Hash :
96a483bc
Author :
Date :
2017-06-27T16:49:21
Add a ResourceMap class for faster GL resource maps. This gives a very fast query time for handles that are within a fixed range. For WebGL, where we don't allow create-on-bind, this will be 100% of the time, unless we create a very large number of resources. It is implemented as a two-tier map - the first uses a flat array to index into a handle buffer. The second tier uses a map for out-of- range values. BUG=angleproject:1458 Change-Id: I421bb3725cf523918cdfdbfaab035ad0dd3bf82d Reviewed-on: https://chromium-review.googlesource.com/544684 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63.
#include "libANGLE/Texture.h"
#include "common/mathutil.h"
#include "common/utilities.h"
#include "libANGLE/Config.h"
#include "libANGLE/Context.h"
#include "libANGLE/ContextState.h"
#include "libANGLE/Image.h"
#include "libANGLE/Surface.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/TextureImpl.h"
namespace gl
{
namespace
{
bool IsPointSampled(const SamplerState &samplerState)
{
return (samplerState.magFilter == GL_NEAREST &&
(samplerState.minFilter == GL_NEAREST ||
samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
}
size_t GetImageDescIndex(GLenum target, size_t level)
{
return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target))
: level;
}
} // namespace
bool IsMipmapFiltered(const SamplerState &samplerState)
{
switch (samplerState.minFilter)
{
case GL_NEAREST:
case GL_LINEAR:
return false;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
return true;
default:
UNREACHABLE();
return false;
}
}
SwizzleState::SwizzleState()
: swizzleRed(GL_INVALID_INDEX),
swizzleGreen(GL_INVALID_INDEX),
swizzleBlue(GL_INVALID_INDEX),
swizzleAlpha(GL_INVALID_INDEX)
{
}
SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha)
: swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha)
{
}
bool SwizzleState::swizzleRequired() const
{
return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE ||
swizzleAlpha != GL_ALPHA;
}
bool SwizzleState::operator==(const SwizzleState &other) const
{
return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen &&
swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha;
}
bool SwizzleState::operator!=(const SwizzleState &other) const
{
return !(*this == other);
}
TextureState::TextureState(GLenum target)
: mTarget(target),
mSwizzleState(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA),
mSamplerState(SamplerState::CreateDefaultForTarget(target)),
mBaseLevel(0),
mMaxLevel(1000),
mDepthStencilTextureMode(GL_DEPTH_COMPONENT),
mImmutableFormat(false),
mImmutableLevels(0),
mUsage(GL_NONE),
mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) *
(target == GL_TEXTURE_CUBE_MAP ? 6 : 1)),
mCompletenessCache()
{
}
bool TextureState::swizzleRequired() const
{
return mSwizzleState.swizzleRequired();
}
GLuint TextureState::getEffectiveBaseLevel() const
{
if (mImmutableFormat)
{
// GLES 3.0.4 section 3.8.10
return std::min(mBaseLevel, mImmutableLevels - 1);
}
// Some classes use the effective base level to index arrays with level data. By clamping the
// effective base level to max levels these arrays need just one extra item to store properties
// that should be returned for all out-of-range base level values, instead of needing special
// handling for out-of-range base levels.
return std::min(mBaseLevel, static_cast<GLuint>(IMPLEMENTATION_MAX_TEXTURE_LEVELS));
}
GLuint TextureState::getEffectiveMaxLevel() const
{
if (mImmutableFormat)
{
// GLES 3.0.4 section 3.8.10
GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel());
clampedMaxLevel = std::min(clampedMaxLevel, mImmutableLevels - 1);
return clampedMaxLevel;
}
return mMaxLevel;
}
GLuint TextureState::getMipmapMaxLevel() const
{
const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
GLuint expectedMipLevels = 0;
if (mTarget == GL_TEXTURE_3D)
{
const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height),
baseImageDesc.size.depth);
expectedMipLevels = static_cast<GLuint>(log2(maxDim));
}
else
{
expectedMipLevels = static_cast<GLuint>(
log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)));
}
return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel());
}
bool TextureState::setBaseLevel(GLuint baseLevel)
{
if (mBaseLevel != baseLevel)
{
mBaseLevel = baseLevel;
invalidateCompletenessCache();
return true;
}
return false;
}
void TextureState::setMaxLevel(GLuint maxLevel)
{
if (mMaxLevel != maxLevel)
{
mMaxLevel = maxLevel;
invalidateCompletenessCache();
}
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool TextureState::isCubeComplete() const
{
ASSERT(mTarget == GL_TEXTURE_CUBE_MAP);
const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0);
if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height)
{
return false;
}
for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++)
{
const ImageDesc &faceImageDesc = getImageDesc(face, 0);
if (faceImageDesc.size.width != baseImageDesc.size.width ||
faceImageDesc.size.height != baseImageDesc.size.height ||
!Format::SameSized(faceImageDesc.format, baseImageDesc.format))
{
return false;
}
}
return true;
}
bool TextureState::isSamplerComplete(const SamplerState &samplerState,
const ContextState &data) const
{
if (data.getContextID() != mCompletenessCache.context ||
mCompletenessCache.samplerState != samplerState)
{
mCompletenessCache.context = data.getContextID();
mCompletenessCache.samplerState = samplerState;
mCompletenessCache.samplerComplete = computeSamplerCompleteness(samplerState, data);
}
return mCompletenessCache.samplerComplete;
}
void TextureState::invalidateCompletenessCache() const
{
mCompletenessCache.context = 0;
}
bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState,
const ContextState &data) const
{
if (mBaseLevel > mMaxLevel)
{
return false;
}
const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
baseImageDesc.size.depth == 0)
{
return false;
}
// The cases where the texture is incomplete because base level is out of range should be
// handled by the above condition.
ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat);
if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height)
{
return false;
}
if (!baseImageDesc.format.info->filterSupport(data.getClientVersion(), data.getExtensions()) &&
!IsPointSampled(samplerState))
{
return false;
}
bool npotSupport = data.getExtensions().textureNPOT || data.getClientMajorVersion() >= 3;
if (!npotSupport)
{
if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.width)) ||
(samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.height)))
{
return false;
}
}
if (IsMipmapFiltered(samplerState))
{
if (!npotSupport)
{
if (!isPow2(baseImageDesc.size.width) || !isPow2(baseImageDesc.size.height))
{
return false;
}
}
if (!computeMipmapCompleteness())
{
return false;
}
}
else
{
if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete())
{
return false;
}
}
// From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a
// texture unit that would have been rejected by a call to TexParameter* for the texture bound
// to that unit, the behavior of the implementation is as if the texture were incomplete. For
// example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the
// sampler object bound to a texture unit and the texture bound to that unit is an external
// texture, the texture will be considered incomplete.
// Sampler object state which does not affect sampling for the type of texture bound to a
// texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect completeness.
if (mTarget == GL_TEXTURE_EXTERNAL_OES)
{
if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE)
{
return false;
}
if (samplerState.minFilter != GL_LINEAR && samplerState.minFilter != GL_NEAREST)
{
return false;
}
}
// OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
// The internalformat specified for the texture arrays is a sized internal depth or
// depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
// MODE is NONE, and either the magnification filter is not NEAREST or the mini-
// fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
if (baseImageDesc.format.info->depthBits > 0 && data.getClientMajorVersion() >= 3)
{
// Note: we restrict this validation to sized types. For the OES_depth_textures
// extension, due to some underspecification problems, we must allow linear filtering
// for legacy compatibility with WebGL 1.
// See http://crbug.com/649200
if (samplerState.compareMode == GL_NONE && baseImageDesc.format.info->sized)
{
if ((samplerState.minFilter != GL_NEAREST &&
samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
samplerState.magFilter != GL_NEAREST)
{
return false;
}
}
}
return true;
}
bool TextureState::computeMipmapCompleteness() const
{
const GLuint maxLevel = getMipmapMaxLevel();
for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++)
{
if (mTarget == GL_TEXTURE_CUBE_MAP)
{
for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
{
if (!computeLevelCompleteness(face, level))
{
return false;
}
}
}
else
{
if (!computeLevelCompleteness(mTarget, level))
{
return false;
}
}
}
return true;
}
bool TextureState::computeLevelCompleteness(GLenum target, size_t level) const
{
ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if (mImmutableFormat)
{
return true;
}
const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
baseImageDesc.size.depth == 0)
{
return false;
}
const ImageDesc &levelImageDesc = getImageDesc(target, level);
if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 ||
levelImageDesc.size.depth == 0)
{
return false;
}
if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format))
{
return false;
}
ASSERT(level >= getEffectiveBaseLevel());
const size_t relativeLevel = level - getEffectiveBaseLevel();
if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel))
{
return false;
}
if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel))
{
return false;
}
if (mTarget == GL_TEXTURE_3D)
{
if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel))
{
return false;
}
}
else if (mTarget == GL_TEXTURE_2D_ARRAY)
{
if (levelImageDesc.size.depth != baseImageDesc.size.depth)
{
return false;
}
}
return true;
}
GLenum TextureState::getBaseImageTarget() const
{
return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget;
}
ImageDesc::ImageDesc() : ImageDesc(Extents(0, 0, 0), Format::Invalid(), 0, GL_TRUE)
{
}
ImageDesc::ImageDesc(const Extents &size, const Format &format)
: size(size), format(format), samples(0), fixedSampleLocations(GL_TRUE)
{
}
ImageDesc::ImageDesc(const Extents &size,
const Format &format,
const GLsizei samples,
const GLboolean fixedSampleLocations)
: size(size), format(format), samples(samples), fixedSampleLocations(fixedSampleLocations)
{
}
const ImageDesc &TextureState::getImageDesc(GLenum target, size_t level) const
{
size_t descIndex = GetImageDescIndex(target, level);
ASSERT(descIndex < mImageDescs.size());
return mImageDescs[descIndex];
}
void TextureState::setImageDesc(GLenum target, size_t level, const ImageDesc &desc)
{
size_t descIndex = GetImageDescIndex(target, level);
ASSERT(descIndex < mImageDescs.size());
mImageDescs[descIndex] = desc;
invalidateCompletenessCache();
}
const ImageDesc &TextureState::getImageDesc(const ImageIndex &imageIndex) const
{
return getImageDesc(imageIndex.type, imageIndex.mipIndex);
}
void TextureState::setImageDescChain(GLuint baseLevel,
GLuint maxLevel,
Extents baseSize,
const Format &format)
{
for (GLuint level = baseLevel; level <= maxLevel; level++)
{
int relativeLevel = (level - baseLevel);
Extents levelSize(std::max<int>(baseSize.width >> relativeLevel, 1),
std::max<int>(baseSize.height >> relativeLevel, 1),
(mTarget == GL_TEXTURE_2D_ARRAY)
? baseSize.depth
: std::max<int>(baseSize.depth >> relativeLevel, 1));
ImageDesc levelInfo(levelSize, format);
if (mTarget == GL_TEXTURE_CUBE_MAP)
{
for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
{
setImageDesc(face, level, levelInfo);
}
}
else
{
setImageDesc(mTarget, level, levelInfo);
}
}
}
void TextureState::setImageDescChainMultisample(Extents baseSize,
const Format &format,
GLsizei samples,
GLboolean fixedSampleLocations)
{
ASSERT(mTarget == GL_TEXTURE_2D_MULTISAMPLE);
ImageDesc levelInfo(baseSize, format, samples, fixedSampleLocations);
setImageDesc(mTarget, 0, levelInfo);
}
void TextureState::clearImageDesc(GLenum target, size_t level)
{
setImageDesc(target, level, ImageDesc());
}
void TextureState::clearImageDescs()
{
for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++)
{
mImageDescs[descIndex] = ImageDesc();
}
invalidateCompletenessCache();
}
TextureState::SamplerCompletenessCache::SamplerCompletenessCache()
: context(0), samplerState(), samplerComplete(false)
{
}
Texture::Texture(rx::GLImplFactory *factory, GLuint id, GLenum target)
: egl::ImageSibling(id),
mState(target),
mTexture(factory->createTexture(mState)),
mLabel(),
mBoundSurface(nullptr),
mBoundStream(nullptr)
{
}
void Texture::onDestroy(const Context *context)
{
if (mBoundSurface)
{
auto eglErr = mBoundSurface->releaseTexImage(context, EGL_BACK_BUFFER);
// TODO(jmadill): handle error.
ASSERT(!eglErr.isError());
mBoundSurface = nullptr;
}
if (mBoundStream)
{
mBoundStream->releaseTextures();
mBoundStream = nullptr;
}
auto err = orphanImages(context);
// TODO(jmadill): handle error.
ASSERT(!err.isError());
if (mTexture)
{
err = mTexture->onDestroy(context);
// TODO(jmadill): handle error.
ASSERT(!err.isError());
SafeDelete(mTexture);
}
}
Texture::~Texture()
{
}
void Texture::setLabel(const std::string &label)
{
mLabel = label;
mDirtyBits.set(DIRTY_BIT_LABEL);
}
const std::string &Texture::getLabel() const
{
return mLabel;
}
GLenum Texture::getTarget() const
{
return mState.mTarget;
}
void Texture::setSwizzleRed(GLenum swizzleRed)
{
mState.mSwizzleState.swizzleRed = swizzleRed;
mDirtyBits.set(DIRTY_BIT_SWIZZLE_RED);
}
GLenum Texture::getSwizzleRed() const
{
return mState.mSwizzleState.swizzleRed;
}
void Texture::setSwizzleGreen(GLenum swizzleGreen)
{
mState.mSwizzleState.swizzleGreen = swizzleGreen;
mDirtyBits.set(DIRTY_BIT_SWIZZLE_GREEN);
}
GLenum Texture::getSwizzleGreen() const
{
return mState.mSwizzleState.swizzleGreen;
}
void Texture::setSwizzleBlue(GLenum swizzleBlue)
{
mState.mSwizzleState.swizzleBlue = swizzleBlue;
mDirtyBits.set(DIRTY_BIT_SWIZZLE_BLUE);
}
GLenum Texture::getSwizzleBlue() const
{
return mState.mSwizzleState.swizzleBlue;
}
void Texture::setSwizzleAlpha(GLenum swizzleAlpha)
{
mState.mSwizzleState.swizzleAlpha = swizzleAlpha;
mDirtyBits.set(DIRTY_BIT_SWIZZLE_ALPHA);
}
GLenum Texture::getSwizzleAlpha() const
{
return mState.mSwizzleState.swizzleAlpha;
}
void Texture::setMinFilter(GLenum minFilter)
{
mState.mSamplerState.minFilter = minFilter;
mDirtyBits.set(DIRTY_BIT_MIN_FILTER);
}
GLenum Texture::getMinFilter() const
{
return mState.mSamplerState.minFilter;
}
void Texture::setMagFilter(GLenum magFilter)
{
mState.mSamplerState.magFilter = magFilter;
mDirtyBits.set(DIRTY_BIT_MAG_FILTER);
}
GLenum Texture::getMagFilter() const
{
return mState.mSamplerState.magFilter;
}
void Texture::setWrapS(GLenum wrapS)
{
mState.mSamplerState.wrapS = wrapS;
mDirtyBits.set(DIRTY_BIT_WRAP_S);
}
GLenum Texture::getWrapS() const
{
return mState.mSamplerState.wrapS;
}
void Texture::setWrapT(GLenum wrapT)
{
mState.mSamplerState.wrapT = wrapT;
mDirtyBits.set(DIRTY_BIT_WRAP_T);
}
GLenum Texture::getWrapT() const
{
return mState.mSamplerState.wrapT;
}
void Texture::setWrapR(GLenum wrapR)
{
mState.mSamplerState.wrapR = wrapR;
mDirtyBits.set(DIRTY_BIT_WRAP_R);
}
GLenum Texture::getWrapR() const
{
return mState.mSamplerState.wrapR;
}
void Texture::setMaxAnisotropy(float maxAnisotropy)
{
mState.mSamplerState.maxAnisotropy = maxAnisotropy;
mDirtyBits.set(DIRTY_BIT_MAX_ANISOTROPY);
}
float Texture::getMaxAnisotropy() const
{
return mState.mSamplerState.maxAnisotropy;
}
void Texture::setMinLod(GLfloat minLod)
{
mState.mSamplerState.minLod = minLod;
mDirtyBits.set(DIRTY_BIT_MIN_LOD);
}
GLfloat Texture::getMinLod() const
{
return mState.mSamplerState.minLod;
}
void Texture::setMaxLod(GLfloat maxLod)
{
mState.mSamplerState.maxLod = maxLod;
mDirtyBits.set(DIRTY_BIT_MAX_LOD);
}
GLfloat Texture::getMaxLod() const
{
return mState.mSamplerState.maxLod;
}
void Texture::setCompareMode(GLenum compareMode)
{
mState.mSamplerState.compareMode = compareMode;
mDirtyBits.set(DIRTY_BIT_COMPARE_MODE);
}
GLenum Texture::getCompareMode() const
{
return mState.mSamplerState.compareMode;
}
void Texture::setCompareFunc(GLenum compareFunc)
{
mState.mSamplerState.compareFunc = compareFunc;
mDirtyBits.set(DIRTY_BIT_COMPARE_FUNC);
}
GLenum Texture::getCompareFunc() const
{
return mState.mSamplerState.compareFunc;
}
void Texture::setSRGBDecode(GLenum sRGBDecode)
{
mState.mSamplerState.sRGBDecode = sRGBDecode;
mDirtyBits.set(DIRTY_BIT_SRGB_DECODE);
}
GLenum Texture::getSRGBDecode() const
{
return mState.mSamplerState.sRGBDecode;
}
const SamplerState &Texture::getSamplerState() const
{
return mState.mSamplerState;
}
Error Texture::setBaseLevel(const Context *context, GLuint baseLevel)
{
if (mState.setBaseLevel(baseLevel))
{
ANGLE_TRY(mTexture->setBaseLevel(context, mState.getEffectiveBaseLevel()));
mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
}
return NoError();
}
GLuint Texture::getBaseLevel() const
{
return mState.mBaseLevel;
}
void Texture::setMaxLevel(GLuint maxLevel)
{
mState.setMaxLevel(maxLevel);
mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
}
GLuint Texture::getMaxLevel() const
{
return mState.mMaxLevel;
}
void Texture::setDepthStencilTextureMode(GLenum mode)
{
if (mode != mState.mDepthStencilTextureMode)
{
// Changing the mode from the default state (GL_DEPTH_COMPONENT) is not implemented yet
UNIMPLEMENTED();
}
// TODO(geofflang): add dirty bits
mState.mDepthStencilTextureMode = mode;
}
GLenum Texture::getDepthStencilTextureMode() const
{
return mState.mDepthStencilTextureMode;
}
bool Texture::getImmutableFormat() const
{
return mState.mImmutableFormat;
}
GLuint Texture::getImmutableLevels() const
{
return mState.mImmutableLevels;
}
void Texture::setUsage(GLenum usage)
{
mState.mUsage = usage;
mDirtyBits.set(DIRTY_BIT_USAGE);
}
GLenum Texture::getUsage() const
{
return mState.mUsage;
}
const TextureState &Texture::getTextureState() const
{
return mState;
}
size_t Texture::getWidth(GLenum target, size_t level) const
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mState.getImageDesc(target, level).size.width;
}
size_t Texture::getHeight(GLenum target, size_t level) const
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mState.getImageDesc(target, level).size.height;
}
size_t Texture::getDepth(GLenum target, size_t level) const
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mState.getImageDesc(target, level).size.depth;
}
const Format &Texture::getFormat(GLenum target, size_t level) const
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mState.getImageDesc(target, level).format;
}
GLsizei Texture::getSamples(GLenum target, size_t level) const
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mState.getImageDesc(target, level).samples;
}
GLboolean Texture::getFixedSampleLocations(GLenum target, size_t level) const
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mState.getImageDesc(target, level).fixedSampleLocations;
}
GLuint Texture::getMipmapMaxLevel() const
{
return mState.getMipmapMaxLevel();
}
bool Texture::isMipmapComplete() const
{
return mState.computeMipmapCompleteness();
}
egl::Surface *Texture::getBoundSurface() const
{
return mBoundSurface;
}
egl::Stream *Texture::getBoundStream() const
{
return mBoundStream;
}
void Texture::invalidateCompletenessCache() const
{
mState.invalidateCompletenessCache();
mDirtyChannel.signal();
}
Error Texture::setImage(const Context *context,
const PixelUnpackState &unpackState,
GLenum target,
size_t level,
GLenum internalFormat,
const Extents &size,
GLenum format,
GLenum type,
const uint8_t *pixels)
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
ANGLE_TRY(releaseTexImageInternal(context));
ANGLE_TRY(orphanImages(context));
ANGLE_TRY(mTexture->setImage(context, target, level, internalFormat, size, format, type,
unpackState, pixels));
mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, type)));
mDirtyChannel.signal();
return NoError();
}
Error Texture::setSubImage(const Context *context,
const PixelUnpackState &unpackState,
GLenum target,
size_t level,
const Box &area,
GLenum format,
GLenum type,
const uint8_t *pixels)
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mTexture->setSubImage(context, target, level, area, format, type, unpackState, pixels);
}
Error Texture::setCompressedImage(const Context *context,
const PixelUnpackState &unpackState,
GLenum target,
size_t level,
GLenum internalFormat,
const Extents &size,
size_t imageSize,
const uint8_t *pixels)
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
ANGLE_TRY(releaseTexImageInternal(context));
ANGLE_TRY(orphanImages(context));
ANGLE_TRY(mTexture->setCompressedImage(context, target, level, internalFormat, size,
unpackState, imageSize, pixels));
mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat)));
mDirtyChannel.signal();
return NoError();
}
Error Texture::setCompressedSubImage(const Context *context,
const PixelUnpackState &unpackState,
GLenum target,
size_t level,
const Box &area,
GLenum format,
size_t imageSize,
const uint8_t *pixels)
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mTexture->setCompressedSubImage(context, target, level, area, format, unpackState,
imageSize, pixels);
}
Error Texture::copyImage(const Context *context,
GLenum target,
size_t level,
const Rectangle &sourceArea,
GLenum internalFormat,
const Framebuffer *source)
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
ANGLE_TRY(releaseTexImageInternal(context));
ANGLE_TRY(orphanImages(context));
ANGLE_TRY(mTexture->copyImage(context, target, level, sourceArea, internalFormat, source));
const InternalFormat &internalFormatInfo =
GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE);
mState.setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1),
Format(internalFormatInfo)));
mDirtyChannel.signal();
return NoError();
}
Error Texture::copySubImage(const Context *context,
GLenum target,
size_t level,
const Offset &destOffset,
const Rectangle &sourceArea,
const Framebuffer *source)
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mTexture->copySubImage(context, target, level, destOffset, sourceArea, source);
}
Error Texture::copyTexture(const Context *context,
GLenum target,
size_t level,
GLenum internalFormat,
GLenum type,
size_t sourceLevel,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const Texture *source)
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
ANGLE_TRY(releaseTexImageInternal(context));
ANGLE_TRY(orphanImages(context));
ANGLE_TRY(mTexture->copyTexture(context, target, level, internalFormat, type, sourceLevel,
unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
source));
const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0);
const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type);
mState.setImageDesc(target, level, ImageDesc(sourceDesc.size, Format(internalFormatInfo)));
mDirtyChannel.signal();
return NoError();
}
Error Texture::copySubTexture(const Context *context,
GLenum target,
size_t level,
const Offset &destOffset,
size_t sourceLevel,
const Rectangle &sourceArea,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const Texture *source)
{
ASSERT(target == mState.mTarget ||
(mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
return mTexture->copySubTexture(context, target, level, destOffset, sourceLevel, sourceArea,
unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
source);
}
Error Texture::copyCompressedTexture(const Context *context, const Texture *source)
{
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
ANGLE_TRY(releaseTexImageInternal(context));
ANGLE_TRY(orphanImages(context));
ANGLE_TRY(mTexture->copyCompressedTexture(context, source));
ASSERT(source->getTarget() != GL_TEXTURE_CUBE_MAP && getTarget() != GL_TEXTURE_CUBE_MAP);
const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0);
mState.setImageDesc(getTarget(), 0, sourceDesc);
return NoError();
}
Error Texture::setStorage(const Context *context,
GLenum target,
GLsizei levels,
GLenum internalFormat,
const Extents &size)
{
ASSERT(target == mState.mTarget);
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
ANGLE_TRY(releaseTexImageInternal(context));
ANGLE_TRY(orphanImages(context));
ANGLE_TRY(mTexture->setStorage(context, target, levels, internalFormat, size));
mState.mImmutableFormat = true;
mState.mImmutableLevels = static_cast<GLuint>(levels);
mState.clearImageDescs();
mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat));
// Changing the texture to immutable can trigger a change in the base and max levels:
// GLES 3.0.4 section 3.8.10 pg 158:
// "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then
// clamped to the range[levelbase;levels].
mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
mDirtyChannel.signal();
return NoError();
}
Error Texture::setStorageMultisample(const Context *context,
GLenum target,
GLsizei samples,
GLint internalFormat,
const Extents &size,
GLboolean fixedSampleLocations)
{
ASSERT(target == mState.mTarget);
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
ANGLE_TRY(releaseTexImageInternal(context));
ANGLE_TRY(orphanImages(context));
ANGLE_TRY(mTexture->setStorageMultisample(context, target, samples, internalFormat, size,
fixedSampleLocations));
mState.mImmutableFormat = true;
mState.mImmutableLevels = static_cast<GLuint>(1);
mState.clearImageDescs();
mState.setImageDescChainMultisample(size, Format(internalFormat), samples,
fixedSampleLocations);
mDirtyChannel.signal();
return NoError();
}
Error Texture::generateMipmap(const Context *context)
{
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
ANGLE_TRY(releaseTexImageInternal(context));
// EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture
// is not mip complete.
if (!isMipmapComplete())
{
ANGLE_TRY(orphanImages(context));
}
const GLuint baseLevel = mState.getEffectiveBaseLevel();
const GLuint maxLevel = mState.getMipmapMaxLevel();
if (maxLevel > baseLevel)
{
syncImplState();
ANGLE_TRY(mTexture->generateMipmap(context));
const ImageDesc &baseImageInfo =
mState.getImageDesc(mState.getBaseImageTarget(), baseLevel);
mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format);
}
mDirtyChannel.signal();
return NoError();
}
Error Texture::bindTexImageFromSurface(const Context *context, egl::Surface *surface)
{
ASSERT(surface);
if (mBoundSurface)
{
ANGLE_TRY(releaseTexImageFromSurface(context));
}
ANGLE_TRY(mTexture->bindTexImage(context, surface));
mBoundSurface = surface;
// Set the image info to the size and format of the surface
ASSERT(mState.mTarget == GL_TEXTURE_2D);
Extents size(surface->getWidth(), surface->getHeight(), 1);
ImageDesc desc(size, Format(surface->getConfig()->renderTargetFormat));
mState.setImageDesc(mState.mTarget, 0, desc);
mDirtyChannel.signal();
return NoError();
}
Error Texture::releaseTexImageFromSurface(const Context *context)
{
ASSERT(mBoundSurface);
mBoundSurface = nullptr;
ANGLE_TRY(mTexture->releaseTexImage(context));
// Erase the image info for level 0
ASSERT(mState.mTarget == GL_TEXTURE_2D);
mState.clearImageDesc(mState.mTarget, 0);
mDirtyChannel.signal();
return NoError();
}
void Texture::bindStream(egl::Stream *stream)
{
ASSERT(stream);
// It should not be possible to bind a texture already bound to another stream
ASSERT(mBoundStream == nullptr);
mBoundStream = stream;
ASSERT(mState.mTarget == GL_TEXTURE_EXTERNAL_OES);
}
void Texture::releaseStream()
{
ASSERT(mBoundStream);
mBoundStream = nullptr;
}
Error Texture::acquireImageFromStream(const Context *context,
const egl::Stream::GLTextureDescription &desc)
{
ASSERT(mBoundStream != nullptr);
ANGLE_TRY(mTexture->setImageExternal(context, mState.mTarget, mBoundStream, desc));
Extents size(desc.width, desc.height, 1);
mState.setImageDesc(mState.mTarget, 0, ImageDesc(size, Format(desc.internalFormat)));
mDirtyChannel.signal();
return NoError();
}
Error Texture::releaseImageFromStream(const Context *context)
{
ASSERT(mBoundStream != nullptr);
ANGLE_TRY(mTexture->setImageExternal(context, mState.mTarget, nullptr,
egl::Stream::GLTextureDescription()));
// Set to incomplete
mState.clearImageDesc(mState.mTarget, 0);
mDirtyChannel.signal();
return NoError();
}
Error Texture::releaseTexImageInternal(const Context *context)
{
if (mBoundSurface)
{
// Notify the surface
mBoundSurface->releaseTexImageFromTexture(context);
// Then, call the same method as from the surface
ANGLE_TRY(releaseTexImageFromSurface(context));
}
return NoError();
}
Error Texture::setEGLImageTarget(const Context *context, GLenum target, egl::Image *imageTarget)
{
ASSERT(target == mState.mTarget);
ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES);
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
ANGLE_TRY(releaseTexImageInternal(context));
ANGLE_TRY(orphanImages(context));
ANGLE_TRY(mTexture->setEGLImageTarget(context, target, imageTarget));
setTargetImage(context, imageTarget);
Extents size(static_cast<int>(imageTarget->getWidth()),
static_cast<int>(imageTarget->getHeight()), 1);
mState.clearImageDescs();
mState.setImageDesc(target, 0, ImageDesc(size, imageTarget->getFormat()));
mDirtyChannel.signal();
return NoError();
}
Extents Texture::getAttachmentSize(const ImageIndex &imageIndex) const
{
return mState.getImageDesc(imageIndex).size;
}
const Format &Texture::getAttachmentFormat(GLenum /*binding*/, const ImageIndex &imageIndex) const
{
return mState.getImageDesc(imageIndex).format;
}
GLsizei Texture::getAttachmentSamples(const ImageIndex &imageIndex) const
{
return getSamples(imageIndex.type, 0);
}
void Texture::onAttach(const Context *context)
{
addRef();
}
void Texture::onDetach(const Context *context)
{
release(context);
}
GLuint Texture::getId() const
{
return id();
}
void Texture::syncImplState()
{
mTexture->syncState(mDirtyBits);
mDirtyBits.reset();
}
rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const
{
return mTexture;
}
} // namespace gl