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kc3-lang/angle/src/libANGLE/renderer/RenderbufferImpl.h

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  • Author : Brandon Schade
    Date : 2020-10-07 19:26:01
    Hash : 1e494cae
    Message : Vulkan: Add support for EXT_copy_image Add support for GL_EXT_copy_image which allows image data transfer between image objects. This is implemented by using the vkCmdCopyImage API call. Bug: angleproject:3593 Test: dEQP-GLES31.functional.copy_image.* Change-Id: I30a34a8711b5d2e5834064d7453e03d6ec0df478 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2393955 Commit-Queue: Brandon Schade <b.schade@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/libANGLE/renderer/RenderbufferImpl.h
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RenderbufferImpl.h: Defines the abstract class gl::RenderbufferImpl
    
    #ifndef LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_
    #define LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
    
    namespace gl
    {
    struct PixelPackState;
    class RenderbufferState;
    }  // namespace gl
    
    namespace egl
    {
    class Image;
    }  // namespace egl
    
    namespace rx
    {
    
    class RenderbufferImpl : public FramebufferAttachmentObjectImpl
    {
      public:
        RenderbufferImpl(const gl::RenderbufferState &state) : mState(state) {}
        ~RenderbufferImpl() override {}
        virtual void onDestroy(const gl::Context *context) {}
    
        virtual angle::Result setStorage(const gl::Context *context,
                                         GLenum internalformat,
                                         GLsizei width,
                                         GLsizei height)                        = 0;
        virtual angle::Result setStorageMultisample(const gl::Context *context,
                                                    GLsizei samples,
                                                    GLenum internalformat,
                                                    GLsizei width,
                                                    GLsizei height,
                                                    gl::MultisamplingMode mode) = 0;
        virtual angle::Result setStorageEGLImageTarget(const gl::Context *context,
                                                       egl::Image *image)       = 0;
    
        virtual angle::Result copyRenderbufferSubData(const gl::Context *context,
                                                      const gl::Renderbuffer *srcBuffer,
                                                      GLint srcLevel,
                                                      GLint srcX,
                                                      GLint srcY,
                                                      GLint srcZ,
                                                      GLint dstLevel,
                                                      GLint dstX,
                                                      GLint dstY,
                                                      GLint dstZ,
                                                      GLsizei srcWidth,
                                                      GLsizei srcHeight,
                                                      GLsizei srcDepth);
    
        virtual angle::Result copyTextureSubData(const gl::Context *context,
                                                 const gl::Texture *srcTexture,
                                                 GLint srcLevel,
                                                 GLint srcX,
                                                 GLint srcY,
                                                 GLint srcZ,
                                                 GLint dstLevel,
                                                 GLint dstX,
                                                 GLint dstY,
                                                 GLint dstZ,
                                                 GLsizei srcWidth,
                                                 GLsizei srcHeight,
                                                 GLsizei srcDepth);
    
        virtual GLenum getColorReadFormat(const gl::Context *context);
        virtual GLenum getColorReadType(const gl::Context *context);
    
        virtual angle::Result getRenderbufferImage(const gl::Context *context,
                                                   const gl::PixelPackState &packState,
                                                   gl::Buffer *packBuffer,
                                                   GLenum format,
                                                   GLenum type,
                                                   void *pixels);
    
        // Override if accurate native memory size information is available
        virtual GLint getMemorySize() const;
    
      protected:
        const gl::RenderbufferState &mState;
    };
    
    inline angle::Result RenderbufferImpl::copyRenderbufferSubData(const gl::Context *context,
                                                                   const gl::Renderbuffer *srcBuffer,
                                                                   GLint srcLevel,
                                                                   GLint srcX,
                                                                   GLint srcY,
                                                                   GLint srcZ,
                                                                   GLint dstLevel,
                                                                   GLint dstX,
                                                                   GLint dstY,
                                                                   GLint dstZ,
                                                                   GLsizei srcWidth,
                                                                   GLsizei srcHeight,
                                                                   GLsizei srcDepth)
    {
        UNREACHABLE();
        return angle::Result::Stop;
    }
    
    inline angle::Result RenderbufferImpl::copyTextureSubData(const gl::Context *context,
                                                              const gl::Texture *srcTexture,
                                                              GLint srcLevel,
                                                              GLint srcX,
                                                              GLint srcY,
                                                              GLint srcZ,
                                                              GLint dstLevel,
                                                              GLint dstX,
                                                              GLint dstY,
                                                              GLint dstZ,
                                                              GLsizei srcWidth,
                                                              GLsizei srcHeight,
                                                              GLsizei srcDepth)
    {
        UNREACHABLE();
        return angle::Result::Stop;
    }
    
    inline GLint RenderbufferImpl::getMemorySize() const
    {
        return 0;
    }
    
    inline GLenum RenderbufferImpl::getColorReadFormat(const gl::Context *context)
    {
        UNREACHABLE();
        return GL_NONE;
    }
    
    inline GLenum RenderbufferImpl::getColorReadType(const gl::Context *context)
    {
        UNREACHABLE();
        return GL_NONE;
    }
    
    inline angle::Result RenderbufferImpl::getRenderbufferImage(const gl::Context *context,
                                                                const gl::PixelPackState &packState,
                                                                gl::Buffer *packBuffer,
                                                                GLenum format,
                                                                GLenum type,
                                                                void *pixels)
    {
        UNREACHABLE();
        return angle::Result::Stop;
    }
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_