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kc3-lang/angle/src/tests/perf_tests/DrawCallPerf.cpp

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  • Author : Corentin Wallez
    Date : 2015-05-21 10:54:14
    Hash : 80a50949
    Message : Add perftest parameters for OpenGL BUG=angleproject:892 Change-Id: Ia22b8ab48456d6fbccb159404e943f9ef2650bdc Reviewed-on: https://chromium-review.googlesource.com/272610 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>

  • src/tests/perf_tests/DrawCallPerf.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // DrawCallPerf:
    //   Performance tests for ANGLE draw call overhead.
    //
    
    #include <sstream>
    
    #include "ANGLEPerfTest.h"
    #include "shader_utils.h"
    
    namespace
    {
    
    struct DrawCallPerfParams final : public RenderTestParams
    {
        std::string suffix() const override
        {
            std::stringstream strstr;
    
            strstr << RenderTestParams::suffix();
    
            if (numTris == 0)
            {
                strstr << "_validation_only";
            }
    
            return strstr.str();
        }
    
        unsigned int iterations;
        double runTimeSeconds;
        int numTris;
    };
    
    class DrawCallPerfBenchmark : public ANGLERenderTest,
                                  public ::testing::WithParamInterface<DrawCallPerfParams>
    {
      public:
        DrawCallPerfBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void beginDrawBenchmark() override;
        void drawBenchmark() override;
    
      private:
        GLuint mProgram;
        GLuint mBuffer;
        int mNumTris;
    };
    
    DrawCallPerfBenchmark::DrawCallPerfBenchmark()
        : ANGLERenderTest("DrawCallPerf", GetParam()),
          mProgram(0),
          mBuffer(0),
          mNumTris(GetParam().numTris)
    {
        mRunTimeSeconds = GetParam().runTimeSeconds;
    }
    
    void DrawCallPerfBenchmark::initializeBenchmark()
    {
        const auto &params = GetParam();
    
        ASSERT_TRUE(params.iterations > 0);
        mDrawIterations = params.iterations;
    
        const std::string vs = SHADER_SOURCE
        (
            attribute vec2 vPosition;
            uniform float uScale;
            uniform float uOffset;
            void main()
            {
                gl_Position = vec4(vPosition * vec2(uScale) - vec2(uOffset), 0, 1);
            }
        );
    
        const std::string fs = SHADER_SOURCE
        (
            precision mediump float;
            void main()
            {
                gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
            }
        );
    
        mProgram = CompileProgram(vs, fs);
        ASSERT_TRUE(mProgram != 0);
    
        // Use the program object
        glUseProgram(mProgram);
    
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
        std::vector<GLfloat> floatData;
    
        for (int quadIndex = 0; quadIndex < mNumTris; ++quadIndex)
        {
            floatData.push_back(1);
            floatData.push_back(2);
            floatData.push_back(0);
            floatData.push_back(0);
            floatData.push_back(2);
            floatData.push_back(0);
        }
    
        glGenBuffers(1, &mBuffer);
        glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
    
        // To avoid generating GL errors when testing validation-only
        if (floatData.empty())
        {
            floatData.push_back(0.0f);
        }
    
        glBufferData(GL_ARRAY_BUFFER, floatData.size() * sizeof(GLfloat), &floatData[0], GL_STATIC_DRAW);
    
        glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
        glEnableVertexAttribArray(0);
    
        // Set the viewport
        glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
    
        GLfloat scale = 0.5f;
        GLfloat offset = 0.5f;
    
        glUniform1f(glGetUniformLocation(mProgram, "uScale"), scale);
        glUniform1f(glGetUniformLocation(mProgram, "uOffset"), offset);
    
        ASSERT_GL_NO_ERROR();
    }
    
    void DrawCallPerfBenchmark::destroyBenchmark()
    {
        glDeleteProgram(mProgram);
        glDeleteBuffers(1, &mBuffer);
    }
    
    void DrawCallPerfBenchmark::beginDrawBenchmark()
    {
        // Clear the color buffer
        glClear(GL_COLOR_BUFFER_BIT);
    }
    
    void DrawCallPerfBenchmark::drawBenchmark()
    {
        const auto &params = GetParam();
    
        for (unsigned int it = 0; it < params.iterations; it++)
        {
            glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(3 * mNumTris));
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    DrawCallPerfParams DrawCallPerfD3D11Params()
    {
        DrawCallPerfParams params;
        params.glesMajorVersion = 2;
        params.widowWidth = 256;
        params.windowHeight = 256;
        params.requestedRenderer = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
        params.deviceType = EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE;
        params.iterations = 50;
        params.numTris = 1;
        params.runTimeSeconds = 10.0;
        return params;
    }
    
    DrawCallPerfParams DrawCallPerfValidationOnly()
    {
        DrawCallPerfParams params;
        params.glesMajorVersion = 2;
        params.widowWidth = 256;
        params.windowHeight = 256;
        params.requestedRenderer = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
        params.deviceType = EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE;
        params.iterations = 100;
        params.numTris = 0;
        params.runTimeSeconds = 5.0;
        return params;
    }
    
    DrawCallPerfParams DrawCallPerfD3D9Params()
    {
        DrawCallPerfParams params;
        params.glesMajorVersion = 2;
        params.widowWidth = 256;
        params.windowHeight = 256;
        params.requestedRenderer = EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
        params.deviceType = EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE;
        params.iterations = 50;
        params.numTris = 1;
        params.runTimeSeconds = 10.0;
        return params;
    }
    
    DrawCallPerfParams DrawCallPerfOpenGLParams()
    {
        DrawCallPerfParams params;
        params.glesMajorVersion = 2;
        params.widowWidth = 256;
        params.windowHeight = 256;
        params.requestedRenderer = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
        // TODO(cwallez) we can't require a null device with OpenGL so
        // the benchmark is unfair for OpenGL.
        // params.deviceType = EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE;
        params.iterations = 50;
        params.numTris = 1;
        params.runTimeSeconds = 10.0;
        return params;
    }
    
    TEST_P(DrawCallPerfBenchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(DrawCallPerfBenchmark,
                           DrawCallPerfD3D11Params(), DrawCallPerfD3D9Params(),
                           DrawCallPerfOpenGLParams(), DrawCallPerfValidationOnly());
    
    } // namespace