Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageD3D.h: Defines the rx::ImageD3D class, an abstract base class for the
// renderer-specific classes which will define the interface to the underlying
// surfaces or resources.
#ifndef LIBANGLE_RENDERER_D3D_IMAGED3D_H_
#define LIBANGLE_RENDERER_D3D_IMAGED3D_H_
#include "common/debug.h"
#include "common/PackedEnums.h"
#include "libANGLE/Error.h"
namespace gl
{
class Context;
class Framebuffer;
class ImageIndex;
struct Box;
struct Extents;
struct Offset;
struct Rectangle;
struct PixelUnpackState;
} // namespace gl
namespace rx
{
class TextureStorage;
class RendererD3D;
class RenderTargetD3D;
class ImageD3D : angle::NonCopyable
{
public:
ImageD3D();
virtual ~ImageD3D() {}
GLsizei getWidth() const { return mWidth; }
GLsizei getHeight() const { return mHeight; }
GLsizei getDepth() const { return mDepth; }
GLenum getInternalFormat() const { return mInternalFormat; }
gl::TextureType getType() const { return mType; }
bool isRenderableFormat() const { return mRenderable; }
void markDirty() { mDirty = true; }
void markClean() { mDirty = false; }
virtual bool isDirty() const = 0;
virtual bool redefine(gl::TextureType type,
GLenum internalformat,
const gl::Extents &size,
bool forceRelease) = 0;
virtual angle::Result loadData(const gl::Context *context,
const gl::Box &area,
const gl::PixelUnpackState &unpack,
GLenum type,
const void *input,
bool applySkipImages) = 0;
virtual angle::Result loadCompressedData(const gl::Context *context,
const gl::Box &area,
const void *input) = 0;
virtual angle::Result setManagedSurface2D(const gl::Context *context,
TextureStorage *storage,
int level);
virtual angle::Result setManagedSurfaceCube(const gl::Context *context,
TextureStorage *storage,
int face,
int level);
virtual angle::Result setManagedSurface3D(const gl::Context *context,
TextureStorage *storage,
int level);
virtual angle::Result setManagedSurface2DArray(const gl::Context *context,
TextureStorage *storage,
int layer,
int level);
virtual angle::Result copyToStorage(const gl::Context *context,
TextureStorage *storage,
const gl::ImageIndex &index,
const gl::Box ®ion) = 0;
virtual angle::Result copyFromTexStorage(const gl::Context *context,
const gl::ImageIndex &imageIndex,
TextureStorage *source) = 0;
virtual angle::Result copyFromFramebuffer(const gl::Context *context,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::Framebuffer *source) = 0;
protected:
GLsizei mWidth;
GLsizei mHeight;
GLsizei mDepth;
GLenum mInternalFormat;
bool mRenderable;
gl::TextureType mType;
bool mDirty;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_IMAGED3D_H_