Edit

kc3-lang/angle/src/libANGLE/Context_gl_1_3_autogen.h

Branch :

  • Show log

    Commit

  • Author : Clemen Deng
    Date : 2019-06-18 13:02:03
    Hash : 7558e836
    Message : Windows Desktop GL Implementation Bug: angleproject:3620 Change-Id: I4ef4ab3ee145e5ce9b1ebf0c2d61d0777db72c43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Context_gl_1_3_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Context_gl_1_3_autogen.h: Creates a macro for interfaces in Context.
    
    #ifndef ANGLE_CONTEXT_GL_1_3_AUTOGEN_H_
    #define ANGLE_CONTEXT_GL_1_3_AUTOGEN_H_
    
    #define ANGLE_GL_1_3_CONTEXT_API                                                                \
        void compressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, \
                                  GLint border, GLsizei imageSize, const void *data);               \
        void compressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width,      \
                                     GLenum format, GLsizei imageSize, const void *data);           \
        void getCompressedTexImage(GLenum target, GLint level, void *img);                          \
        void loadTransposeMatrixd(const GLdouble *m);                                               \
        void loadTransposeMatrixf(const GLfloat *m);                                                \
        void multTransposeMatrixd(const GLdouble *m);                                               \
        void multTransposeMatrixf(const GLfloat *m);                                                \
        void multiTexCoord1d(GLenum target, GLdouble s);                                            \
        void multiTexCoord1dv(GLenum target, const GLdouble *v);                                    \
        void multiTexCoord1f(GLenum target, GLfloat s);                                             \
        void multiTexCoord1fv(GLenum target, const GLfloat *v);                                     \
        void multiTexCoord1i(GLenum target, GLint s);                                               \
        void multiTexCoord1iv(GLenum target, const GLint *v);                                       \
        void multiTexCoord1s(GLenum target, GLshort s);                                             \
        void multiTexCoord1sv(GLenum target, const GLshort *v);                                     \
        void multiTexCoord2d(GLenum target, GLdouble s, GLdouble t);                                \
        void multiTexCoord2dv(GLenum target, const GLdouble *v);                                    \
        void multiTexCoord2f(GLenum target, GLfloat s, GLfloat t);                                  \
        void multiTexCoord2fv(GLenum target, const GLfloat *v);                                     \
        void multiTexCoord2i(GLenum target, GLint s, GLint t);                                      \
        void multiTexCoord2iv(GLenum target, const GLint *v);                                       \
        void multiTexCoord2s(GLenum target, GLshort s, GLshort t);                                  \
        void multiTexCoord2sv(GLenum target, const GLshort *v);                                     \
        void multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);                    \
        void multiTexCoord3dv(GLenum target, const GLdouble *v);                                    \
        void multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);                       \
        void multiTexCoord3fv(GLenum target, const GLfloat *v);                                     \
        void multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);                             \
        void multiTexCoord3iv(GLenum target, const GLint *v);                                       \
        void multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);                       \
        void multiTexCoord3sv(GLenum target, const GLshort *v);                                     \
        void multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);        \
        void multiTexCoord4dv(GLenum target, const GLdouble *v);                                    \
        void multiTexCoord4fv(GLenum target, const GLfloat *v);                                     \
        void multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);                    \
        void multiTexCoord4iv(GLenum target, const GLint *v);                                       \
        void multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);            \
        void multiTexCoord4sv(GLenum target, const GLshort *v);
    
    #endif  // ANGLE_CONTEXT_API_1_3_AUTOGEN_H_