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kc3-lang/angle/src/tests/gl_tests/IndexedPointsTest.cpp

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  • Author : Geoff Lang
    Date : 2015-05-25 13:19:48
    Hash : c422207e
    Message : Disable some tests due to failures on Intel OpenGL. BUG=angleproject:884 Change-Id: Iceb571807a2232dae22703953e12e1af4bba5a87 Reviewed-on: https://chromium-review.googlesource.com/273029 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/gl_tests/IndexedPointsTest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "test_utils/ANGLETest.h"
    
    using namespace angle;
    
    template <typename IndexType, GLenum IndexTypeName>
    class IndexedPointsTest : public ANGLETest
    {
      protected:
        IndexedPointsTest()
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    
        float getIndexPositionX(size_t idx)
        {
            return (idx == 0 || idx == 3) ? -0.5f : 0.5f;
        }
    
        float getIndexPositionY(size_t idx)
        {
            return (idx == 2 || idx == 3) ? -0.5f : 0.5f;
        }
    
        virtual void SetUp()
        {
            ANGLETest::SetUp();
    
            const std::string vertexShaderSource = SHADER_SOURCE
            (
                precision highp float;
                attribute vec2 position;
    
                void main()
                {
                    gl_PointSize = 5.0;
                    gl_Position = vec4(position, 0.0, 1.0);
                }
            );
    
            const std::string fragmentShaderSource = SHADER_SOURCE
            (
                precision highp float;
    
                void main()
                {
                    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
                }
            );
    
            mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
            if (mProgram == 0)
            {
                FAIL() << "shader compilation failed.";
            }
    
            const GLfloat vertices[] =
            {
                getIndexPositionX(0), getIndexPositionY(0),
                getIndexPositionX(1), getIndexPositionY(1),
                getIndexPositionX(2), getIndexPositionY(2),
                getIndexPositionX(3), getIndexPositionY(3),
            };
            glGenBuffers(1, &mVertexBuffer);
            glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
            glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices[0], GL_STATIC_DRAW);
    
            const IndexType indices[] = { 0, 1, 2, 3 };
            glGenBuffers(1, &mIndexBuffer);
            glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
            glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), &indices[0], GL_STATIC_DRAW);
        }
    
        virtual void TearDown()
        {
            glDeleteProgram(mProgram);
    
            ANGLETest::TearDown();
        }
    
        void runTest(GLuint firstIndex)
        {
            glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
            glClear(GL_COLOR_BUFFER_BIT);
    
            GLint viewportSize[4];
            glGetIntegerv(GL_VIEWPORT, viewportSize);
    
            glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
            GLint vertexLocation = glGetAttribLocation(mProgram, "position");
            glVertexAttribPointer(vertexLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
            glEnableVertexAttribArray(vertexLocation);
    
            glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
    
            glUseProgram(mProgram);
    
            glDrawElements(GL_POINTS, mPointCount - firstIndex, IndexTypeName, reinterpret_cast<void*>(firstIndex * sizeof(IndexType)));
    
            for (size_t i = 0; i < mPointCount; i++)
            {
                GLuint x = static_cast<GLuint>(viewportSize[0] + (getIndexPositionX(i) * 0.5f + 0.5f) * (viewportSize[2] - viewportSize[0]));
                GLuint y = static_cast<GLuint>(viewportSize[1] + (getIndexPositionY(i) * 0.5f + 0.5f) * (viewportSize[3] - viewportSize[1]));
    
                if (i < firstIndex)
                {
                    EXPECT_PIXEL_EQ(x, y, 0, 0, 0, 255);
                }
                else
                {
                    EXPECT_PIXEL_EQ(x, y, 255, 0, 0, 255);
                }
            }
        }
    
        GLuint mProgram;
        GLuint mVertexBuffer;
        GLuint mIndexBuffer;
        static const GLuint mPointCount = 4;
    };
    
    typedef IndexedPointsTest<GLubyte, GL_UNSIGNED_BYTE> IndexedPointsTestUByte;
    
    TEST_P(IndexedPointsTestUByte, UnsignedByteOffset0)
    {
        runTest(0);
    }
    
    TEST_P(IndexedPointsTestUByte, UnsignedByteOffset1)
    {
        runTest(1);
    }
    
    TEST_P(IndexedPointsTestUByte, UnsignedByteOffset2)
    {
        runTest(2);
    }
    
    TEST_P(IndexedPointsTestUByte, UnsignedByteOffset3)
    {
        runTest(3);
    }
    
    typedef IndexedPointsTest<GLushort, GL_UNSIGNED_SHORT> IndexedPointsTestUShort;
    
    TEST_P(IndexedPointsTestUShort, UnsignedShortOffset0)
    {
        runTest(0);
    }
    
    TEST_P(IndexedPointsTestUShort, UnsignedShortOffset1)
    {
        runTest(1);
    }
    
    TEST_P(IndexedPointsTestUShort, UnsignedShortOffset2)
    {
        runTest(2);
    }
    
    TEST_P(IndexedPointsTestUShort, UnsignedShortOffset3)
    {
        runTest(3);
    }
    
    typedef IndexedPointsTest<GLuint, GL_UNSIGNED_INT> IndexedPointsTestUInt;
    
    TEST_P(IndexedPointsTestUInt, UnsignedIntOffset0)
    {
        if (getClientVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
        {
            return;
        }
    
        runTest(0);
    }
    
    TEST_P(IndexedPointsTestUInt, UnsignedIntOffset1)
    {
        if (getClientVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
        {
            return;
        }
    
        runTest(1);
    }
    
    TEST_P(IndexedPointsTestUInt, UnsignedIntOffset2)
    {
        if (getClientVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
        {
            return;
        }
    
        runTest(2);
    }
    
    TEST_P(IndexedPointsTestUInt, UnsignedIntOffset3)
    {
        if (getClientVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
        {
            return;
        }
    
        runTest(3);
    }
    
    // TODO(geofflang): Figure out why this test fails on Intel OpenGL
    ANGLE_INSTANTIATE_TEST(IndexedPointsTestUByte, ES2_D3D11());
    ANGLE_INSTANTIATE_TEST(IndexedPointsTestUShort, ES2_D3D11());
    ANGLE_INSTANTIATE_TEST(IndexedPointsTestUInt, ES2_D3D11());