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kc3-lang/angle/src/libANGLE/Context_gl_1_4_autogen.h

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  • Author : Clemen Deng
    Date : 2019-06-18 13:02:03
    Hash : 7558e836
    Message : Windows Desktop GL Implementation Bug: angleproject:3620 Change-Id: I4ef4ab3ee145e5ce9b1ebf0c2d61d0777db72c43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Context_gl_1_4_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Context_gl_1_4_autogen.h: Creates a macro for interfaces in Context.
    
    #ifndef ANGLE_CONTEXT_GL_1_4_AUTOGEN_H_
    #define ANGLE_CONTEXT_GL_1_4_AUTOGEN_H_
    
    #define ANGLE_GL_1_4_CONTEXT_API                                                              \
        void fogCoordPointer(GLenum type, GLsizei stride, const void *pointer);                   \
        void fogCoordd(GLdouble coord);                                                           \
        void fogCoorddv(const GLdouble *coord);                                                   \
        void fogCoordf(GLfloat coord);                                                            \
        void fogCoordfv(const GLfloat *coord);                                                    \
        void pointParameteri(GLenum pname, GLint param);                                          \
        void pointParameteriv(GLenum pname, const GLint *params);                                 \
        void secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);                             \
        void secondaryColor3bv(const GLbyte *v);                                                  \
        void secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);                       \
        void secondaryColor3dv(const GLdouble *v);                                                \
        void secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);                          \
        void secondaryColor3fv(const GLfloat *v);                                                 \
        void secondaryColor3i(GLint red, GLint green, GLint blue);                                \
        void secondaryColor3iv(const GLint *v);                                                   \
        void secondaryColor3s(GLshort red, GLshort green, GLshort blue);                          \
        void secondaryColor3sv(const GLshort *v);                                                 \
        void secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);                         \
        void secondaryColor3ubv(const GLubyte *v);                                                \
        void secondaryColor3ui(GLuint red, GLuint green, GLuint blue);                            \
        void secondaryColor3uiv(const GLuint *v);                                                 \
        void secondaryColor3us(GLushort red, GLushort green, GLushort blue);                      \
        void secondaryColor3usv(const GLushort *v);                                               \
        void secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); \
        void windowPos2d(GLdouble x, GLdouble y);                                                 \
        void windowPos2dv(const GLdouble *v);                                                     \
        void windowPos2f(GLfloat x, GLfloat y);                                                   \
        void windowPos2fv(const GLfloat *v);                                                      \
        void windowPos2i(GLint x, GLint y);                                                       \
        void windowPos2iv(const GLint *v);                                                        \
        void windowPos2s(GLshort x, GLshort y);                                                   \
        void windowPos2sv(const GLshort *v);                                                      \
        void windowPos3d(GLdouble x, GLdouble y, GLdouble z);                                     \
        void windowPos3dv(const GLdouble *v);                                                     \
        void windowPos3f(GLfloat x, GLfloat y, GLfloat z);                                        \
        void windowPos3fv(const GLfloat *v);                                                      \
        void windowPos3i(GLint x, GLint y, GLint z);                                              \
        void windowPos3iv(const GLint *v);                                                        \
        void windowPos3s(GLshort x, GLshort y, GLshort z);                                        \
        void windowPos3sv(const GLshort *v);
    
    #endif  // ANGLE_CONTEXT_API_1_4_AUTOGEN_H_