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kc3-lang/angle/include/GLES2/gl2.h

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  • Author : shannon.woods%transgaming.com@gtempaccount.com
    Date : 2013-04-13 03:29:02
    Hash : 5f339332
    Message : Updated gl2.h and gl2ext.h. TRAC #22694 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2068 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • include/GLES2/gl2.h
  • #ifndef __gl2_h_
    #define __gl2_h_
    
    /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
    
    #include <GLES2/gl2platform.h>
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    /*
     * This document is licensed under the SGI Free Software B License Version
     * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
     */
    
    /*-------------------------------------------------------------------------
     * Data type definitions
     *-----------------------------------------------------------------------*/
    
    typedef void             GLvoid;
    typedef char             GLchar;
    typedef unsigned int     GLenum;
    typedef unsigned char    GLboolean;
    typedef unsigned int     GLbitfield;
    typedef khronos_int8_t   GLbyte;
    typedef short            GLshort;
    typedef int              GLint;
    typedef int              GLsizei;
    typedef khronos_uint8_t  GLubyte;
    typedef unsigned short   GLushort;
    typedef unsigned int     GLuint;
    typedef khronos_float_t  GLfloat;
    typedef khronos_float_t  GLclampf;
    typedef khronos_int32_t  GLfixed;
    
    /* GL types for handling large vertex buffer objects */
    typedef khronos_intptr_t GLintptr;
    typedef khronos_ssize_t  GLsizeiptr;
    
    /* OpenGL ES core versions */
    #define GL_ES_VERSION_2_0                 1
    
    /* ClearBufferMask */
    #define GL_DEPTH_BUFFER_BIT               0x00000100
    #define GL_STENCIL_BUFFER_BIT             0x00000400
    #define GL_COLOR_BUFFER_BIT               0x00004000
    
    /* Boolean */
    #define GL_FALSE                          0
    #define GL_TRUE                           1
    
    /* BeginMode */
    #define GL_POINTS                         0x0000
    #define GL_LINES                          0x0001
    #define GL_LINE_LOOP                      0x0002
    #define GL_LINE_STRIP                     0x0003
    #define GL_TRIANGLES                      0x0004
    #define GL_TRIANGLE_STRIP                 0x0005
    #define GL_TRIANGLE_FAN                   0x0006
    
    /* AlphaFunction (not supported in ES20) */
    /*      GL_NEVER */
    /*      GL_LESS */
    /*      GL_EQUAL */
    /*      GL_LEQUAL */
    /*      GL_GREATER */
    /*      GL_NOTEQUAL */
    /*      GL_GEQUAL */
    /*      GL_ALWAYS */
    
    /* BlendingFactorDest */
    #define GL_ZERO                           0
    #define GL_ONE                            1
    #define GL_SRC_COLOR                      0x0300
    #define GL_ONE_MINUS_SRC_COLOR            0x0301
    #define GL_SRC_ALPHA                      0x0302
    #define GL_ONE_MINUS_SRC_ALPHA            0x0303
    #define GL_DST_ALPHA                      0x0304
    #define GL_ONE_MINUS_DST_ALPHA            0x0305
    
    /* BlendingFactorSrc */
    /*      GL_ZERO */
    /*      GL_ONE */
    #define GL_DST_COLOR                      0x0306
    #define GL_ONE_MINUS_DST_COLOR            0x0307
    #define GL_SRC_ALPHA_SATURATE             0x0308
    /*      GL_SRC_ALPHA */
    /*      GL_ONE_MINUS_SRC_ALPHA */
    /*      GL_DST_ALPHA */
    /*      GL_ONE_MINUS_DST_ALPHA */
    
    /* BlendEquationSeparate */
    #define GL_FUNC_ADD                       0x8006
    #define GL_BLEND_EQUATION                 0x8009
    #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
    #define GL_BLEND_EQUATION_ALPHA           0x883D
    
    /* BlendSubtract */
    #define GL_FUNC_SUBTRACT                  0x800A
    #define GL_FUNC_REVERSE_SUBTRACT          0x800B
    
    /* Separate Blend Functions */
    #define GL_BLEND_DST_RGB                  0x80C8
    #define GL_BLEND_SRC_RGB                  0x80C9
    #define GL_BLEND_DST_ALPHA                0x80CA
    #define GL_BLEND_SRC_ALPHA                0x80CB
    #define GL_CONSTANT_COLOR                 0x8001
    #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
    #define GL_CONSTANT_ALPHA                 0x8003
    #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
    #define GL_BLEND_COLOR                    0x8005
    
    /* Buffer Objects */
    #define GL_ARRAY_BUFFER                   0x8892
    #define GL_ELEMENT_ARRAY_BUFFER           0x8893
    #define GL_ARRAY_BUFFER_BINDING           0x8894
    #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
    
    #define GL_STREAM_DRAW                    0x88E0
    #define GL_STATIC_DRAW                    0x88E4
    #define GL_DYNAMIC_DRAW                   0x88E8
    
    #define GL_BUFFER_SIZE                    0x8764
    #define GL_BUFFER_USAGE                   0x8765
    
    #define GL_CURRENT_VERTEX_ATTRIB          0x8626
    
    /* CullFaceMode */
    #define GL_FRONT                          0x0404
    #define GL_BACK                           0x0405
    #define GL_FRONT_AND_BACK                 0x0408
    
    /* DepthFunction */
    /*      GL_NEVER */
    /*      GL_LESS */
    /*      GL_EQUAL */
    /*      GL_LEQUAL */
    /*      GL_GREATER */
    /*      GL_NOTEQUAL */
    /*      GL_GEQUAL */
    /*      GL_ALWAYS */
    
    /* EnableCap */
    #define GL_TEXTURE_2D                     0x0DE1
    #define GL_CULL_FACE                      0x0B44
    #define GL_BLEND                          0x0BE2
    #define GL_DITHER                         0x0BD0
    #define GL_STENCIL_TEST                   0x0B90
    #define GL_DEPTH_TEST                     0x0B71
    #define GL_SCISSOR_TEST                   0x0C11
    #define GL_POLYGON_OFFSET_FILL            0x8037
    #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    #define GL_SAMPLE_COVERAGE                0x80A0
    
    /* ErrorCode */
    #define GL_NO_ERROR                       0
    #define GL_INVALID_ENUM                   0x0500
    #define GL_INVALID_VALUE                  0x0501
    #define GL_INVALID_OPERATION              0x0502
    #define GL_OUT_OF_MEMORY                  0x0505
    
    /* FrontFaceDirection */
    #define GL_CW                             0x0900
    #define GL_CCW                            0x0901
    
    /* GetPName */
    #define GL_LINE_WIDTH                     0x0B21
    #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
    #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    #define GL_CULL_FACE_MODE                 0x0B45
    #define GL_FRONT_FACE                     0x0B46
    #define GL_DEPTH_RANGE                    0x0B70
    #define GL_DEPTH_WRITEMASK                0x0B72
    #define GL_DEPTH_CLEAR_VALUE              0x0B73
    #define GL_DEPTH_FUNC                     0x0B74
    #define GL_STENCIL_CLEAR_VALUE            0x0B91
    #define GL_STENCIL_FUNC                   0x0B92
    #define GL_STENCIL_FAIL                   0x0B94
    #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    #define GL_STENCIL_REF                    0x0B97
    #define GL_STENCIL_VALUE_MASK             0x0B93
    #define GL_STENCIL_WRITEMASK              0x0B98
    #define GL_STENCIL_BACK_FUNC              0x8800
    #define GL_STENCIL_BACK_FAIL              0x8801
    #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
    #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
    #define GL_STENCIL_BACK_REF               0x8CA3
    #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
    #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
    #define GL_VIEWPORT                       0x0BA2
    #define GL_SCISSOR_BOX                    0x0C10
    /*      GL_SCISSOR_TEST */
    #define GL_COLOR_CLEAR_VALUE              0x0C22
    #define GL_COLOR_WRITEMASK                0x0C23
    #define GL_UNPACK_ALIGNMENT               0x0CF5
    #define GL_PACK_ALIGNMENT                 0x0D05
    #define GL_MAX_TEXTURE_SIZE               0x0D33
    #define GL_MAX_VIEWPORT_DIMS              0x0D3A
    #define GL_SUBPIXEL_BITS                  0x0D50
    #define GL_RED_BITS                       0x0D52
    #define GL_GREEN_BITS                     0x0D53
    #define GL_BLUE_BITS                      0x0D54
    #define GL_ALPHA_BITS                     0x0D55
    #define GL_DEPTH_BITS                     0x0D56
    #define GL_STENCIL_BITS                   0x0D57
    #define GL_POLYGON_OFFSET_UNITS           0x2A00
    /*      GL_POLYGON_OFFSET_FILL */
    #define GL_POLYGON_OFFSET_FACTOR          0x8038
    #define GL_TEXTURE_BINDING_2D             0x8069
    #define GL_SAMPLE_BUFFERS                 0x80A8
    #define GL_SAMPLES                        0x80A9
    #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
    #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
    
    /* GetTextureParameter */
    /*      GL_TEXTURE_MAG_FILTER */
    /*      GL_TEXTURE_MIN_FILTER */
    /*      GL_TEXTURE_WRAP_S */
    /*      GL_TEXTURE_WRAP_T */
    
    #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    
    /* HintMode */
    #define GL_DONT_CARE                      0x1100
    #define GL_FASTEST                        0x1101
    #define GL_NICEST                         0x1102
    
    /* HintTarget */
    #define GL_GENERATE_MIPMAP_HINT            0x8192
    
    /* DataType */
    #define GL_BYTE                           0x1400
    #define GL_UNSIGNED_BYTE                  0x1401
    #define GL_SHORT                          0x1402
    #define GL_UNSIGNED_SHORT                 0x1403
    #define GL_INT                            0x1404
    #define GL_UNSIGNED_INT                   0x1405
    #define GL_FLOAT                          0x1406
    #define GL_FIXED                          0x140C
    
    /* PixelFormat */
    #define GL_DEPTH_COMPONENT                0x1902
    #define GL_ALPHA                          0x1906
    #define GL_RGB                            0x1907
    #define GL_RGBA                           0x1908
    #define GL_LUMINANCE                      0x1909
    #define GL_LUMINANCE_ALPHA                0x190A
    
    /* PixelType */
    /*      GL_UNSIGNED_BYTE */
    #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    #define GL_UNSIGNED_SHORT_5_6_5           0x8363
    
    /* Shaders */
    #define GL_FRAGMENT_SHADER                  0x8B30
    #define GL_VERTEX_SHADER                    0x8B31
    #define GL_MAX_VERTEX_ATTRIBS               0x8869
    #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
    #define GL_MAX_VARYING_VECTORS              0x8DFC
    #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
    #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
    #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
    #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
    #define GL_SHADER_TYPE                      0x8B4F
    #define GL_DELETE_STATUS                    0x8B80
    #define GL_LINK_STATUS                      0x8B82
    #define GL_VALIDATE_STATUS                  0x8B83
    #define GL_ATTACHED_SHADERS                 0x8B85
    #define GL_ACTIVE_UNIFORMS                  0x8B86
    #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
    #define GL_ACTIVE_ATTRIBUTES                0x8B89
    #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
    #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
    #define GL_CURRENT_PROGRAM                  0x8B8D
    
    /* StencilFunction */
    #define GL_NEVER                          0x0200
    #define GL_LESS                           0x0201
    #define GL_EQUAL                          0x0202
    #define GL_LEQUAL                         0x0203
    #define GL_GREATER                        0x0204
    #define GL_NOTEQUAL                       0x0205
    #define GL_GEQUAL                         0x0206
    #define GL_ALWAYS                         0x0207
    
    /* StencilOp */
    /*      GL_ZERO */
    #define GL_KEEP                           0x1E00
    #define GL_REPLACE                        0x1E01
    #define GL_INCR                           0x1E02
    #define GL_DECR                           0x1E03
    #define GL_INVERT                         0x150A
    #define GL_INCR_WRAP                      0x8507
    #define GL_DECR_WRAP                      0x8508
    
    /* StringName */
    #define GL_VENDOR                         0x1F00
    #define GL_RENDERER                       0x1F01
    #define GL_VERSION                        0x1F02
    #define GL_EXTENSIONS                     0x1F03
    
    /* TextureMagFilter */
    #define GL_NEAREST                        0x2600
    #define GL_LINEAR                         0x2601
    
    /* TextureMinFilter */
    /*      GL_NEAREST */
    /*      GL_LINEAR */
    #define GL_NEAREST_MIPMAP_NEAREST         0x2700
    #define GL_LINEAR_MIPMAP_NEAREST          0x2701
    #define GL_NEAREST_MIPMAP_LINEAR          0x2702
    #define GL_LINEAR_MIPMAP_LINEAR           0x2703
    
    /* TextureParameterName */
    #define GL_TEXTURE_MAG_FILTER             0x2800
    #define GL_TEXTURE_MIN_FILTER             0x2801
    #define GL_TEXTURE_WRAP_S                 0x2802
    #define GL_TEXTURE_WRAP_T                 0x2803
    
    /* TextureTarget */
    /*      GL_TEXTURE_2D */
    #define GL_TEXTURE                        0x1702
    
    #define GL_TEXTURE_CUBE_MAP               0x8513
    #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
    #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
    #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
    #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
    #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
    #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
    #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
    #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
    
    /* TextureUnit */
    #define GL_TEXTURE0                       0x84C0
    #define GL_TEXTURE1                       0x84C1
    #define GL_TEXTURE2                       0x84C2
    #define GL_TEXTURE3                       0x84C3
    #define GL_TEXTURE4                       0x84C4
    #define GL_TEXTURE5                       0x84C5
    #define GL_TEXTURE6                       0x84C6
    #define GL_TEXTURE7                       0x84C7
    #define GL_TEXTURE8                       0x84C8
    #define GL_TEXTURE9                       0x84C9
    #define GL_TEXTURE10                      0x84CA
    #define GL_TEXTURE11                      0x84CB
    #define GL_TEXTURE12                      0x84CC
    #define GL_TEXTURE13                      0x84CD
    #define GL_TEXTURE14                      0x84CE
    #define GL_TEXTURE15                      0x84CF
    #define GL_TEXTURE16                      0x84D0
    #define GL_TEXTURE17                      0x84D1
    #define GL_TEXTURE18                      0x84D2
    #define GL_TEXTURE19                      0x84D3
    #define GL_TEXTURE20                      0x84D4
    #define GL_TEXTURE21                      0x84D5
    #define GL_TEXTURE22                      0x84D6
    #define GL_TEXTURE23                      0x84D7
    #define GL_TEXTURE24                      0x84D8
    #define GL_TEXTURE25                      0x84D9
    #define GL_TEXTURE26                      0x84DA
    #define GL_TEXTURE27                      0x84DB
    #define GL_TEXTURE28                      0x84DC
    #define GL_TEXTURE29                      0x84DD
    #define GL_TEXTURE30                      0x84DE
    #define GL_TEXTURE31                      0x84DF
    #define GL_ACTIVE_TEXTURE                 0x84E0
    
    /* TextureWrapMode */
    #define GL_REPEAT                         0x2901
    #define GL_CLAMP_TO_EDGE                  0x812F
    #define GL_MIRRORED_REPEAT                0x8370
    
    /* Uniform Types */
    #define GL_FLOAT_VEC2                     0x8B50
    #define GL_FLOAT_VEC3                     0x8B51
    #define GL_FLOAT_VEC4                     0x8B52
    #define GL_INT_VEC2                       0x8B53
    #define GL_INT_VEC3                       0x8B54
    #define GL_INT_VEC4                       0x8B55
    #define GL_BOOL                           0x8B56
    #define GL_BOOL_VEC2                      0x8B57
    #define GL_BOOL_VEC3                      0x8B58
    #define GL_BOOL_VEC4                      0x8B59
    #define GL_FLOAT_MAT2                     0x8B5A
    #define GL_FLOAT_MAT3                     0x8B5B
    #define GL_FLOAT_MAT4                     0x8B5C
    #define GL_SAMPLER_2D                     0x8B5E
    #define GL_SAMPLER_CUBE                   0x8B60
    
    /* Vertex Arrays */
    #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
    #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
    #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
    #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
    #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
    #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
    #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    
    /* Read Format */
    #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
    #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
    
    /* Shader Source */
    #define GL_COMPILE_STATUS                 0x8B81
    #define GL_INFO_LOG_LENGTH                0x8B84
    #define GL_SHADER_SOURCE_LENGTH           0x8B88
    #define GL_SHADER_COMPILER                0x8DFA
    
    /* Shader Binary */
    #define GL_SHADER_BINARY_FORMATS          0x8DF8
    #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
    
    /* Shader Precision-Specified Types */
    #define GL_LOW_FLOAT                      0x8DF0
    #define GL_MEDIUM_FLOAT                   0x8DF1
    #define GL_HIGH_FLOAT                     0x8DF2
    #define GL_LOW_INT                        0x8DF3
    #define GL_MEDIUM_INT                     0x8DF4
    #define GL_HIGH_INT                       0x8DF5
    
    /* Framebuffer Object. */
    #define GL_FRAMEBUFFER                    0x8D40
    #define GL_RENDERBUFFER                   0x8D41
    
    #define GL_RGBA4                          0x8056
    #define GL_RGB5_A1                        0x8057
    #define GL_RGB565                         0x8D62
    #define GL_DEPTH_COMPONENT16              0x81A5
    #define GL_STENCIL_INDEX8                 0x8D48
    
    #define GL_RENDERBUFFER_WIDTH             0x8D42
    #define GL_RENDERBUFFER_HEIGHT            0x8D43
    #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
    #define GL_RENDERBUFFER_RED_SIZE          0x8D50
    #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
    #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
    #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
    #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
    #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
    
    #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
    #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
    #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
    #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
    
    #define GL_COLOR_ATTACHMENT0              0x8CE0
    #define GL_DEPTH_ATTACHMENT               0x8D00
    #define GL_STENCIL_ATTACHMENT             0x8D20
    
    #define GL_NONE                           0
    
    #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
    #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
    #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
    #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
    #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
    
    #define GL_FRAMEBUFFER_BINDING            0x8CA6
    #define GL_RENDERBUFFER_BINDING           0x8CA7
    #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
    
    #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
    
    /*-------------------------------------------------------------------------
     * GL core functions.
     *-----------------------------------------------------------------------*/
    
    GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
    GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
    GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
    GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
    GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
    GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
    GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
    GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
    GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
    GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
    GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
    GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
    GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
    GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
    GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
    GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
    GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
    GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
    GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
    GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
    GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
    GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
    GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
    GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
    GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
    GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
    GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
    GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
    GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
    GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
    GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
    GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
    GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
    GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
    GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
    GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
    GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
    GL_APICALL void         GL_APIENTRY glFinish (void);
    GL_APICALL void         GL_APIENTRY glFlush (void);
    GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
    GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
    GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
    GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
    GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
    GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
    GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
    GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
    GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
    GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
    GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
    GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
    GL_APICALL GLenum       GL_APIENTRY glGetError (void);
    GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
    GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
    GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
    GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
    GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
    GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
    GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
    GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
    GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
    GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
    GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
    GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
    GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
    GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
    GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
    GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
    GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
    GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
    GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
    GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
    GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
    GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
    GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
    GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
    GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
    GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
    GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
    GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
    GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
    GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
    GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
    GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
    GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
    GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
    GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
    GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
    GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
    GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
    GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
    GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
    GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
    GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
    GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
    GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
    GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
    GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
    GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
    GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
    GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
    GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
    GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
    GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
    GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
    GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
    GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
    GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
    GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
    GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
    GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
    GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
    GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
    GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
    GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
    GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
    GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
    GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
    GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
    GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
    GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
    GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    
    #ifdef __cplusplus
    }
    #endif
    
    #endif /* __gl2_h_ */