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kc3-lang/angle/src/libGLESv2/renderer/ShaderExecutable.h

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  • Author : Geoff Lang
    Date : 2014-06-12 14:10:47
    Hash : 0b7eef7c
    Message : Removed common_includes.h reordered includes. Since we are not using precompiled headers anymore, remove common_includes.h so that fewer files are included in cpp files. Reordered includes to be in the following order: 1) Local ANGLE project headers, ordered by directory in descending depth 2) GL headers 3) STL headers This helps enforce the include-what-you-use principal by reducing the number of STL headers unexpectedly shared between files. This include order conflicts with some of the Google c++ style guide which states that STL includes should be first but this helps us catch more issues. Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc Reviewed-on: https://chromium-review.googlesource.com/214850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/renderer/ShaderExecutable.h
  • //
    // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ShaderExecutable.h: Defines a renderer-agnostic class to contain shader
    // executable implementation details.
    
    #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_
    #define LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_
    
    #include "common/angleutils.h"
    #include "common/debug.h"
    
    #include <vector>
    #include <cstdint>
    
    namespace rx
    {
    
    class ShaderExecutable
    {
      public:
        ShaderExecutable(const void *function, size_t length)
            : mFunctionBuffer(length)
        {
            memcpy(mFunctionBuffer.data(), function, length);
        }
    
        virtual ~ShaderExecutable() {}
    
        const uint8_t *getFunction() const
        {
            return mFunctionBuffer.data();
        }
    
        size_t getLength() const
        {
            return mFunctionBuffer.size();
        }
    
      private:
        DISALLOW_COPY_AND_ASSIGN(ShaderExecutable);
    
        std::vector<uint8_t> mFunctionBuffer;
    };
    
    class UniformStorage
    {
      public:
        UniformStorage(size_t initialSize)
            : mSize(initialSize)
        {
        }
    
        virtual ~UniformStorage() {}
    
        size_t size() const { return mSize; }
    
      private:
        size_t mSize;
    };
    
    }
    
    #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_