Hash :
45e5cf01
Author :
Date :
2022-06-03T14:29:23
Vulkan: Implement ASTC emulation. Implement ASTC emulation using the astc-encoder library. Add copy_image tests to deqp_gles31_test_expectations for desktop cards. Add emulatedAstc limitation. Don't expose emulated ASTC from WebGL contexts. Introduce ANGLE_HAS_ASTCENC define to check for build availability. Only build on angle_standalone configurations. DEPS: Add astc-encoder. image_util: Decode ASTC to RGBA. TracePerfTest: Skip car_chase and genshin_impact on NVIDIA. Bug: angleproject:7415 Change-Id: Ib2f3fd3f710164a2ecd5d5edf780227031bbfb84 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3697999 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
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//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// loadimage_astc.cpp: Decodes ASTC encoded textures.
#ifdef ANGLE_HAS_ASTCENC
# include <astcenc.h>
#endif
#include "image_util/loadimage.h"
namespace angle
{
void LoadASTCToRGBA8Inner(size_t width,
size_t height,
size_t depth,
uint32_t blockWidth,
uint32_t blockHeight,
const uint8_t *input,
size_t inputRowPitch,
size_t inputDepthPitch,
uint8_t *output,
size_t outputRowPitch,
size_t outputDepthPitch)
{
#ifdef ANGLE_HAS_ASTCENC
astcenc_config config;
constexpr unsigned int kBlockZ = 1;
const float kQuality = ASTCENC_PRE_MEDIUM;
constexpr astcenc_profile kProfile = ASTCENC_PRF_LDR;
astcenc_error status;
status = astcenc_config_init(kProfile, blockWidth, blockHeight, kBlockZ, kQuality,
ASTCENC_FLG_DECOMPRESS_ONLY, &config);
if (status != ASTCENC_SUCCESS)
{
WARN() << "astcenc config init failed: " << astcenc_get_error_string(status);
return;
}
constexpr unsigned int kThreadCount = 1;
astcenc_context *context;
status = astcenc_context_alloc(&config, kThreadCount, &context);
if (status != ASTCENC_SUCCESS)
{
WARN() << "Could not allocate astcenc context: " << astcenc_get_error_string(status);
return;
}
// Compute the number of ASTC blocks in each dimension
uint32_t blockCountX = (static_cast<uint32_t>(width) + config.block_x - 1) / config.block_x;
uint32_t blockCountY = (static_cast<uint32_t>(height) + config.block_y - 1) / config.block_y;
// Space needed for 16 bytes of output per compressed block
size_t blockSize = blockCountX * blockCountY * 16;
astcenc_image image;
image.dim_x = static_cast<uint32_t>(width);
image.dim_y = static_cast<uint32_t>(height);
image.dim_z = 1;
image.data_type = ASTCENC_TYPE_U8;
image.data = reinterpret_cast<void **>(&output);
constexpr astcenc_swizzle swizzle{ASTCENC_SWZ_R, ASTCENC_SWZ_G, ASTCENC_SWZ_B, ASTCENC_SWZ_A};
status = astcenc_decompress_image(context, input, blockSize, &image, &swizzle, 0);
if (status != ASTCENC_SUCCESS)
{
WARN() << "astcenc decompress failed: " << astcenc_get_error_string(status);
}
astcenc_context_free(context);
#else
ERR() << "Trying to decode ASTC without having ASTC support built.";
#endif
}
} // namespace angle