Hash :
aa292a59
Author :
Date :
2019-10-10T08:22:04
Generate GLES 3.2 entry points This is a combination of: - Changing the "scripts/generate_entry_points.py" script to tell it to also auto-generate GLES 3.2. Also changing "scripts/gen_proc_table.py". - Generating new and modified files needed to add GLES 3.2 to the ANGLE front-end. This is done by running the following command: "python scripts/run_code_generation.py". - Creating the following files: - src/libANGLE/validationES32.h - src/libANGLE/validationES32.cpp - src/libANGLE/capture_gles_3_2_params.cpp - Hand-editing the following files: - src/libGLESv1_CM/libGLESv1_CM.cpp - include/GLES2/gl2ext_angle.h - src/libGLESv2.gni - src/libANGLE/Context.h - src/libANGLE/Context.cpp - src/libANGLE/Context_gl.cpp - src/libANGLE/ErrorStrings.h - src/libANGLE/State.h - src/libANGLE/validationES1.cpp - src/libANGLE/validationGL3.cpp - src/libANGLE/validationGL31.cpp - src/libANGLE/validationGL32.cpp - src/libANGLE/validationGL33.cpp - src/libANGLE/validationGL4.cpp - src/libANGLE/validationGL43.cpp - src/libANGLE/validationGL45.cpp Bug: angleproject:3649 Change-Id: I5b67f72e3e3b55e74039ec3e28aa8d399ec08cf2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1850231 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES32_autogen.h:
// Validation functions for the OpenGL ES 3.2 entry points.
#ifndef LIBANGLE_VALIDATION_ES32_AUTOGEN_H_
#define LIBANGLE_VALIDATION_ES32_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateBlendBarrier(Context *context);
bool ValidateBlendEquationSeparatei(Context *context, GLuint buf, GLenum modeRGB, GLenum modeAlpha);
bool ValidateBlendEquationi(Context *context, GLuint buf, GLenum mode);
bool ValidateBlendFuncSeparatei(Context *context,
GLuint buf,
GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha);
bool ValidateBlendFunci(Context *context, GLuint buf, GLenum src, GLenum dst);
bool ValidateColorMaski(Context *context,
GLuint index,
GLboolean r,
GLboolean g,
GLboolean b,
GLboolean a);
bool ValidateCopyImageSubData(Context *context,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
bool ValidateDebugMessageCallback(Context *context, GLDEBUGPROC callback, const void *userParam);
bool ValidateDebugMessageControl(Context *context,
GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint *ids,
GLboolean enabled);
bool ValidateDebugMessageInsert(Context *context,
GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *buf);
bool ValidateDisablei(Context *context, GLenum target, GLuint index);
bool ValidateDrawElementsBaseVertex(Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLint basevertex);
bool ValidateDrawElementsInstancedBaseVertex(Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount,
GLint basevertex);
bool ValidateDrawRangeElementsBaseVertex(Context *context,
GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void *indices,
GLint basevertex);
bool ValidateEnablei(Context *context, GLenum target, GLuint index);
bool ValidateFramebufferTexture(Context *context,
GLenum target,
GLenum attachment,
TextureID texturePacked,
GLint level);
bool ValidateGetDebugMessageLog(Context *context,
GLuint count,
GLsizei bufSize,
GLenum *sources,
GLenum *types,
GLuint *ids,
GLenum *severities,
GLsizei *lengths,
GLchar *messageLog);
bool ValidateGetGraphicsResetStatus(Context *context);
bool ValidateGetObjectLabel(Context *context,
GLenum identifier,
GLuint name,
GLsizei bufSize,
GLsizei *length,
GLchar *label);
bool ValidateGetObjectPtrLabel(Context *context,
const void *ptr,
GLsizei bufSize,
GLsizei *length,
GLchar *label);
bool ValidateGetPointerv(Context *context, GLenum pname, void **params);
bool ValidateGetSamplerParameterIiv(Context *context,
SamplerID samplerPacked,
GLenum pname,
GLint *params);
bool ValidateGetSamplerParameterIuiv(Context *context,
SamplerID samplerPacked,
GLenum pname,
GLuint *params);
bool ValidateGetTexParameterIiv(Context *context,
TextureType targetPacked,
GLenum pname,
GLint *params);
bool ValidateGetTexParameterIuiv(Context *context,
TextureType targetPacked,
GLenum pname,
GLuint *params);
bool ValidateGetnUniformfv(Context *context,
ShaderProgramID programPacked,
GLint location,
GLsizei bufSize,
GLfloat *params);
bool ValidateGetnUniformiv(Context *context,
ShaderProgramID programPacked,
GLint location,
GLsizei bufSize,
GLint *params);
bool ValidateGetnUniformuiv(Context *context,
ShaderProgramID programPacked,
GLint location,
GLsizei bufSize,
GLuint *params);
bool ValidateIsEnabledi(Context *context, GLenum target, GLuint index);
bool ValidateMinSampleShading(Context *context, GLfloat value);
bool ValidateObjectLabel(Context *context,
GLenum identifier,
GLuint name,
GLsizei length,
const GLchar *label);
bool ValidateObjectPtrLabel(Context *context, const void *ptr, GLsizei length, const GLchar *label);
bool ValidatePatchParameteri(Context *context, GLenum pname, GLint value);
bool ValidatePopDebugGroup(Context *context);
bool ValidatePrimitiveBoundingBox(Context *context,
GLfloat minX,
GLfloat minY,
GLfloat minZ,
GLfloat minW,
GLfloat maxX,
GLfloat maxY,
GLfloat maxZ,
GLfloat maxW);
bool ValidatePushDebugGroup(Context *context,
GLenum source,
GLuint id,
GLsizei length,
const GLchar *message);
bool ValidateReadnPixels(Context *context,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
void *data);
bool ValidateSamplerParameterIiv(Context *context,
SamplerID samplerPacked,
GLenum pname,
const GLint *param);
bool ValidateSamplerParameterIuiv(Context *context,
SamplerID samplerPacked,
GLenum pname,
const GLuint *param);
bool ValidateTexBuffer(Context *context,
GLenum target,
GLenum internalformat,
BufferID bufferPacked);
bool ValidateTexBufferRange(Context *context,
GLenum target,
GLenum internalformat,
BufferID bufferPacked,
GLintptr offset,
GLsizeiptr size);
bool ValidateTexParameterIiv(Context *context,
TextureType targetPacked,
GLenum pname,
const GLint *params);
bool ValidateTexParameterIuiv(Context *context,
TextureType targetPacked,
GLenum pname,
const GLuint *params);
bool ValidateTexStorage3DMultisample(Context *context,
TextureType targetPacked,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedsamplelocations);
} // namespace gl
#endif // LIBANGLE_VALIDATION_ES32_AUTOGEN_H_