Hash :
4928b7ca
Author :
Date :
2017-06-20T12:57:39
Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
// Implements GL renderbuffer objects and related functionality.
// [OpenGL ES 2.0.24] section 4.4.3 page 108.
#ifndef LIBANGLE_RENDERBUFFER_H_
#define LIBANGLE_RENDERBUFFER_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Image.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/RenderbufferImpl.h"
namespace gl
{
// A GL renderbuffer object is usually used as a depth or stencil buffer attachment
// for a framebuffer object. The renderbuffer itself is a distinct GL object, see
// FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
// attachment point.
class Renderbuffer final : public egl::ImageSibling,
public LabeledObject
{
public:
Renderbuffer(rx::RenderbufferImpl *impl, GLuint id);
virtual ~Renderbuffer();
void onDestroy(const Context *context) override;
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
Error setStorage(const Context *context, GLenum internalformat, size_t width, size_t height);
Error setStorageMultisample(const Context *context,
size_t samples,
GLenum internalformat,
size_t width,
size_t height);
Error setStorageEGLImageTarget(const Context *context, egl::Image *imageTarget);
rx::RenderbufferImpl *getImplementation() const;
GLsizei getWidth() const;
GLsizei getHeight() const;
const Format &getFormat() const;
GLsizei getSamples() const;
GLuint getRedSize() const;
GLuint getGreenSize() const;
GLuint getBlueSize() const;
GLuint getAlphaSize() const;
GLuint getDepthSize() const;
GLuint getStencilSize() const;
// FramebufferAttachmentObject Impl
Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
const Format &getAttachmentFormat(GLenum /*binding*/,
const ImageIndex & /*imageIndex*/) const override
{
return getFormat();
}
GLsizei getAttachmentSamples(const ImageIndex & /*imageIndex*/) const override
{
return getSamples();
}
void onAttach(const Context *context) override;
void onDetach(const Context *context) override;
GLuint getId() const override;
private:
rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override { return mRenderbuffer; }
rx::RenderbufferImpl *mRenderbuffer;
std::string mLabel;
GLsizei mWidth;
GLsizei mHeight;
Format mFormat;
GLsizei mSamples;
};
}
#endif // LIBANGLE_RENDERBUFFER_H_