Hash :
f0ea83a4
Author :
Date :
2019-06-26T10:17:26
Vulkan: Initial support for ES3.1 Bug: angleproject:3520 Bug: angleproject:3521 Change-Id: I49d67cae0bba3e147c7a83c10e09fe1ee5ff0824 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678400 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef ANGLE_TEST_CONFIGS_H_
#define ANGLE_TEST_CONFIGS_H_
// On Linux EGL/egl.h includes X.h which does defines for some very common
// names that are used by gtest (like None and Bool) and causes a lot of
// compilation errors. To work around this, even if this file doesn't use it,
// we include gtest before EGL so that it compiles fine in other files that
// want to use gtest.
#include <gtest/gtest.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "GLSLANG/ShaderLang.h"
#include "angle_test_instantiate.h"
#include "util/EGLPlatformParameters.h"
namespace angle
{
// The GLES driver type determines what shared object we use to load the GLES entry points.
// AngleEGL loads from ANGLE's version of libEGL, libGLESv2, and libGLESv1_CM.
// SystemEGL uses the system copies of libEGL, libGLESv2, and libGLESv1_CM.
// SystemWGL loads Windows GL with the GLES compatiblity extensions. See util/WGLWindow.h.
enum class GLESDriverType
{
AngleEGL,
SystemEGL,
SystemWGL,
};
struct PlatformParameters
{
PlatformParameters();
PlatformParameters(EGLint majorVersion,
EGLint minorVersion,
const EGLPlatformParameters &eglPlatformParameters);
PlatformParameters(EGLint majorVersion, EGLint minorVersion, GLESDriverType driver);
EGLint getRenderer() const;
void initDefaultParameters();
auto tie() const
{
return std::tie(driver, noFixture, eglParameters, majorVersion, minorVersion);
}
GLESDriverType driver;
bool noFixture;
EGLPlatformParameters eglParameters;
EGLint majorVersion;
EGLint minorVersion;
};
bool operator<(const PlatformParameters &a, const PlatformParameters &b);
bool operator==(const PlatformParameters &a, const PlatformParameters &b);
std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp);
// EGL platforms
namespace egl_platform
{
EGLPlatformParameters DEFAULT();
EGLPlatformParameters DEFAULT_NULL();
EGLPlatformParameters D3D9();
EGLPlatformParameters D3D9_NULL();
EGLPlatformParameters D3D9_REFERENCE();
EGLPlatformParameters D3D11();
EGLPlatformParameters D3D11_PRESENT_PATH_FAST();
EGLPlatformParameters D3D11_FL11_1();
EGLPlatformParameters D3D11_FL11_0();
EGLPlatformParameters D3D11_FL10_1();
EGLPlatformParameters D3D11_FL10_0();
EGLPlatformParameters D3D11_FL9_3();
EGLPlatformParameters D3D11_NULL();
EGLPlatformParameters D3D11_WARP();
EGLPlatformParameters D3D11_FL11_1_WARP();
EGLPlatformParameters D3D11_FL11_0_WARP();
EGLPlatformParameters D3D11_FL10_1_WARP();
EGLPlatformParameters D3D11_FL10_0_WARP();
EGLPlatformParameters D3D11_FL9_3_WARP();
EGLPlatformParameters D3D11_REFERENCE();
EGLPlatformParameters D3D11_FL11_1_REFERENCE();
EGLPlatformParameters D3D11_FL11_0_REFERENCE();
EGLPlatformParameters D3D11_FL10_1_REFERENCE();
EGLPlatformParameters D3D11_FL10_0_REFERENCE();
EGLPlatformParameters D3D11_FL9_3_REFERENCE();
EGLPlatformParameters OPENGL();
EGLPlatformParameters OPENGL(EGLint major, EGLint minor);
EGLPlatformParameters OPENGL_NULL();
EGLPlatformParameters OPENGLES();
EGLPlatformParameters OPENGLES(EGLint major, EGLint minor);
EGLPlatformParameters OPENGLES_NULL();
EGLPlatformParameters OPENGL_OR_GLES();
EGLPlatformParameters OPENGL_OR_GLES_NULL();
EGLPlatformParameters VULKAN();
EGLPlatformParameters VULKAN_NULL();
} // namespace egl_platform
// ANGLE tests platforms
PlatformParameters ES1_D3D9();
PlatformParameters ES2_D3D9();
PlatformParameters ES1_D3D11();
PlatformParameters ES2_D3D11();
PlatformParameters ES2_D3D11_PRESENT_PATH_FAST();
PlatformParameters ES2_D3D11_FL11_0();
PlatformParameters ES2_D3D11_FL10_1();
PlatformParameters ES2_D3D11_FL10_0();
PlatformParameters ES2_D3D11_FL9_3();
PlatformParameters ES2_D3D11_WARP();
PlatformParameters ES2_D3D11_FL11_0_WARP();
PlatformParameters ES2_D3D11_FL10_1_WARP();
PlatformParameters ES2_D3D11_FL10_0_WARP();
PlatformParameters ES2_D3D11_FL9_3_WARP();
PlatformParameters ES2_D3D11_REFERENCE();
PlatformParameters ES2_D3D11_FL11_0_REFERENCE();
PlatformParameters ES2_D3D11_FL10_1_REFERENCE();
PlatformParameters ES2_D3D11_FL10_0_REFERENCE();
PlatformParameters ES2_D3D11_FL9_3_REFERENCE();
PlatformParameters ES3_D3D11();
PlatformParameters ES3_D3D11_FL11_1();
PlatformParameters ES3_D3D11_FL11_0();
PlatformParameters ES3_D3D11_FL10_1();
PlatformParameters ES31_D3D11();
PlatformParameters ES31_D3D11_FL11_1();
PlatformParameters ES31_D3D11_FL11_0();
PlatformParameters ES3_D3D11_WARP();
PlatformParameters ES3_D3D11_FL11_1_WARP();
PlatformParameters ES3_D3D11_FL11_0_WARP();
PlatformParameters ES3_D3D11_FL10_1_WARP();
PlatformParameters ES1_OPENGL();
PlatformParameters ES2_OPENGL();
PlatformParameters ES2_OPENGL(EGLint major, EGLint minor);
PlatformParameters ES3_OPENGL();
PlatformParameters ES3_OPENGL(EGLint major, EGLint minor);
PlatformParameters ES31_OPENGL();
PlatformParameters ES31_OPENGL(EGLint major, EGLint minor);
PlatformParameters ES1_OPENGLES();
PlatformParameters ES2_OPENGLES();
PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor);
PlatformParameters ES3_OPENGLES();
PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor);
PlatformParameters ES31_OPENGLES();
PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor);
PlatformParameters ES1_NULL();
PlatformParameters ES2_NULL();
PlatformParameters ES3_NULL();
PlatformParameters ES31_NULL();
PlatformParameters ES1_VULKAN();
PlatformParameters ES1_VULKAN_NULL();
PlatformParameters ES2_VULKAN();
PlatformParameters ES2_VULKAN_NULL();
PlatformParameters ES3_VULKAN();
PlatformParameters ES3_VULKAN_NULL();
PlatformParameters ES31_VULKAN();
PlatformParameters ES31_VULKAN_NULL();
PlatformParameters ES2_WGL();
PlatformParameters ES3_WGL();
inline PlatformParameters WithNoVirtualContexts(const PlatformParameters ¶ms)
{
PlatformParameters withNoVirtualContexts = params;
withNoVirtualContexts.eglParameters.contextVirtualization = EGL_FALSE;
return withNoVirtualContexts;
}
inline PlatformParameters WithNoFixture(const PlatformParameters ¶ms)
{
PlatformParameters withNoFixture = params;
withNoFixture.noFixture = true;
return withNoFixture;
}
} // namespace angle
#endif // ANGLE_TEST_CONFIGS_H_