Edit

kc3-lang/angle/src/libGLESv2/precompiled.h

Branch :

  • Show log

    Commit

  • Author : shannon.woods%transgaming.com@gtempaccount.com
    Date : 2013-04-13 03:38:52
    Hash : a0a98ff4
    Message : Alter the precompiled header to import prototypes for the gl extension functions, for internal use. TRAC #22704 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2127 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/precompiled.h
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // precompiled.h: Precompiled header file for libGLESv2.
    
    #define GL_APICALL
    #include <GLES3/gl3.h>
    #include <GLES3/gl3ext.h>
    #include <GLES2/gl2.h>
    
    #define GL_GLEXT_PROTOTYPES
    #include <GLES2/gl2ext.h>
    
    #define EGLAPI
    #include <EGL/egl.h>
    
    #include <assert.h>
    #include <cstddef>
    #include <float.h>
    #include <stdint.h>
    #include <intrin.h>
    #include <math.h>
    #include <stdarg.h>
    #include <stdlib.h>
    #include <stdio.h>
    #include <string.h>
    
    #include <algorithm> // for std::min and std::max
    #include <limits>
    #include <map>
    #include <set>
    #include <sstream>
    #include <string>
    #include <unordered_map>
    #include <vector>
    
    #include <d3d9.h>
    #include <D3D11.h>
    #include <dxgi.h>
    #include <D3Dcompiler.h>
    
    #ifdef _MSC_VER
    #include <hash_map>
    #endif