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kc3-lang/angle/src/libGLESv2/VertexArray.h

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  • Author : Jamie Madill
    Date : 2014-10-01 17:40:24
    Hash : b4fd0c96
    Message : Replace usages of std::vector::data in most cases. In some parts of ANGLE code, we were using std::vector::data to get a pointer to the first element. Sadly, this is c++11 only, which isn't currently supported on Chromium. This was causing a breakage on Android. We should probably refrain from using data except on D3D-only code, which we know will be Visual Studio. BUG=angle:767 Change-Id: Ibc10577368435a13f62d74d77c95076482cd8f82 Reviewed-on: https://chromium-review.googlesource.com/220920 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/VertexArray.h
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // This class contains prototypes for representing GLES 3 Vertex Array Objects:
    //
    //   The buffer objects that are to be used by the vertex stage of the GL are collected
    //   together to form a vertex array object. All state related to the definition of data used
    //   by the vertex processor is encapsulated in a vertex array object.
    //
    
    #ifndef LIBGLESV2_VERTEXARRAY_H_
    #define LIBGLESV2_VERTEXARRAY_H_
    
    #include "common/RefCountObject.h"
    #include "libGLESv2/constants.h"
    #include "libGLESv2/VertexAttribute.h"
    
    #include <vector>
    
    namespace rx
    {
    class Renderer;
    class VertexArrayImpl;
    }
    
    namespace gl
    {
    class Buffer;
    
    class VertexArray
    {
      public:
        VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs);
        ~VertexArray();
    
        GLuint id() const;
    
        const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
        void detachBuffer(GLuint bufferName);
        void setVertexAttribDivisor(GLuint index, GLuint divisor);
        void enableAttribute(unsigned int attributeIndex, bool enabledState);
        void setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
                               bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
    
        const VertexAttribute* getVertexAttributes() const { return &mVertexAttributes[0]; }
        Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); }
        void setElementArrayBuffer(Buffer *buffer);
        GLuint getElementArrayBufferId() const { return mElementArrayBuffer.id(); }
        size_t getMaxAttribs() const { return mVertexAttributes.size(); }
    
      private:
        GLuint mId;
    
        rx::VertexArrayImpl *mVertexArray;
        std::vector<VertexAttribute> mVertexAttributes;
        BindingPointer<Buffer> mElementArrayBuffer;
    };
    
    }
    
    #endif // LIBGLESV2_VERTEXARRAY_H_