Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160
//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexDataManager.h: Defines the VertexDataManager, a class that
// runs the Buffer translation process.
#ifndef LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
#define LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
#include "common/angleutils.h"
#include "libANGLE/Constants.h"
#include "libANGLE/VertexAttribute.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/d3d/VertexBuffer.h"
namespace gl
{
class State;
struct VertexAttribute;
class VertexBinding;
struct VertexAttribCurrentValueData;
} // namespace gl
namespace rx
{
class BufferD3D;
class BufferFactoryD3D;
class StreamingVertexBufferInterface;
class VertexBuffer;
class VertexBufferBinding final
{
public:
VertexBufferBinding();
VertexBufferBinding(const VertexBufferBinding &other);
~VertexBufferBinding();
void set(VertexBuffer *vertexBuffer);
VertexBuffer *get() const;
VertexBufferBinding &operator=(const VertexBufferBinding &other);
private:
VertexBuffer *mBoundVertexBuffer;
};
struct TranslatedAttribute
{
TranslatedAttribute();
TranslatedAttribute(const TranslatedAttribute &other);
// Computes the correct offset from baseOffset, usesFirstVertexOffset, stride and startVertex.
// Can throw an error on integer overflow.
angle::Result computeOffset(const gl::Context *context,
GLint startVertex,
unsigned int *offsetOut) const;
bool active;
const gl::VertexAttribute *attribute;
const gl::VertexBinding *binding;
gl::VertexAttribType currentValueType;
unsigned int baseOffset;
bool usesFirstVertexOffset;
unsigned int stride; // 0 means not to advance the read pointer at all
VertexBufferBinding vertexBuffer;
BufferD3D *storage;
unsigned int serial;
unsigned int divisor;
};
enum class VertexStorageType
{
UNKNOWN,
STATIC, // Translate the vertex data once and re-use it.
DYNAMIC, // Translate the data every frame into a ring buffer.
DIRECT, // Bind a D3D buffer directly without any translation.
CURRENT_VALUE, // Use a single value for the attribute.
};
// Given a vertex attribute, return the type of storage it will use.
VertexStorageType ClassifyAttributeStorage(const gl::Context *context,
const gl::VertexAttribute &attrib,
const gl::VertexBinding &binding);
class VertexDataManager : angle::NonCopyable
{
public:
VertexDataManager(BufferFactoryD3D *factory);
virtual ~VertexDataManager();
angle::Result initialize(const gl::Context *context);
void deinitialize();
angle::Result prepareVertexData(const gl::Context *context,
GLint start,
GLsizei count,
std::vector<TranslatedAttribute> *translatedAttribs,
GLsizei instances);
static void StoreDirectAttrib(const gl::Context *context, TranslatedAttribute *directAttrib);
static angle::Result StoreStaticAttrib(const gl::Context *context,
TranslatedAttribute *translated);
angle::Result storeDynamicAttribs(const gl::Context *context,
std::vector<TranslatedAttribute> *translatedAttribs,
const gl::AttributesMask &dynamicAttribsMask,
GLint start,
size_t count,
GLsizei instances);
// Promote static usage of dynamic buffers.
static void PromoteDynamicAttribs(const gl::Context *context,
const std::vector<TranslatedAttribute> &translatedAttribs,
const gl::AttributesMask &dynamicAttribsMask,
size_t count);
angle::Result storeCurrentValue(const gl::Context *context,
const gl::VertexAttribCurrentValueData ¤tValue,
TranslatedAttribute *translated,
size_t attribIndex);
private:
struct CurrentValueState final : angle::NonCopyable
{
CurrentValueState(BufferFactoryD3D *factory);
CurrentValueState(CurrentValueState &&other);
~CurrentValueState();
std::unique_ptr<StreamingVertexBufferInterface> buffer;
gl::VertexAttribCurrentValueData data;
size_t offset;
};
angle::Result reserveSpaceForAttrib(const gl::Context *context,
const TranslatedAttribute &translatedAttrib,
GLint start,
size_t count,
GLsizei instances);
angle::Result storeDynamicAttrib(const gl::Context *context,
TranslatedAttribute *translated,
GLint start,
size_t count,
GLsizei instances);
BufferFactoryD3D *const mFactory;
StreamingVertexBufferInterface mStreamingBuffer;
std::vector<CurrentValueState> mCurrentValueCache;
gl::AttributesMask mDynamicAttribsMaskCache;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_