Hash :
ba319ba3
Author :
Date :
2018-12-29T10:29:33
Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef UTIL_EGLWINDOW_H_
#define UTIL_EGLWINDOW_H_
#include <stdint.h>
#include <list>
#include <memory>
#include <string>
#include "common/Optional.h"
#include "common/angleutils.h"
#include "util/EGLPlatformParameters.h"
#include "util/util_export.h"
#include "util/util_gl.h"
class OSWindow;
namespace angle
{
class Library;
struct PlatformMethods;
} // namespace angle
class ANGLE_UTIL_EXPORT EGLWindow : angle::NonCopyable
{
public:
EGLWindow(EGLint glesMajorVersion,
EGLint glesMinorVersion,
const EGLPlatformParameters &platform);
~EGLWindow();
void setConfigRedBits(int bits) { mRedBits = bits; }
void setConfigGreenBits(int bits) { mGreenBits = bits; }
void setConfigBlueBits(int bits) { mBlueBits = bits; }
void setConfigAlphaBits(int bits) { mAlphaBits = bits; }
void setConfigDepthBits(int bits) { mDepthBits = bits; }
void setConfigStencilBits(int bits) { mStencilBits = bits; }
void setConfigComponentType(EGLenum componentType) { mComponentType = componentType; }
void setMultisample(bool multisample) { mMultisample = multisample; }
void setSamples(EGLint samples) { mSamples = samples; }
void setDebugEnabled(bool debug) { mDebug = debug; }
void setNoErrorEnabled(bool noError) { mNoError = noError; }
void setWebGLCompatibilityEnabled(bool webglCompatibility)
{
mWebGLCompatibility = webglCompatibility;
}
void setExtensionsEnabled(bool extensionsEnabled) { mExtensionsEnabled = extensionsEnabled; }
void setBindGeneratesResource(bool bindGeneratesResource)
{
mBindGeneratesResource = bindGeneratesResource;
}
void setDebugLayersEnabled(bool enabled) { mDebugLayersEnabled = enabled; }
void setClientArraysEnabled(bool enabled) { mClientArraysEnabled = enabled; }
void setRobustAccess(bool enabled) { mRobustAccess = enabled; }
void setRobustResourceInit(bool enabled) { mRobustResourceInit = enabled; }
void setSwapInterval(EGLint swapInterval) { mSwapInterval = swapInterval; }
void setPlatformMethods(angle::PlatformMethods *platformMethods)
{
mPlatformMethods = platformMethods;
}
void setContextProgramCacheEnabled(bool enabled) { mContextProgramCacheEnabled = enabled; }
void setContextVirtualization(bool enabled) { mContextVirtualization = enabled; }
static EGLBoolean FindEGLConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *config);
void swap();
EGLint getClientMajorVersion() const { return mClientMajorVersion; }
EGLint getClientMinorVersion() const { return mClientMinorVersion; }
const EGLPlatformParameters &getPlatform() const { return mPlatform; }
EGLConfig getConfig() const;
EGLDisplay getDisplay() const;
EGLSurface getSurface() const;
EGLContext getContext() const;
int getConfigRedBits() const { return mRedBits; }
int getConfigGreenBits() const { return mGreenBits; }
int getConfigBlueBits() const { return mBlueBits; }
int getConfigAlphaBits() const { return mAlphaBits; }
int getConfigDepthBits() const { return mDepthBits; }
int getConfigStencilBits() const { return mStencilBits; }
bool isMultisample() const { return mMultisample; }
bool isDebugEnabled() const { return mDebug; }
EGLint getSwapInterval() const { return mSwapInterval; }
const angle::PlatformMethods *getPlatformMethods() const { return mPlatformMethods; }
// Internally initializes the Display, Surface and Context.
bool initializeGL(OSWindow *osWindow, angle::Library *eglLibrary);
// Only initializes the Display and Surface.
bool initializeDisplayAndSurface(OSWindow *osWindow, angle::Library *eglLibrary);
// Create an EGL context with this window's configuration
EGLContext createContext(EGLContext share) const;
// Only initializes the Context.
bool initializeContext();
void destroyGL();
bool isGLInitialized() const;
void makeCurrent();
static bool ClientExtensionEnabled(const std::string &extName);
private:
EGLConfig mConfig;
EGLDisplay mDisplay;
EGLSurface mSurface;
EGLContext mContext;
EGLint mClientMajorVersion;
EGLint mClientMinorVersion;
EGLint mEGLMajorVersion;
EGLint mEGLMinorVersion;
EGLPlatformParameters mPlatform;
int mRedBits;
int mGreenBits;
int mBlueBits;
int mAlphaBits;
int mDepthBits;
int mStencilBits;
EGLenum mComponentType;
bool mMultisample;
bool mDebug;
bool mNoError;
bool mWebGLCompatibility;
Optional<bool> mExtensionsEnabled;
bool mBindGeneratesResource;
bool mClientArraysEnabled;
bool mRobustAccess;
Optional<bool> mRobustResourceInit;
EGLint mSwapInterval;
EGLint mSamples;
Optional<bool> mDebugLayersEnabled;
Optional<bool> mContextProgramCacheEnabled;
Optional<bool> mContextVirtualization;
angle::PlatformMethods *mPlatformMethods;
};
ANGLE_UTIL_EXPORT bool CheckExtensionExists(const char *allExtensions, const std::string &extName);
#endif // UTIL_EGLWINDOW_H_