Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// StreamProducerImpl.h: Defines the abstract rx::StreamProducerImpl class.
#ifndef LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_
#define LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_
#include "common/angleutils.h"
#include "libANGLE/Stream.h"
namespace rx
{
class StreamProducerImpl : angle::NonCopyable
{
public:
explicit StreamProducerImpl() {}
virtual ~StreamProducerImpl() {}
// Validates the ability for the producer to accept an arbitrary pointer to a frame. All
// pointers should be validated through this function before being used to produce a frame.
virtual egl::Error validateD3DTexture(void *pointer,
const egl::AttributeMap &attributes) const = 0;
// Constructs a frame from an arbitrary external pointer that points to producer specific frame
// data. Replaces the internal frame with the new one.
virtual void postD3DTexture(void *pointer, const egl::AttributeMap &attributes) = 0;
// Returns an OpenGL texture interpretation of some frame attributes for the purpose of
// constructing an OpenGL texture from a frame. Depending on the producer and consumer, some
// frames may have multiple "planes" with different OpenGL texture representations.
virtual egl::Stream::GLTextureDescription getGLFrameDescription(int planeIndex) = 0;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_