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kc3-lang/angle/src/libANGLE/renderer/null/BufferNULL.cpp

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  • Author : Jamie Madill
    Date : 2018-11-29 18:16:17
    Hash : 7c985f5c
    Message : Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/null/BufferNULL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // BufferNULL.cpp:
    //    Implements the class methods for BufferNULL.
    //
    
    #include "libANGLE/renderer/null/BufferNULL.h"
    
    #include "common/debug.h"
    #include "common/utilities.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/renderer/null/ContextNULL.h"
    
    namespace rx
    {
    
    BufferNULL::BufferNULL(const gl::BufferState &state, AllocationTrackerNULL *allocationTracker)
        : BufferImpl(state), mAllocationTracker(allocationTracker)
    {
        ASSERT(mAllocationTracker != nullptr);
    }
    
    BufferNULL::~BufferNULL()
    {
        bool memoryReleaseResult = mAllocationTracker->updateMemoryAllocation(mData.size(), 0);
        ASSERT(memoryReleaseResult);
    }
    
    angle::Result BufferNULL::setData(const gl::Context *context,
                                      gl::BufferBinding target,
                                      const void *data,
                                      size_t size,
                                      gl::BufferUsage usage)
    {
        ANGLE_CHECK_GL_ALLOC(GetImplAs<ContextNULL>(context),
                             mAllocationTracker->updateMemoryAllocation(mData.size(), size));
    
        mData.resize(size, 0);
        if (size > 0 && data != nullptr)
        {
            memcpy(mData.data(), data, size);
        }
        return angle::Result::Continue;
    }
    
    angle::Result BufferNULL::setSubData(const gl::Context *context,
                                         gl::BufferBinding target,
                                         const void *data,
                                         size_t size,
                                         size_t offset)
    {
        if (size > 0)
        {
            memcpy(mData.data() + offset, data, size);
        }
        return angle::Result::Continue;
    }
    
    angle::Result BufferNULL::copySubData(const gl::Context *context,
                                          BufferImpl *source,
                                          GLintptr sourceOffset,
                                          GLintptr destOffset,
                                          GLsizeiptr size)
    {
        BufferNULL *sourceNULL = GetAs<BufferNULL>(source);
        if (size > 0)
        {
            memcpy(mData.data() + destOffset, sourceNULL->mData.data() + sourceOffset, size);
        }
        return angle::Result::Continue;
    }
    
    angle::Result BufferNULL::map(const gl::Context *context, GLenum access, void **mapPtr)
    {
        *mapPtr = mData.data();
        return angle::Result::Continue;
    }
    
    angle::Result BufferNULL::mapRange(const gl::Context *context,
                                       size_t offset,
                                       size_t length,
                                       GLbitfield access,
                                       void **mapPtr)
    {
        *mapPtr = mData.data() + offset;
        return angle::Result::Continue;
    }
    
    angle::Result BufferNULL::unmap(const gl::Context *context, GLboolean *result)
    {
        *result = GL_TRUE;
        return angle::Result::Continue;
    }
    
    angle::Result BufferNULL::getIndexRange(const gl::Context *context,
                                            gl::DrawElementsType type,
                                            size_t offset,
                                            size_t count,
                                            bool primitiveRestartEnabled,
                                            gl::IndexRange *outRange)
    {
        *outRange = gl::ComputeIndexRange(type, mData.data() + offset, count, primitiveRestartEnabled);
        return angle::Result::Continue;
    }
    
    uint8_t *BufferNULL::getDataPtr()
    {
        return mData.data();
    }
    
    const uint8_t *BufferNULL::getDataPtr() const
    {
        return mData.data();
    }
    
    }  // namespace rx