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kc3-lang/angle/src/libGLESv2/renderer/loadimage.inl

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  • Author : Geoff Lang
    Date : 2014-06-03 15:48:54
    Hash : 86846e24
    Message : Clean up the functions in loadimage.h/cpp. * Capitalize the function names to fit the style guide. * Use explicit sizes in the function names to avoid any confusion about input or output sizes. * Use explicit sized types in the functions to avoid potential issues on new platforms since a lot of bit-twiddling is used. * Use size_t for all sizes. * Use uint8_t for all binary data for input and output data so that pointer arithmetic is much easier. * Move templated function definitions into an .inl file so that loadimage.h looks as clean as possible. BUG=angle:665 Change-Id: Id7173ed66d9e1b7ee3261eea11e77d838cbd2951 Reviewed-on: https://chromium-review.googlesource.com/202590 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/renderer/loadimage.inl
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "common/mathutil.h"
    
    namespace rx
    {
    
    template <typename T>
    inline T *OffsetDataPointer(uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
    {
        return reinterpret_cast<T*>(data + (y * rowPitch) + (z * depthPitch));
    }
    
    template <typename T>
    inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
    {
        return reinterpret_cast<const T*>(data + (y * rowPitch) + (z * depthPitch));
    }
    
    template <typename type, size_t componentCount>
    inline void LoadToNative(size_t width, size_t height, size_t depth,
                             const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                             uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        const size_t rowSize = width * sizeof(type) * componentCount;
        const size_t layerSize = rowSize * height;
        const size_t imageSize = layerSize * depth;
    
        if (layerSize == inputDepthPitch && layerSize == outputDepthPitch)
        {
            ASSERT(rowSize == inputRowPitch && rowSize == outputRowPitch);
            memcpy(output, input, imageSize);
        }
        else if (rowSize == inputRowPitch && rowSize == outputRowPitch)
        {
            for (size_t z = 0; z < depth; z++)
            {
                const type *source = OffsetDataPointer<type>(input, 0, z, inputRowPitch, inputDepthPitch);
                type *dest = OffsetDataPointer<type>(output, 0, z, outputRowPitch, outputDepthPitch);
    
                memcpy(dest, source, layerSize);
            }
        }
        else
        {
            for (size_t z = 0; z < depth; z++)
            {
                for (size_t y = 0; y < height; y++)
                {
                    const type *source = OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
                    type *dest = OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
                    memcpy(dest, source, width * sizeof(type) * componentCount);
                }
            }
        }
    }
    
    template <typename type, uint32_t fourthComponentBits>
    inline void LoadToNative3To4(size_t width, size_t height, size_t depth,
                                 const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                                 uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        const type fourthValue = gl::bitCast<type>(fourthComponentBits);
    
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const type *source = OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
                type *dest = OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[x * 4 + 0] = source[x * 3 + 0];
                    dest[x * 4 + 1] = source[x * 3 + 1];
                    dest[x * 4 + 2] = source[x * 3 + 2];
                    dest[x * 4 + 3] = fourthValue;
                }
            }
        }
    }
    
    template <size_t componentCount>
    inline void Load32FTo16F(size_t width, size_t height, size_t depth,
                             const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                             uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        const size_t elementWidth = componentCount * width;
    
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
                uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
    
                for (size_t x = 0; x < elementWidth; x++)
                {
                    dest[x] = gl::float32ToFloat16(source[x]);
                }
            }
        }
    }
    
    template <size_t blockWidth, size_t blockHeight, size_t blockSize>
    inline void LoadCompressedToNative(size_t width, size_t height, size_t depth,
                                       const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                                       uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        const size_t columns = (width + (blockWidth - 1)) / blockWidth;
        const size_t rows = (height + (blockHeight - 1)) / blockHeight;
    
        for (size_t z = 0; z < depth; ++z)
        {
            for (size_t y = 0; y < rows; ++y)
            {
                const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                memcpy(dest, source, columns * blockSize);
            }
        }
    }
    
    template <typename type, uint32_t firstBits, uint32_t secondBits, uint32_t thirdBits, uint32_t fourthBits>
    inline void Initialize4ComponentData(size_t width, size_t height, size_t depth,
                                         uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        type writeValues[4] =
        {
            gl::bitCast<type>(firstBits),
            gl::bitCast<type>(secondBits),
            gl::bitCast<type>(thirdBits),
            gl::bitCast<type>(fourthBits),
        };
    
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                type *destRow = OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    type* destPixel = destRow + x * 4;
    
                    // This could potentially be optimized by generating an entire row of initialization
                    // data and copying row by row instead of pixel by pixel.
                    memcpy(destPixel, writeValues, sizeof(type) * 4);
                }
            }
        }
    }
    
    }