Hash :
b0db7cca
Author :
Date :
2020-10-23T17:37:41
Vulkan: Initial emulated prerotation support This is currently only supported for end2end tests (those which use ANGLETestBase, excluding those that use WithNoFixture) and Vulkan. Use WithEmulatedPreoration(*_VULKAN(), degree) where degree is either 90, 180 or 270. With emulated prerotation, the window dimensions are physically swapped if 90 and 270 degrees, while the width and height is still reported as requested by the test. In the Vulkan backend, the width and height are swapped after getting queried from the surface, and prerotation is assumed. Bug: angleproject:4901 Change-Id: I294436be4c7015d2a63463c4d61de7b67f38c95d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2495544 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVk.cpp:
// Implements the class methods for ShaderVk.
//
#include "libANGLE/renderer/vulkan/ShaderVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "platform/FeaturesVk.h"
namespace rx
{
ShaderVk::ShaderVk(const gl::ShaderState &state) : ShaderImpl(state) {}
ShaderVk::~ShaderVk() {}
std::shared_ptr<WaitableCompileEvent> ShaderVk::compile(const gl::Context *context,
gl::ShCompilerInstance *compilerInstance,
ShCompileOptions options)
{
ShCompileOptions compileOptions = 0;
ContextVk *contextVk = vk::GetImpl(context);
bool isWebGL = context->getExtensions().webglCompatibility;
if (isWebGL)
{
// Only webgl requires initialization of local variables, others don't.
// Extra initialization in spirv shader may affect performance.
compileOptions |= SH_INITIALIZE_UNINITIALIZED_LOCALS;
if (mState.getShaderType() != gl::ShaderType::Compute)
{
compileOptions |= SH_INIT_OUTPUT_VARIABLES;
}
}
if (contextVk->getFeatures().clampPointSize.enabled)
{
compileOptions |= SH_CLAMP_POINT_SIZE;
}
if (contextVk->getFeatures().basicGLLineRasterization.enabled)
{
compileOptions |= SH_ADD_BRESENHAM_LINE_RASTER_EMULATION;
}
if (contextVk->emulateSeamfulCubeMapSampling())
{
compileOptions |= SH_EMULATE_SEAMFUL_CUBE_MAP_SAMPLING;
}
if (contextVk->useOldRewriteStructSamplers())
{
compileOptions |= SH_USE_OLD_REWRITE_STRUCT_SAMPLERS;
}
if (!contextVk->getFeatures().enablePrecisionQualifiers.enabled)
{
compileOptions |= SH_IGNORE_PRECISION_QUALIFIERS;
}
// Let compiler detect and emit early fragment test execution mode. We will remove it if
// context state does not allow it
compileOptions |= SH_EARLY_FRAGMENT_TESTS_OPTIMIZATION;
if (contextVk->getFeatures().enablePreRotateSurfaces.enabled ||
contextVk->getFeatures().emulatedPrerotation90.enabled ||
contextVk->getFeatures().emulatedPrerotation180.enabled ||
contextVk->getFeatures().emulatedPrerotation270.enabled)
{
// Let compiler insert pre-rotation code.
compileOptions |= SH_ADD_PRE_ROTATION;
}
return compileImpl(context, compilerInstance, mState.getSource(), compileOptions | options);
}
std::string ShaderVk::getDebugInfo() const
{
return mState.getTranslatedSource();
}
} // namespace rx