Hash :
4f285443
Author :
Date :
2017-04-21T12:15:49
Refactoring: replace NULL by nullptr for pointers (2nd CL). This CL mainly handles the pointer comparisons (== or !=). BUG=angleproject:2001 Change-Id: I25ac3b61032e7ad91459a1c6541cadc87cf9b160 Reviewed-on: https://chromium-review.googlesource.com/483935 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EXT_blend_func_extended.cpp:
// Test for EXT_blend_func_extended_test
//
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
using testing::Combine;
using testing::Values;
using testing::make_tuple;
namespace
{
const char ESSLVersion100[] = "#version 100\n";
const char ESSLVersion300[] = "#version 300 es\n";
const char ESSLVersion310[] = "#version 310 es\n";
const char EXTBFEPragma[] = "#extension GL_EXT_blend_func_extended : require\n";
const char ESSL100_SimpleShader1[] =
"precision mediump float;\n"
"void main() { \n"
" gl_FragColor = vec4(1.0);\n"
" gl_SecondaryFragColorEXT = vec4(gl_MaxDualSourceDrawBuffersEXT / 10);\n"
"}\n";
// Shader that tests only the access to gl_MaxDualSourceDrawBuffersEXT.
const char ESSL100_MaxDualSourceAccessShader[] =
"precision mediump float;\n"
"void main() { gl_FragColor = vec4(gl_MaxDualSourceDrawBuffersEXT / 10); }\n";
// Shader that writes to SecondaryFragData.
const char ESSL100_FragDataShader[] =
"#extension GL_EXT_draw_buffers : require\n"
"precision mediump float;\n"
"void main() {\n"
" gl_FragData[gl_MaxDrawBuffers - 1] = vec4(1.0);\n"
" gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT - 1] = vec4(0.1);\n"
"}\n";
// Shader that writes to SecondaryFragColor and SecondaryFragData does not compile.
const char ESSL100_ColorAndDataWriteFailureShader1[] =
"precision mediump float;\n"
"void main() {\n"
" gl_SecondaryFragColorEXT = vec4(1.0);\n"
" gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT] = vec4(0.1);\n"
"}\n";
// Shader that writes to FragColor and SecondaryFragData does not compile.
const char ESSL100_ColorAndDataWriteFailureShader2[] =
"precision mediump float;\n"
"void main() {\n"
" gl_FragColor = vec4(1.0);\n"
" gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT] = vec4(0.1);\n"
"}\n";
// Shader that writes to FragData and SecondaryFragColor.
const char ESSL100_ColorAndDataWriteFailureShader3[] =
"#extension GL_EXT_draw_buffers : require\n"
"precision mediump float;\n"
"void main() {\n"
" gl_SecondaryFragColorEXT = vec4(1.0);\n"
" gl_FragData[gl_MaxDrawBuffers] = vec4(0.1);\n"
"}\n";
// In GLSL version 300 es, the gl_MaxDualSourceDrawBuffersEXT is available.
const char ESSL300_MaxDualSourceAccessShader[] =
"precision mediump float;\n"
"layout(location = 0) out mediump vec4 fragColor;"
"void main() {\n"
" fragColor = vec4(gl_MaxDualSourceDrawBuffersEXT / 10);\n"
"}\n";
// In GLSL version 300 es, the only way to write a correct shader is to require the extension and
// then leave the locations unspecified. The caller will then bind the variables with the extension
// binding functions.
const char ESSL300_LocationAndUnspecifiedOutputShader[] =
"precision mediump float;\n"
"layout(location = 0) out mediump vec4 fragColor;"
"out mediump vec4 secondaryFragColor;"
"void main() {\n"
" fragColor = vec4(1.0);\n"
" secondaryFragColor = vec4(1.0);\n"
"}\n";
const char ESSL300_TwoUnspecifiedLocationOutputsShader[] =
"precision mediump float;\n"
"out mediump vec4 fragColor;"
"out mediump vec4 secondaryFragColor;"
"void main() {\n"
" fragColor = vec4(1.0);\n"
" secondaryFragColor = vec4(1.0);\n"
"}\n";
// Shader that is correct in GLSL ES 3.10 fails when used in version 300 es.
const char ESSL310_LocationIndexShader[] =
"precision mediump float;\n"
"layout(location = 0) out mediump vec4 fragColor;"
"layout(location = 0, index = 1) out mediump vec4 secondaryFragColor;"
"void main() {\n"
" fragColor = vec4(1);\n"
" secondaryFragColor = vec4(1);\n"
"}\n";
// Shader that specifies index layout qualifier but not location fails to compile. Currently fails
// to compile due to version 310 es not being supported.
const char ESSL310_LocationIndexFailureShader[] =
"precision mediump float;\n"
"layout(location = 0) out mediump vec4 fragColor;"
"layout(index = 1) out mediump vec4 secondaryFragColor;"
"void main() {\n"
" fragColor = vec4(1.0);\n"
" secondaryFragColor = vec4(1.0);\n"
"}\n";
class EXTBlendFuncExtendedTest
: public testing::TestWithParam<testing::tuple<ShShaderSpec, const char *, const char *>>
{
protected:
virtual void SetUp()
{
sh::InitBuiltInResources(&mResources);
// EXT_draw_buffers is used in some of the shaders for test purposes.
mResources.EXT_draw_buffers = 1;
mResources.NV_draw_buffers = 2;
mCompiler = nullptr;
}
virtual void TearDown() { DestroyCompiler(); }
void DestroyCompiler()
{
if (mCompiler)
{
sh::Destruct(mCompiler);
mCompiler = nullptr;
}
}
void InitializeCompiler()
{
DestroyCompiler();
mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, testing::get<0>(GetParam()),
SH_GLSL_COMPATIBILITY_OUTPUT, &mResources);
ASSERT_TRUE(mCompiler != nullptr) << "Compiler could not be constructed.";
}
testing::AssertionResult TestShaderCompile(const char *pragma)
{
return TestShaderCompile(testing::get<1>(GetParam()), // Version.
pragma,
testing::get<2>(GetParam()) // Shader.
);
}
testing::AssertionResult TestShaderCompile(const char *version,
const char *pragma,
const char *shader)
{
const char *shaderStrings[] = {version, pragma, shader};
bool success = sh::Compile(mCompiler, shaderStrings, 3, 0);
if (success)
{
return ::testing::AssertionSuccess() << "Compilation success";
}
return ::testing::AssertionFailure() << sh::GetInfoLog(mCompiler);
}
protected:
ShBuiltInResources mResources;
ShHandle mCompiler;
};
// Extension flag is required to compile properly. Expect failure when it is
// not present.
TEST_P(EXTBlendFuncExtendedTest, CompileFailsWithoutExtension)
{
mResources.EXT_blend_func_extended = 0;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(EXTBFEPragma));
}
// Extension directive is required to compile properly. Expect failure when
// it is not present.
TEST_P(EXTBlendFuncExtendedTest, CompileFailsWithExtensionWithoutPragma)
{
mResources.EXT_blend_func_extended = 1;
mResources.MaxDualSourceDrawBuffers = 1;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(""));
}
// With extension flag and extension directive, compiling succeeds.
// Also test that the extension directive state is reset correctly.
TEST_P(EXTBlendFuncExtendedTest, CompileSucceedsWithExtensionAndPragma)
{
mResources.EXT_blend_func_extended = 1;
mResources.MaxDualSourceDrawBuffers = 1;
InitializeCompiler();
EXPECT_TRUE(TestShaderCompile(EXTBFEPragma));
// Test reset functionality.
EXPECT_FALSE(TestShaderCompile(""));
EXPECT_TRUE(TestShaderCompile(EXTBFEPragma));
}
// The SL #version 100 shaders that are correct work similarly
// in both GL2 and GL3, with and without the version string.
INSTANTIATE_TEST_CASE_P(CorrectESSL100Shaders,
EXTBlendFuncExtendedTest,
Combine(Values(SH_GLES2_SPEC, SH_GLES3_SPEC),
Values("", ESSLVersion100),
Values(ESSL100_SimpleShader1,
ESSL100_MaxDualSourceAccessShader,
ESSL100_FragDataShader)));
INSTANTIATE_TEST_CASE_P(CorrectESSL300Shaders,
EXTBlendFuncExtendedTest,
Combine(Values(SH_GLES3_SPEC),
Values(ESSLVersion300),
Values(ESSL300_MaxDualSourceAccessShader,
ESSL300_LocationAndUnspecifiedOutputShader,
ESSL300_TwoUnspecifiedLocationOutputsShader)));
class EXTBlendFuncExtendedCompileFailureTest : public EXTBlendFuncExtendedTest
{
};
TEST_P(EXTBlendFuncExtendedCompileFailureTest, CompileFails)
{
// Expect compile failure due to shader error, with shader having correct pragma.
mResources.EXT_blend_func_extended = 1;
mResources.MaxDualSourceDrawBuffers = 1;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(EXTBFEPragma));
}
// Incorrect #version 100 shaders fail.
INSTANTIATE_TEST_CASE_P(IncorrectESSL100Shaders,
EXTBlendFuncExtendedCompileFailureTest,
Combine(Values(SH_GLES2_SPEC),
Values(ESSLVersion100),
Values(ESSL100_ColorAndDataWriteFailureShader1,
ESSL100_ColorAndDataWriteFailureShader2,
ESSL100_ColorAndDataWriteFailureShader3)));
// Correct #version 300 es shaders fail in GLES2 context, regardless of version string.
INSTANTIATE_TEST_CASE_P(CorrectESSL300Shaders,
EXTBlendFuncExtendedCompileFailureTest,
Combine(Values(SH_GLES2_SPEC),
Values("", ESSLVersion100, ESSLVersion300),
Values(ESSL300_LocationAndUnspecifiedOutputShader,
ESSL300_TwoUnspecifiedLocationOutputsShader)));
// Correct #version 100 shaders fail when used with #version 300 es.
INSTANTIATE_TEST_CASE_P(CorrectESSL100Shaders,
EXTBlendFuncExtendedCompileFailureTest,
Combine(Values(SH_GLES3_SPEC),
Values(ESSLVersion300),
Values(ESSL100_SimpleShader1, ESSL100_FragDataShader)));
// Incorrect #version 310 es always fails.
INSTANTIATE_TEST_CASE_P(IncorrectESSL310Shaders,
EXTBlendFuncExtendedCompileFailureTest,
Combine(Values(SH_GLES3_SPEC),
Values(ESSLVersion300, ESSLVersion310),
Values(ESSL310_LocationIndexFailureShader)));
// Correct #version 310 es fails in #version 300 es.
INSTANTIATE_TEST_CASE_P(
CorrectESSL310ShadersInESSL300,
EXTBlendFuncExtendedCompileFailureTest,
Values(make_tuple(SH_GLES3_SPEC, &ESSLVersion300[0], &ESSL310_LocationIndexShader[0])));
// Correct #version 310 es fails in #version 310 es, due to 3.1 not being supported.
INSTANTIATE_TEST_CASE_P(
CorrectESSL310Shaders,
EXTBlendFuncExtendedCompileFailureTest,
Values(make_tuple(SH_GLES3_SPEC, &ESSLVersion310[0], &ESSL310_LocationIndexShader[0])));
} // namespace