Hash :
7558e836
Author :
Date :
2019-06-18T13:02:03
Windows Desktop GL Implementation Bug: angleproject:3620 Change-Id: I4ef4ab3ee145e5ce9b1ebf0c2d61d0777db72c43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL11.cpp: Validation functions for OpenGL 1.1 entry point parameters
#include "libANGLE/validationGL11_autogen.h"
namespace gl
{
bool ValidateAreTexturesResident(Context *context,
GLsizei n,
const GLuint *textures,
GLboolean *residences)
{
return true;
}
bool ValidateArrayElement(Context *context, GLint i)
{
return true;
}
bool ValidateCopyTexImage1D(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLint border)
{
return true;
}
bool ValidateCopyTexSubImage1D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint x,
GLint y,
GLsizei width)
{
return true;
}
bool ValidateEdgeFlagPointer(Context *context, GLsizei stride, const void *pointer)
{
return true;
}
bool ValidateIndexPointer(Context *context, GLenum type, GLsizei stride, const void *pointer)
{
return true;
}
bool ValidateIndexub(Context *context, GLubyte c)
{
return true;
}
bool ValidateIndexubv(Context *context, const GLubyte *c)
{
return true;
}
bool ValidateInterleavedArrays(Context *context, GLenum format, GLsizei stride, const void *pointer)
{
return true;
}
bool ValidatePopClientAttrib(Context *context)
{
return true;
}
bool ValidatePrioritizeTextures(Context *context,
GLsizei n,
const GLuint *textures,
const GLfloat *priorities)
{
return true;
}
bool ValidatePushClientAttrib(Context *context, GLbitfield mask)
{
return true;
}
bool ValidateTexSubImage1D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLenum type,
const void *pixels)
{
return true;
}
} // namespace gl