Hash :
91976352
Author :
Date :
2022-06-21T15:41:02
Use C++17 attributes instead of custom macros Bug: angleproject:6747 Change-Id: Iad6c7cd8a18d028e01da49b647c5d01af11e0522 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3718999 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RewriteCubeMapSamplersAs2DArray: Change samplerCube samplers to sampler2DArray, and the
// textureCube* function calls to calls to helper functions that select the cube map face and sample
// from the face as a 2D texture. This emulates seamful cube map sampling in ES2 (or desktop GL 2)
// and therefore only looks at samplerCube (i.e. not integer variants or cube arrays) and sampling
// functions that are defined in ES GLSL 1.0 (i.e. not the cube overload of texture()).
#ifndef COMPILER_TRANSLATOR_TREEOPS_REWRITECUBEMAPSAMPLERSAS2DARRAY_H_
#define COMPILER_TRANSLATOR_TREEOPS_REWRITECUBEMAPSAMPLERSAS2DARRAY_H_
#include "common/angleutils.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TSymbolTable;
[[nodiscard]] bool RewriteCubeMapSamplersAs2DArray(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
bool isFragmentShader);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_REWRITECUBEMAPSAMPLERSAS2DARRAY_H_