Hash :
e9603921
Author :
Date :
2019-10-31T14:33:26
Capture/Replay: Correct a few GLenum replay issues. This change refactors the GLenum utils into a non-autogenerated and an autogenerated portion. That makes it easier to modify the non-auto- generated bits to properly output GLenums even when the gl.xml data isn't totally correct. For instance, the "GetPName" group was missing a bunch of queries. Instead of trying to fix the GL we can simply fall back to querying the "Default" group when we return invalid enum. Also corrects a missing "0x" on hex output. Also allows the capture/replay sample to specify the correct binary data directory when testing a replay. Bug: angleproject:3611 Change-Id: I8e4c690b2850bb157a8cde8b057b20603e4b177d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1891008 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_4_6_autogen.cpp:
// Defines the GL 4.6 entry points.
#include "libGL/entry_points_gl_4_6_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/gl_enum_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationES32.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL46_autogen.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY MultiDrawArraysIndirectCount(GLenum mode,
const void *indirect,
GLintptr drawcount,
GLsizei maxdrawcount,
GLsizei stride)
{
Context *context = GetValidGlobalContext();
EVENT("glMultiDrawArraysIndirectCount",
"context = %d, GLenum mode = %s, const void *indirect = 0x%016" PRIxPTR
", GLintptr drawcount = %llu, GLsizei maxdrawcount = %d, GLsizei stride = %d",
CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)indirect,
static_cast<unsigned long long>(drawcount), maxdrawcount, stride);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateMultiDrawArraysIndirectCount(context, mode, indirect, drawcount,
maxdrawcount, stride));
if (isCallValid)
{
context->multiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);
}
ANGLE_CAPTURE(MultiDrawArraysIndirectCount, isCallValid, context, mode, indirect, drawcount,
maxdrawcount, stride);
}
}
void GL_APIENTRY MultiDrawElementsIndirectCount(GLenum mode,
GLenum type,
const void *indirect,
GLintptr drawcount,
GLsizei maxdrawcount,
GLsizei stride)
{
Context *context = GetValidGlobalContext();
EVENT("glMultiDrawElementsIndirectCount",
"context = %d, GLenum mode = %s, GLenum type = %s, const void *indirect = 0x%016" PRIxPTR
", GLintptr drawcount = %llu, GLsizei maxdrawcount = %d, GLsizei stride = %d",
CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode),
GLenumToString(GLenumGroup::DefaultGroup, type), (uintptr_t)indirect,
static_cast<unsigned long long>(drawcount), maxdrawcount, stride);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateMultiDrawElementsIndirectCount(
context, mode, type, indirect, drawcount, maxdrawcount, stride));
if (isCallValid)
{
context->multiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount,
stride);
}
ANGLE_CAPTURE(MultiDrawElementsIndirectCount, isCallValid, context, mode, type, indirect,
drawcount, maxdrawcount, stride);
}
}
void GL_APIENTRY PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
{
Context *context = GetValidGlobalContext();
EVENT("glPolygonOffsetClamp",
"context = %d, GLfloat factor = %f, GLfloat units = %f, GLfloat clamp = %f", CID(context),
factor, units, clamp);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidatePolygonOffsetClamp(context, factor, units, clamp));
if (isCallValid)
{
context->polygonOffsetClamp(factor, units, clamp);
}
ANGLE_CAPTURE(PolygonOffsetClamp, isCallValid, context, factor, units, clamp);
}
}
void GL_APIENTRY SpecializeShader(GLuint shader,
const GLchar *pEntryPoint,
GLuint numSpecializationConstants,
const GLuint *pConstantIndex,
const GLuint *pConstantValue)
{
Context *context = GetValidGlobalContext();
EVENT("glSpecializeShader",
"context = %d, GLuint shader = %u, const GLchar *pEntryPoint = 0x%016" PRIxPTR
", GLuint numSpecializationConstants = %u, const GLuint *pConstantIndex = 0x%016" PRIxPTR
", const GLuint *pConstantValue = 0x%016" PRIxPTR "",
CID(context), shader, (uintptr_t)pEntryPoint, numSpecializationConstants,
(uintptr_t)pConstantIndex, (uintptr_t)pConstantValue);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateSpecializeShader(context, shader, pEntryPoint, numSpecializationConstants,
pConstantIndex, pConstantValue));
if (isCallValid)
{
context->specializeShader(shader, pEntryPoint, numSpecializationConstants,
pConstantIndex, pConstantValue);
}
ANGLE_CAPTURE(SpecializeShader, isCallValid, context, shader, pEntryPoint,
numSpecializationConstants, pConstantIndex, pConstantValue);
}
}
} // namespace gl