• Show log

    Commit

  • Hash : 292bb458
    Author : Chris Dalton
    Date : 2025-03-14T12:17:49

    Cut MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE
    
    Since the number of real devices that support framebuffer fetch, but do
    not support draw_buffers_indexed, is effectively zero,
    MAX_COLOR_ATTACHMENTS_WITH_ACTIVE_PIXEL_LOCAL_STORAGE_ANGLE is an
    unnecessary complication. These hypothetical devices can fall back on
    shader images or just not support pixel local storage at all.
    
    This closes the door for WEBGL_shader_pixel_local_storage to ever be
    implemented on top of the ES2 extension that inspired it all,
    EXT_shader_pixel_local_storage, but WebGL can just use framebuffer fetch
    instead, or maybe even EXT_shader_pixel_local_storage2 some day.
    
    This dramatically simplifies the WEBGL_shader_pixel_local_storage
    extension.
    
    Bug: angleproject:40096838
    Change-Id: I9c51f2ce000620f883cb7917d4e8618c8e9ee803
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6354657
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Kenneth Russell <kbr@chromium.org>
    Commit-Queue: Chris Dalton <chris@rive.app>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags