Hash :
9ec79391
Author :
Date :
2017-03-31T23:04:23
Use TLValueTrackingTraverser in ValidateLimitations Use TLValueTrackingTraverser to determine whether a loop index is used as an l-value. This replaces custom logic in ValidateLimitations, greatly simplifying the code. Also pass the symbol table to ValidateLimitations as a parameter, which removes the need to store a global pointer to the current ParseContext. BUG=angleproject:1960 TEST=angle_unittests, WebGL conformance tests Change-Id: I122c85c78bbea05833d7c787cd184de568c5c45f Reviewed-on: https://chromium-review.googlesource.com/465606 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// AppendixALimitations_test.cpp:
// Tests for validating ESSL 1.00 Appendix A limitations.
//
#include "gtest/gtest.h"
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
#include "tests/test_utils/ShaderCompileTreeTest.h"
using namespace sh;
class AppendixALimitationsTest : public ShaderCompileTreeTest
{
public:
AppendixALimitationsTest() {}
protected:
::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; }
ShShaderSpec getShaderSpec() const override { return SH_WEBGL_SPEC; }
};
// Test an invalid shader where a for loop index is used as an out parameter.
TEST_F(AppendixALimitationsTest, IndexAsFunctionOutParameter)
{
const std::string &shaderString =
"precision mediump float;\n"
"void fun(out int a)\n"
"{\n"
" a = 2;\n"
"}\n"
"void main()\n"
"{\n"
" for (int i = 0; i < 2; ++i)\n"
" {\n"
" fun(i);\n"
" }\n"
" gl_FragColor = vec4(0.0);\n"
"}\n";
if (compile(shaderString))
{
FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog;
}
}
// Test an invalid shader where a for loop index is used as an inout parameter.
TEST_F(AppendixALimitationsTest, IndexAsFunctionInOutParameter)
{
const std::string &shaderString =
"precision mediump float;\n"
"void fun(int b, inout int a)\n"
"{\n"
" a += b;\n"
"}\n"
"void main()\n"
"{\n"
" for (int i = 0; i < 2; ++i)\n"
" {\n"
" fun(2, i);\n"
" }\n"
" gl_FragColor = vec4(0.0);\n"
"}\n";
if (compile(shaderString))
{
FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog;
}
}
// Test a valid shader where a for loop index is used as an in parameter in a function that also has
// an out parameter.
TEST_F(AppendixALimitationsTest, IndexAsFunctionInParameter)
{
const std::string &shaderString =
"precision mediump float;\n"
"void fun(int b, inout int a)\n"
"{\n"
" a += b;\n"
"}\n"
"void main()\n"
"{\n"
" for (int i = 0; i < 2; ++i)\n"
" {\n"
" int a = 1;"
" fun(i, a);\n"
" }\n"
" gl_FragColor = vec4(0.0);\n"
"}\n";
if (!compile(shaderString))
{
FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog;
}
}
// Test an invalid shader where a for loop index is used as a target of assignment.
TEST_F(AppendixALimitationsTest, IndexAsTargetOfAssignment)
{
const std::string &shaderString =
"precision mediump float;\n"
"void main()\n"
"{\n"
" for (int i = 0; i < 2; ++i)\n"
" {\n"
" i = 2;\n"
" }\n"
" gl_FragColor = vec4(0.0);\n"
"}\n";
if (compile(shaderString))
{
FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog;
}
}
// Test an invalid shader where a for loop index is incremented inside the loop.
TEST_F(AppendixALimitationsTest, IndexIncrementedInLoopBody)
{
const std::string &shaderString =
"precision mediump float;\n"
"void main()\n"
"{\n"
" for (int i = 0; i < 2; ++i)\n"
" {\n"
" ++i;\n"
" }\n"
" gl_FragColor = vec4(0.0);\n"
"}\n";
if (compile(shaderString))
{
FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog;
}
}