Hash :
4928b7ca
Author :
Date :
2017-06-20T12:57:39
Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or
// index data. Implements GL buffer objects and related functionality.
// [OpenGL ES 2.0.24] section 2.9 page 21.
#ifndef LIBANGLE_BUFFER_H_
#define LIBANGLE_BUFFER_H_
#include "common/angleutils.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/IndexRangeCache.h"
#include "libANGLE/RefCountObject.h"
namespace rx
{
class BufferImpl;
class GLImplFactory;
};
namespace gl
{
class Buffer;
class Context;
class BufferState final : angle::NonCopyable
{
public:
BufferState();
~BufferState();
const std::string &getLabel();
GLenum getUsage() const { return mUsage; }
GLbitfield getAccessFlags() const { return mAccessFlags; }
GLenum getAccess() const { return mAccess; }
GLboolean isMapped() const { return mMapped; }
void *getMapPointer() const { return mMapPointer; }
GLint64 getMapOffset() const { return mMapOffset; }
GLint64 getMapLength() const { return mMapLength; }
GLint64 getSize() const { return mSize; }
private:
friend class Buffer;
std::string mLabel;
GLenum mUsage;
GLint64 mSize;
GLbitfield mAccessFlags;
GLenum mAccess;
GLboolean mMapped;
void *mMapPointer;
GLint64 mMapOffset;
GLint64 mMapLength;
};
class Buffer final : public RefCountObject, public LabeledObject
{
public:
Buffer(rx::GLImplFactory *factory, GLuint id);
~Buffer() override;
void onDestroy(const Context *context) override;
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
Error bufferData(const Context *context,
GLenum target,
const void *data,
GLsizeiptr size,
GLenum usage);
Error bufferSubData(const Context *context,
GLenum target,
const void *data,
GLsizeiptr size,
GLintptr offset);
Error copyBufferSubData(const Context *context,
Buffer *source,
GLintptr sourceOffset,
GLintptr destOffset,
GLsizeiptr size);
Error map(const Context *context, GLenum access);
Error mapRange(const Context *context, GLintptr offset, GLsizeiptr length, GLbitfield access);
Error unmap(const Context *context, GLboolean *result);
void onTransformFeedback();
void onPixelUnpack();
Error getIndexRange(GLenum type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
IndexRange *outRange) const;
GLenum getUsage() const { return mState.mUsage; }
GLbitfield getAccessFlags() const { return mState.mAccessFlags; }
GLenum getAccess() const { return mState.mAccess; }
GLboolean isMapped() const { return mState.mMapped; }
void *getMapPointer() const { return mState.mMapPointer; }
GLint64 getMapOffset() const { return mState.mMapOffset; }
GLint64 getMapLength() const { return mState.mMapLength; }
GLint64 getSize() const { return mState.mSize; }
rx::BufferImpl *getImplementation() const { return mImpl; }
private:
BufferState mState;
rx::BufferImpl *mImpl;
mutable IndexRangeCache mIndexRangeCache;
};
} // namespace gl
#endif // LIBANGLE_BUFFER_H_