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kc3-lang/angle/src/tests/gl_tests/gles1/ClientStateEnable.cpp

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  • Author : Tobin Ehlis
    Date : 2019-11-11 16:41:07
    Hash : 1a01b4b3
    Message : Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>

  • src/tests/gl_tests/gles1/ClientStateEnable.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ClientStateEnable.cpp: Tests basic usage of gl(Enable|Disable)ClientState.
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    #include <vector>
    
    using namespace angle;
    
    class ClientStateEnable : public ANGLETest
    {
      protected:
        ClientStateEnable()
        {
            setWindowWidth(32);
            setWindowHeight(32);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    
        std::vector<GLenum> mClientStates = {
            GL_VERTEX_ARRAY,         GL_NORMAL_ARRAY,        GL_COLOR_ARRAY,
            GL_POINT_SIZE_ARRAY_OES, GL_TEXTURE_COORD_ARRAY,
        };
    };
    
    // Checks that all client vertex array states are disabled to start with.
    TEST_P(ClientStateEnable, InitialState)
    {
        for (auto clientState : mClientStates)
        {
            EXPECT_GL_FALSE(glIsEnabled(clientState));
            EXPECT_GL_NO_ERROR();
        }
    }
    
    // Checks that glEnableClientState sets the state to be enabled,
    // and glDisableClientState sets the state to be disabled.
    TEST_P(ClientStateEnable, EnableState)
    {
        for (auto clientState : mClientStates)
        {
            EXPECT_GL_FALSE(glIsEnabled(clientState));
            glEnableClientState(clientState);
            EXPECT_GL_NO_ERROR();
            EXPECT_GL_TRUE(glIsEnabled(clientState));
            glDisableClientState(clientState);
            EXPECT_GL_NO_ERROR();
            EXPECT_GL_FALSE(glIsEnabled(clientState));
        }
    }
    
    // Negative test: Checks that invalid enums for client state generate the proper GL error.
    TEST_P(ClientStateEnable, Negative)
    {
        glEnableClientState(0);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    }
    
    // Checks that enable/disable states are different if we are in different client texture unit
    // states.
    TEST_P(ClientStateEnable, TextureUnit)
    {
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    
        // Spec minimum lets us assume 2 multitexturing units.
        glClientActiveTexture(GL_TEXTURE1);
        EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_COORD_ARRAY));
    
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
        EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_COORD_ARRAY));
    
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
        EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_COORD_ARRAY));
    
        glClientActiveTexture(GL_TEXTURE0);
        EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_COORD_ARRAY));
    
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
        EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_COORD_ARRAY));
    }
    
    ANGLE_INSTANTIATE_TEST_ES1(ClientStateEnable);