for WebGL. This CL moves the varying packing from the D3D layer up to Program. This is necessary for WebGL validation, and gives us consistency for the various back-ends. There may be some additional cleanup work on the VaryingPacking class, because it does some work that is D3D- specific. WebGL requires strict varying packing. Instead of allowing success unconditionally, it's an explicit error to succeed to pack a set of varyings that the sample algorithm would fail to pack. Introduce a new packing mode option to the varying packing class to handle this different packing style, while keeping our old more relaxed packing method for ES code. BUG=angleproject:1675 Change-Id: I674ae685ba573cc2ad7d9dfb7441efa8cb2d55fc Reviewed-on: https://chromium-review.googlesource.com/423254 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/renderer/vulkan/ProgramVk.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ProgramVk.cpp:
    //    Implements the class methods for ProgramVk.
    //
    
    #include "libANGLE/renderer/vulkan/ProgramVk.h"
    
    #include "common/debug.h"
    
    namespace rx
    {
    
    ProgramVk::ProgramVk(const gl::ProgramState &state) : ProgramImpl(state)
    {
    }
    
    ProgramVk::~ProgramVk()
    {
    }
    
    LinkResult ProgramVk::load(const ContextImpl *contextImpl,
                               gl::InfoLog &infoLog,
                               gl::BinaryInputStream *stream)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    gl::Error ProgramVk::save(gl::BinaryOutputStream *stream)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    void ProgramVk::setBinaryRetrievableHint(bool retrievable)
    {
        UNIMPLEMENTED();
    }
    
    LinkResult ProgramVk::link(const gl::ContextState &data,
                               const gl::VaryingPacking &packing,
                               gl::InfoLog &infoLog)
    {
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    GLboolean ProgramVk::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
    {
        UNIMPLEMENTED();
        return GLboolean();
    }
    
    void ProgramVk::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniform1iv(GLint location, GLsizei count, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniform2iv(GLint location, GLsizei count, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniform3iv(GLint location, GLsizei count, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniform4iv(GLint location, GLsizei count, const GLint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniformMatrix2fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniformMatrix3fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniformMatrix4fv(GLint location,
                                        GLsizei count,
                                        GLboolean transpose,
                                        const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniformMatrix2x3fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniformMatrix3x2fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniformMatrix2x4fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniformMatrix4x2fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniformMatrix3x4fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniformMatrix4x3fv(GLint location,
                                          GLsizei count,
                                          GLboolean transpose,
                                          const GLfloat *value)
    {
        UNIMPLEMENTED();
    }
    
    void ProgramVk::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
    {
        UNIMPLEMENTED();
    }
    
    bool ProgramVk::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
    {
        UNIMPLEMENTED();
        return bool();
    }
    
    bool ProgramVk::getUniformBlockMemberInfo(const std::string &memberUniformName,
                                              sh::BlockMemberInfo *memberInfoOut) const
    {
        UNIMPLEMENTED();
        return bool();
    }
    
    void ProgramVk::setPathFragmentInputGen(const std::string &inputName,
                                            GLenum genMode,
                                            GLint components,
                                            const GLfloat *coeffs)
    {
        UNIMPLEMENTED();
    }
    
    }  // namespace rx