Hash :
6f80f0f0
Author :
Date :
2022-08-06T02:29:19
Translator: Clean up the compile flag passing interface Historically, compile flags were sent to the translator as a bitmask. Recently, we were getting close to running out of bits. Additionally, direct-to-metal work had started to introduce constants to be passed to the translator, which were misplaced in ShBuiltInResources and Caps. Recent work on Pixel Local Storage adds even more constants, aggravating the situation. In this change, the interface to passing compile flags is reworked. A struct is passed (instead of a bitmask) that has one bit for each flag. This can be indefinitely extended. Additionally, the constants needed by metal and PLS are also placed in this struct. In turn, the backends can set these options directly, and don't have to hack them into Caps to further get hacked into ShBuiltInResources. Bug: angleproject:7559 Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// OutputVulkanGLSL:
// Code that outputs shaders that fit GL_KHR_vulkan_glsl, to be fed to glslang to generate
// SPIR-V.
// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
//
#include "compiler/translator/OutputVulkanGLSL.h"
#include "compiler/translator/BaseTypes.h"
#include "compiler/translator/Symbol.h"
#include "compiler/translator/ValidateVaryingLocations.h"
#include "compiler/translator/util.h"
namespace sh
{
TOutputVulkanGLSL::TOutputVulkanGLSL(TCompiler *compiler,
TInfoSinkBase &objSink,
bool enablePrecision,
const ShCompileOptions &compileOptions)
: TOutputGLSL(compiler, objSink, compileOptions),
mNextUnusedBinding(0),
mNextUnusedInputLocation(0),
mNextUnusedOutputLocation(0),
mEnablePrecision(enablePrecision)
{}
void TOutputVulkanGLSL::writeLayoutQualifier(TIntermSymbol *symbol)
{
const TType &type = symbol->getType();
const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
bool needsPushConstant = layoutQualifier.pushConstant;
bool needsSetBinding =
IsSampler(type.getBasicType()) ||
(type.isInterfaceBlock() && !needsPushConstant &&
(type.getQualifier() == EvqUniform || type.getQualifier() == EvqBuffer)) ||
IsImage(type.getBasicType()) || IsSubpassInputType(type.getBasicType());
bool needsLocation = type.getQualifier() == EvqAttribute ||
type.getQualifier() == EvqVertexIn ||
type.getQualifier() == EvqFragmentOut || IsVarying(type.getQualifier());
bool needsInputAttachmentIndex = IsSubpassInputType(type.getBasicType());
bool needsSpecConstId = type.getQualifier() == EvqSpecConst;
if (!NeedsToWriteLayoutQualifier(type) && !needsSetBinding && !needsLocation &&
!needsInputAttachmentIndex && !needsSpecConstId)
{
return;
}
TInfoSinkBase &out = objSink();
// This isn't super clean, but it gets the job done.
// See corresponding code in glslang_wrapper_utils.cpp.
const char *blockStorage = nullptr;
const char *matrixPacking = nullptr;
if (!needsPushConstant && type.isInterfaceBlock())
{
const TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
TLayoutBlockStorage storage = interfaceBlock->blockStorage();
// Make sure block storage format is specified.
if (storage != EbsStd430)
{
// Change interface block layout qualifiers to std140 for any layout that is not
// explicitly set to std430. This is to comply with GL_KHR_vulkan_glsl where shared and
// packed are not allowed (and std140 could be used instead) and unspecified layouts can
// assume either std140 or std430 (and we choose std140 as std430 is not yet universally
// supported).
storage = EbsStd140;
}
if (interfaceBlock->blockStorage() != EbsUnspecified)
{
blockStorage = getBlockStorageString(storage);
}
}
// Specify matrix packing if necessary.
if (layoutQualifier.matrixPacking != EmpUnspecified)
{
matrixPacking = getMatrixPackingString(layoutQualifier.matrixPacking);
}
const char *kCommaSeparator = ", ";
const char *separator = "";
out << "layout(";
// If the resource declaration is for a push constant, specify it.
if (needsPushConstant)
{
out << "push_constant";
}
// If the resource declaration is about input attachment, need to specify input_attachment_index
if (needsInputAttachmentIndex)
{
out << "input_attachment_index=" << layoutQualifier.inputAttachmentIndex;
separator = kCommaSeparator;
}
// If it's a specialization constant, add that constant_id qualifier.
if (needsSpecConstId)
{
out << separator << "constant_id=" << layoutQualifier.location;
}
// If the resource declaration requires set & binding layout qualifiers, specify arbitrary
// ones.
if (needsSetBinding)
{
out << separator << "set=0, binding=" << nextUnusedBinding();
separator = kCommaSeparator;
}
if (needsLocation)
{
uint32_t location = 0;
if (layoutQualifier.index <= 0)
{
// Note: for index == 1 (dual source blending), don't count locations as they are
// expected to alias the color output locations. Only one dual-source output is
// supported, so location will be always 0.
const unsigned int locationCount =
CalculateVaryingLocationCount(symbol->getType(), getShaderType());
location = IsShaderIn(type.getQualifier()) ? nextUnusedInputLocation(locationCount)
: nextUnusedOutputLocation(locationCount);
}
out << separator << "location=" << location;
separator = kCommaSeparator;
}
// Output the list of qualifiers already known at this stage, i.e. everything other than
// `location` and `set`/`binding`.
std::string otherQualifiers = getCommonLayoutQualifiers(symbol);
if (blockStorage)
{
out << separator << blockStorage;
separator = kCommaSeparator;
}
if (matrixPacking)
{
out << separator << matrixPacking;
separator = kCommaSeparator;
}
if (!otherQualifiers.empty())
{
out << separator << otherQualifiers;
}
out << ") ";
}
void TOutputVulkanGLSL::writeVariableType(const TType &type,
const TSymbol *symbol,
bool isFunctionArgument)
{
TType overrideType(type);
// External textures are treated as 2D textures in the vulkan back-end
if (type.getBasicType() == EbtSamplerExternalOES)
{
overrideType.setBasicType(EbtSampler2D);
}
TOutputGLSL::writeVariableType(overrideType, symbol, isFunctionArgument);
}
bool TOutputVulkanGLSL::writeVariablePrecision(TPrecision precision)
{
if ((precision == EbpUndefined) || !mEnablePrecision)
return false;
TInfoSinkBase &out = objSink();
out << getPrecisionString(precision);
return true;
}
} // namespace sh