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kc3-lang/angle/src/libANGLE/renderer/null/SurfaceNULL.cpp

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  • Author : Jamie Madill
    Date : 2018-11-29 18:16:17
    Hash : 7c985f5c
    Message : Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/null/SurfaceNULL.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // SurfaceNULL.cpp:
    //    Implements the class methods for SurfaceNULL.
    //
    
    #include "libANGLE/renderer/null/SurfaceNULL.h"
    
    #include "common/debug.h"
    
    #include "libANGLE/renderer/null/FramebufferNULL.h"
    
    namespace rx
    {
    
    SurfaceNULL::SurfaceNULL(const egl::SurfaceState &surfaceState) : SurfaceImpl(surfaceState) {}
    
    SurfaceNULL::~SurfaceNULL() {}
    
    egl::Error SurfaceNULL::initialize(const egl::Display *display)
    {
        return egl::NoError();
    }
    
    FramebufferImpl *SurfaceNULL::createDefaultFramebuffer(const gl::Context *context,
                                                           const gl::FramebufferState &state)
    {
        return new FramebufferNULL(state);
    }
    
    egl::Error SurfaceNULL::swap(const gl::Context *context)
    {
        return egl::NoError();
    }
    
    egl::Error SurfaceNULL::postSubBuffer(const gl::Context *context,
                                          EGLint x,
                                          EGLint y,
                                          EGLint width,
                                          EGLint height)
    {
        return egl::NoError();
    }
    
    egl::Error SurfaceNULL::querySurfacePointerANGLE(EGLint attribute, void **value)
    {
        UNREACHABLE();
        return egl::NoError();
    }
    
    egl::Error SurfaceNULL::bindTexImage(const gl::Context *context,
                                         gl::Texture *texture,
                                         EGLint buffer)
    {
        return egl::NoError();
    }
    
    egl::Error SurfaceNULL::releaseTexImage(const gl::Context *context, EGLint buffer)
    {
        return egl::NoError();
    }
    
    egl::Error SurfaceNULL::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
    {
        UNIMPLEMENTED();
        return egl::EglBadAccess();
    }
    
    void SurfaceNULL::setSwapInterval(EGLint interval) {}
    
    EGLint SurfaceNULL::getWidth() const
    {
        // TODO(geofflang): Read from an actual window?
        return 100;
    }
    
    EGLint SurfaceNULL::getHeight() const
    {
        // TODO(geofflang): Read from an actual window?
        return 100;
    }
    
    EGLint SurfaceNULL::isPostSubBufferSupported() const
    {
        return EGL_TRUE;
    }
    
    EGLint SurfaceNULL::getSwapBehavior() const
    {
        return EGL_BUFFER_PRESERVED;
    }
    
    angle::Result SurfaceNULL::initializeContents(const gl::Context *context,
                                                  const gl::ImageIndex &imageIndex)
    {
        return angle::Result::Continue;
    }
    
    }  // namespace rx