Hash :
1e5499db
        
        Author :
  
        
        Date :
2017-04-05T11:22:16
        
      
Refactor Signal utils into template classes. This will allow us to pass on extra information to the receiving end, such as the specific texture levels that are dirty. BUG=angleproject:1635 Change-Id: Idb7ca1d625499e50e7712c458b694f6e9bfc0595 Reviewed-on: https://chromium-review.googlesource.com/453382 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// signal_utils_unittest:
//   Unit tests for signals and related utils.
#include <gtest/gtest.h>
#include "libANGLE/signal_utils.h"
using namespace angle;
using namespace testing;
namespace
{
struct SignalThing : public SignalReceiver<>
{
    void signal(uint32_t channelID) override { wasSignaled = true; }
    bool wasSignaled = false;
};
// Test that broadcast signals work.
TEST(SignalTest, BroadcastSignals)
{
    BroadcastChannel<> channel;
    SignalThing thing;
    ChannelBinding<> binding(&thing, 0u);
    binding.bind(&channel);
    ASSERT_FALSE(thing.wasSignaled);
    channel.signal();
    ASSERT_TRUE(thing.wasSignaled);
}
}  // anonymous namespace