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kc3-lang/angle/src/libANGLE/renderer/VertexArrayImpl.h

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  • Author : Jamie Madill
    Date : 2019-01-15 19:06:47
    Hash : ab2bfa81
    Message : Enable Chromium clang style plugin for libANGLE. This fixes a few style warnings: * auto should not deduce to raw pointer type * inlined virtual methods are not allowed * non-trivial constructors and destructors should be explicit * inlined non-trivial constructors should not be in-class * missing override keywords Bug: angleproject:3069 Change-Id: I3b3e55683691da3ebf6da06a5d3c729c71b6ee53 Reviewed-on: https://chromium-review.googlesource.com/c/1407640 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/libANGLE/renderer/VertexArrayImpl.h
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // VertexAttribImpl.h: Defines the abstract rx::VertexAttribImpl class.
    
    #ifndef LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_
    #define LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_
    
    #include "common/angleutils.h"
    #include "libANGLE/Buffer.h"
    #include "libANGLE/VertexArray.h"
    
    // This is a helper X macro for iterating over all dirty attribs/bindings. Useful for dirty bits.
    static_assert(gl::MAX_VERTEX_ATTRIBS == 16, "Invalid max vertex attribs");
    static_assert(gl::MAX_VERTEX_ATTRIB_BINDINGS == 16, "Invalid max vertex bindings");
    #define ANGLE_VERTEX_INDEX_CASES(FUNC) \
        FUNC(0)                            \
        FUNC(1)                            \
        FUNC(2)                            \
        FUNC(3)                            \
        FUNC(4)                            \
        FUNC(5) FUNC(6) FUNC(7) FUNC(8) FUNC(9) FUNC(10) FUNC(11) FUNC(12) FUNC(13) FUNC(14) FUNC(15)
    
    namespace rx
    {
    class ContextImpl;
    
    class VertexArrayImpl : angle::NonCopyable
    {
      public:
        VertexArrayImpl(const gl::VertexArrayState &state) : mState(state) {}
    
        // It's up to the implementation to reset the attrib and binding dirty bits.
        // This is faster than the front-end having to clear all the bits after they have been scanned.
        virtual angle::Result syncState(const gl::Context *context,
                                        const gl::VertexArray::DirtyBits &dirtyBits,
                                        gl::VertexArray::DirtyAttribBitsArray *attribBits,
                                        gl::VertexArray::DirtyBindingBitsArray *bindingBits);
    
        virtual void destroy(const gl::Context *context) {}
        virtual ~VertexArrayImpl() {}
    
        const gl::VertexArrayState &getState() const { return mState; }
    
      protected:
        const gl::VertexArrayState &mState;
    };
    
    inline angle::Result VertexArrayImpl::syncState(const gl::Context *context,
                                                    const gl::VertexArray::DirtyBits &dirtyBits,
                                                    gl::VertexArray::DirtyAttribBitsArray *attribBits,
                                                    gl::VertexArray::DirtyBindingBitsArray *bindingBits)
    {
        return angle::Result::Continue;
    }
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_