Hash :
c3dc5d48
Author :
Date :
2018-12-30T12:12:04
Merge gl::Context and gl::ContextState. This reduces the number of indrections when accessing the Extensions or Caps structures. It will provide a small speed-up to some methods. It also cleans up the code. Bug: angleproject:2966 Change-Id: Idddac70758c42c1c2b75c885d0cacc8a5c458685 Reviewed-on: https://chromium-review.googlesource.com/c/1392391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Markus Tavenrath <matavenrath@nvidia.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferNULL.cpp:
// Implements the class methods for FramebufferNULL.
//
#include "libANGLE/renderer/null/FramebufferNULL.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/null/BufferNULL.h"
#include "libANGLE/renderer/null/ContextNULL.h"
namespace rx
{
FramebufferNULL::FramebufferNULL(const gl::FramebufferState &state) : FramebufferImpl(state) {}
FramebufferNULL::~FramebufferNULL() {}
angle::Result FramebufferNULL::discard(const gl::Context *context,
size_t count,
const GLenum *attachments)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::invalidate(const gl::Context *context,
size_t count,
const GLenum *attachments)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::invalidateSub(const gl::Context *context,
size_t count,
const GLenum *attachments,
const gl::Rectangle &area)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::clear(const gl::Context *context, GLbitfield mask)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::clearBufferfv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::clearBufferuiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::clearBufferiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::clearBufferfi(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil)
{
return angle::Result::Continue;
}
GLenum FramebufferNULL::getImplementationColorReadFormat(const gl::Context *context) const
{
const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
if (readAttachment == nullptr)
{
return GL_NONE;
}
const gl::Format &format = readAttachment->getFormat();
ASSERT(format.info != nullptr);
return format.info->getReadPixelsFormat();
}
GLenum FramebufferNULL::getImplementationColorReadType(const gl::Context *context) const
{
const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
if (readAttachment == nullptr)
{
return GL_NONE;
}
const gl::Format &format = readAttachment->getFormat();
ASSERT(format.info != nullptr);
return format.info->getReadPixelsType(context->getClientVersion());
}
angle::Result FramebufferNULL::readPixels(const gl::Context *context,
const gl::Rectangle &origArea,
GLenum format,
GLenum type,
void *ptrOrOffset)
{
const gl::PixelPackState &packState = context->getState().getPackState();
gl::Buffer *packBuffer = context->getState().getTargetBuffer(gl::BufferBinding::PixelPack);
// Get the pointer to write to from the argument or the pack buffer
GLubyte *pixels = nullptr;
if (packBuffer != nullptr)
{
BufferNULL *packBufferGL = GetImplAs<BufferNULL>(packBuffer);
pixels = reinterpret_cast<GLubyte *>(packBufferGL->getDataPtr());
pixels += reinterpret_cast<intptr_t>(ptrOrOffset);
}
else
{
pixels = reinterpret_cast<GLubyte *>(ptrOrOffset);
}
// Clip read area to framebuffer.
const gl::Extents fbSize = getState().getReadAttachment()->getSize();
const gl::Rectangle fbRect(0, 0, fbSize.width, fbSize.height);
gl::Rectangle area;
if (!ClipRectangle(origArea, fbRect, &area))
{
// nothing to read
return angle::Result::Continue;
}
// Compute size of unclipped rows and initial skip
const gl::InternalFormat &glFormat = gl::GetInternalFormatInfo(format, type);
ContextNULL *contextNull = GetImplAs<ContextNULL>(context);
GLuint rowBytes = 0;
ANGLE_CHECK_GL_MATH(contextNull,
glFormat.computeRowPitch(type, origArea.width, packState.alignment,
packState.rowLength, &rowBytes));
GLuint skipBytes = 0;
ANGLE_CHECK_GL_MATH(contextNull,
glFormat.computeSkipBytes(type, rowBytes, 0, packState, false, &skipBytes));
pixels += skipBytes;
// Skip OOB region up to first in bounds pixel
int leftClip = area.x - origArea.x;
int topClip = area.y - origArea.y;
pixels += leftClip * glFormat.pixelBytes + topClip * rowBytes;
// Write the in-bounds readpixels data with non-zero values
for (GLint y = area.y; y < area.y + area.height; ++y)
{
memset(pixels, 42, glFormat.pixelBytes * area.width);
pixels += rowBytes;
}
return angle::Result::Continue;
}
angle::Result FramebufferNULL::blit(const gl::Context *context,
const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
GLbitfield mask,
GLenum filter)
{
return angle::Result::Continue;
}
bool FramebufferNULL::checkStatus(const gl::Context *context) const
{
return true;
}
angle::Result FramebufferNULL::syncState(const gl::Context *context,
const gl::Framebuffer::DirtyBits &dirtyBits)
{
return angle::Result::Continue;
}
angle::Result FramebufferNULL::getSamplePosition(const gl::Context *context,
size_t index,
GLfloat *xy) const
{
return angle::Result::Continue;
}
} // namespace rx