Hash :
d8f088e0
Author :
Date :
2023-08-14T11:07:24
GL: Remove parallel compile/link without driver support This feature was practically disabled everywhere due to various bugs, and is complicating the code. In effect, the code was always spawning a thread for the compilation and link jobs, immediately fail it (due to a workaround), then do the job when compile/link is resolved (much closer to draw time). This leads to bad user experience, but also is racy because the shaders may get recompiled in the meantime and there is little the GL backend could do to stop that (efficiently). After this change, parallel compile/link is either done by the driver (if supported), or it isn't done. This is a partial revert of a100d8f471f79b9f88d387164992cc5bd9c6ee9f. Bug: angleproject:3031 Bug: chromium:922936 Bug: chromium:1184692 Bug: chromium:1202928 Change-Id: I6348bee3249ccb3828bb98ac2a69dc7d305f821c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4774785 Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayGL.h: GL implementation of egl::Display
#include "libANGLE/renderer/gl/DisplayGL.h"
#include "libANGLE/AttributeMap.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/RendererGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/SurfaceGL.h"
#include <EGL/eglext.h>
namespace rx
{
// On Linux with the amdgpu driver, the renderer string looks like:
//
// AMD Radeon (TM) <GPU model> Graphics (<GPUgeneration>, DRM <DRMversion>, <kernelversion>,
// LLVM <LLVMversion>) eg. AMD Radeon (TM) RX 460 Graphics (POLARIS11,
// DRM 3.35.0, 5.4.0-65-generic, LLVM 11.0.0)
//
// We also want to handle the case without GPUGeneration:
// AMD Radeon GPU model (DRM DRMversion, kernelversion, LLVM LLVMversion)
//
// Thanks to Kelsey Gilbert of Mozilla for this example
// https://phabricator.services.mozilla.com/D105636
std::string SanitizeRendererString(std::string rendererString)
{
size_t pos = rendererString.find(", DRM ");
if (pos != std::string::npos)
{
rendererString.resize(pos);
rendererString.push_back(')');
return rendererString;
}
pos = rendererString.find(" (DRM ");
if (pos != std::string::npos)
{
rendererString.resize(pos);
return rendererString;
}
return rendererString;
}
// OpenGL ES requires a prefix of "OpenGL ES" for the GL_VERSION string.
// We can also add the prefix to desktop OpenGL for consistency.
std::string SanitizeVersionString(std::string versionString, bool isES, bool includeFullVersion)
{
const std::string GLString = "OpenGL ";
const std::string ESString = "ES ";
size_t openGLESPos = versionString.find(GLString);
std::ostringstream result;
if (openGLESPos == std::string::npos)
{
openGLESPos = 0;
}
else
{
openGLESPos += GLString.size() + (isES ? ESString.size() : 0);
}
result << GLString << (isES ? ESString : "");
if (includeFullVersion)
{
result << versionString.substr(openGLESPos);
}
else
{
size_t postVersionSpace = versionString.find(" ", openGLESPos);
result << versionString.substr(openGLESPos, postVersionSpace - openGLESPos);
}
return result.str();
}
DisplayGL::DisplayGL(const egl::DisplayState &state) : DisplayImpl(state) {}
DisplayGL::~DisplayGL() {}
egl::Error DisplayGL::initialize(egl::Display *display)
{
return egl::NoError();
}
void DisplayGL::terminate() {}
ImageImpl *DisplayGL::createImage(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
SurfaceImpl *DisplayGL::createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
StreamProducerImpl *DisplayGL::createStreamProducerD3DTexture(
egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
ShareGroupImpl *DisplayGL::createShareGroup(const egl::ShareGroupState &state)
{
return new ShareGroupGL(state);
}
egl::Error DisplayGL::makeCurrent(egl::Display *display,
egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context)
{
// Ensure that the correct global DebugAnnotator is installed when the end2end tests change
// the ANGLE back-end (done frequently).
display->setGlobalDebugAnnotator();
if (!context)
{
return egl::NoError();
}
// Pause transform feedback before making a new surface current, to workaround anglebug.com/1426
ContextGL *glContext = GetImplAs<ContextGL>(context);
glContext->getStateManager()->pauseTransformFeedback();
if (drawSurface == nullptr)
{
ANGLE_TRY(makeCurrentSurfaceless(context));
}
return egl::NoError();
}
gl::Version DisplayGL::getMaxConformantESVersion() const
{
// 3.1 support is in progress.
return std::min(getMaxSupportedESVersion(), gl::Version(3, 0));
}
Optional<gl::Version> DisplayGL::getMaxSupportedDesktopVersion() const
{
return Optional<gl::Version>::Invalid();
}
void DisplayGL::generateExtensions(egl::DisplayExtensions *outExtensions) const
{
// Advertise robust resource initialization on all OpenGL backends for testing even though it is
// not fully implemented.
outExtensions->robustResourceInitializationANGLE = true;
}
egl::Error DisplayGL::makeCurrentSurfaceless(gl::Context *context)
{
UNIMPLEMENTED();
return egl::NoError();
}
std::string DisplayGL::getRendererDescription()
{
std::string rendererString = GetRendererString(getRenderer()->getFunctions());
const angle::FeaturesGL &features = getRenderer()->getFeatures();
if (features.sanitizeAMDGPURendererString.enabled)
{
return SanitizeRendererString(rendererString);
}
return rendererString;
}
std::string DisplayGL::getVendorString()
{
return GetVendorString(getRenderer()->getFunctions());
}
std::string DisplayGL::getVersionString(bool includeFullVersion)
{
std::string versionString = GetVersionString(getRenderer()->getFunctions());
return SanitizeVersionString(versionString,
getRenderer()->getFunctions()->standard == STANDARD_GL_ES,
includeFullVersion);
}
} // namespace rx