Hash :
45bcc784
Author :
Date :
2016-11-07T13:58:48
translator: Scope all classes with "sh". I was seeing an odd problem with our PoolAlloc conflicting with the glslang/Vulkan TIntermNode, so the fix was to move everything to a separate namespace. The bison grammars are also regenerated. No functional changes. BUG=angleproject:1576 Change-Id: I959c7afe4c092f0d458432c07b4dcee4d39513f3 Reviewed-on: https://chromium-review.googlesource.com/408267 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GLSLCompatibilityOutputTest.cpp
// Test compiler output for glsl compatibility mode
//
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
#include "tests/test_utils/compiler_test.h"
using namespace sh;
class GLSLCompatibilityOutputTest : public MatchOutputCodeTest
{
public:
GLSLCompatibilityOutputTest()
: MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT)
{
}
};
// Verify gl_Position is written when compiling in compatibility mode
TEST_F(GLSLCompatibilityOutputTest, GLPositionWrittenTest)
{
const std::string &shaderString =
"precision mediump float;\n"
"void main() {\n"
"}";
compile(shaderString);
EXPECT_TRUE(foundInCode("gl_Position"));
}