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kc3-lang/angle/src/libGLESv2/main.h

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  • Author : Geoff Lang
    Date : 2014-06-12 14:10:47
    Hash : 0b7eef7c
    Message : Removed common_includes.h reordered includes. Since we are not using precompiled headers anymore, remove common_includes.h so that fewer files are included in cpp files. Reordered includes to be in the following order: 1) Local ANGLE project headers, ordered by directory in descending depth 2) GL headers 3) STL headers This helps enforce the include-what-you-use principal by reducing the number of STL headers unexpectedly shared between files. This include order conflicts with some of the Google c++ style guide which states that STL includes should be first but this helps us catch more issues. Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc Reviewed-on: https://chromium-review.googlesource.com/214850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/main.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // main.h: Management of thread-local data.
    
    #ifndef LIBGLESV2_MAIN_H_
    #define LIBGLESV2_MAIN_H_
    
    #include "common/debug.h"
    
    #include <GLES2/gl2.h>
    #include <EGL/egl.h>
    
    namespace egl
    {
    class Display;
    class Surface;
    }
    
    namespace gl
    {
    class Context;
        
    struct Current
    {
        Context *context;
        egl::Display *display;
    };
    
    void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface);
    
    Context *getContext();
    Context *getNonLostContext();
    egl::Display *getDisplay();
    
    void error(GLenum errorCode);
    
    template<class T>
    const T &error(GLenum errorCode, const T &returnValue)
    {
        error(errorCode);
    
        return returnValue;
    }
    
    }
    
    namespace rx
    {
    class Renderer;
    }
    
    extern "C"
    {
    // Exported functions for use by EGL
    gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
    void glDestroyContext(gl::Context *context);
    void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
    gl::Context *glGetCurrentContext();
    rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType);
    void glDestroyRenderer(rx::Renderer *renderer);
    
    __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname);
    bool __stdcall glBindTexImage(egl::Surface *surface);
    }
    
    #endif   // LIBGLESV2_MAIN_H_